Search found 130 matches
- Sat Sep 30, 2023 6:34 pm
- Forum: NESdev
- Topic: MMC5 now has how much WRAM!?
- Replies: 17
- Views: 2760
Re: MMC5 now has how much WRAM!?
I dont remember it was a few years ago. I dont think i ever used the 2.0 header thing at all. But only now recently since a few months ago i was forced to switch to that, for the game to work on the "everdrive n8 pro" that some people use. Cause that thing didnt support more than regular 8...
- Sat Sep 30, 2023 12:20 pm
- Forum: NESdev
- Topic: MMC5 now has how much WRAM!?
- Replies: 17
- Views: 2760
Re: MMC5 now has how much WRAM!?
I once tried out the 64 KB thing before on my game. None of the emulators support it. fceux, nestopia, nintendular and not bizhawk either. Bizhawk creates a 64 KB .SAV file of my game, but yea that emulator doesnt support it either. the whole entire 32 KB banks are just "mirrored" apparent...
- Sun Jul 24, 2022 8:51 am
- Forum: NESdev
- Topic: Add a new bank in MMC1 and use the new space
- Replies: 18
- Views: 4235
Re: Add a new bank in MMC1 and use the new space
oh that's a good idea actually about using the 6000-7FFF area. not having to deal with those crazy formats with that mapper or anything. no bankswap or anything either assuming your only just using that 1 page. I actually put code in the 6000-7FFF area on my game, megaman odyssey quite often, and ru...
- Fri Jul 15, 2022 5:09 pm
- Forum: NESdev
- Topic: An issue regarding a custom code
- Replies: 18
- Views: 2824
Re: An issue regarding a custom code
yea, the 2nd link for "nes asm 3.1" - i think i called is the "nes asm 3" myself cause well..i dont know i forgot.
i personally actually use a specifc one found on a japanese website -- "v2.51 + autozp beta3" - cause the version 3 doesnt have that auto zero page thing.
i personally actually use a specifc one found on a japanese website -- "v2.51 + autozp beta3" - cause the version 3 doesnt have that auto zero page thing.
- Thu Jul 14, 2022 2:48 pm
- Forum: NESdev
- Topic: An issue regarding a custom code
- Replies: 18
- Views: 2824
Re: An issue regarding a custom code
Hey guys. I looked at this for him. asked for the mm 1 rom. My experience lies with megaman 3. I found out there was "nothing" wrong with his code whatsoever at all. The timer works, everything is fine. It's just that those 640,x RAM was already "in-use" by something else like me...
- Thu May 05, 2022 7:29 am
- Forum: NESdev
- Topic: Somebody is selling my game
- Replies: 15
- Views: 5156
Re: Somebody is selling my game
I dont know if this is related to this or the same thing or not, but there was recently someone trying to sell their Megaman 1 romhack for 10 dollars, and from what i understand, some people did end up buying it. About a half year ago, someone dumped the romhack to the megaman romhacking community s...
- Mon May 31, 2021 1:34 pm
- Forum: NESdev
- Topic: What are ROM Nametables useful for?
- Replies: 24
- Views: 9717
Re: What are ROM Nametables useful for?
Do you mean infidelity's "zelda ledgend of link" romhack ?? I absolutely LOVE what he did in the opening story intro thing with that graphic of the N64 Ocarina of Time graphic. That was like 15 or 20 or so frames of animation ..just simply swaping the CHR-ROM bank page number for all the f...
- Thu May 20, 2021 11:30 am
- Forum: NESdev
- Topic: CHR swap in finer than 1k chunks?
- Replies: 13
- Views: 4210
Re: CHR swap in finer than 1k chunks?
i seriously wished that "use both background and sprites side for sprites thing, existed for regular 8x8 sprites too. :( (the megaman games only were designed with 8x8 in mind) that would of opened up sooo many more possibilities and "what enemies can be paired together" not be a mise...
- Sat May 15, 2021 1:26 pm
- Forum: NESdev
- Topic: About patching ROM
- Replies: 2
- Views: 4958
Re: About patching ROM
hmm i see. i've heard alot about this cc65 assembler before, but i've never once looked at it before. I'll try to remember that in the future though.
The only one i've ever used before, and use currently for my game is "nes asm 3"
The only one i've ever used before, and use currently for my game is "nes asm 3"
- Fri May 07, 2021 8:25 pm
- Forum: NESdev
- Topic: About patching ROM
- Replies: 2
- Views: 4958
About patching ROM
I'm going to have a real hard time trying to explain this, bear with me. :( Dont know if this would of been better suited on "nes emdev" forum either. Does anything exist in romhacking or emulation about patching a ROM file directly ? I dont mean IPS patches exactly. I'll try to explain. I...
- Wed Apr 21, 2021 8:25 pm
- Forum: NES Music
- Topic: How many tracks can a NES cartridge have?
- Replies: 38
- Views: 16301
Re: How many tracks can a NES cartridge have?
i know what all that means, i just meant... were all you guys only referring to your numbers in regular decimal form ?? cause thats why it sounded crazy and outrageous to me at first... cause i "look" or see through my eyes anyone mentioning "bytes" as hex... as 1500 bytes "...
- Wed Apr 21, 2021 3:17 pm
- Forum: NES Music
- Topic: How many tracks can a NES cartridge have?
- Replies: 38
- Views: 16301
Re: How many tracks can a NES cartridge have?
are you talking in "decimal" and the other guys ? i edited my last post to mention that. Cause i was confused if you guys were talking in dec, or hex. (i only think and look in hex) ...so when i saw "1500 bytes" i thought that was in Hex, which sounded crazy to me, because that's...
- Wed Apr 21, 2021 2:17 pm
- Forum: NES Music
- Topic: How many tracks can a NES cartridge have?
- Replies: 38
- Views: 16301
Re: How many tracks can a NES cartridge have?
I don't mean the music engine's code or the invidiaul instruments (8 bytes apiece) im talking about just the song itself only. And i assumed thats what you guys meant too. and in "hex" talking terms, not decimal. I have a document from 10+ years ago where i documented the exact length of e...
- Wed Apr 21, 2021 2:04 pm
- Forum: NES Music
- Topic: How many tracks can a NES cartridge have?
- Replies: 38
- Views: 16301
Re: How many tracks can a NES cartridge have?
geeez 1500 bytes is considered normal ?? your sure/serious ?? I thought that would be waaaay too much. Because. Most of the songs in megaman 3 are only about 300 to 500 bytes on average. Thats what i was always used to seeing. I would un-fortantely complain (NOT intentional) to a music composer name...
- Wed Mar 10, 2021 7:47 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 637897
Re: Mesen - NES Emulator
yea what fiskbit said -- just edit 7C2E0 on the hack to control the "wait for h blank" loop ..like i mentioned, just keep increasing by 1 and then it'll be fine for that emu. i probably picked "08" because it was the very first "ppu pixel" thing in the 256 range that hi...