Search found 306 matches
- Sun Feb 02, 2020 3:13 pm
- Forum: Homebrew Projects
- Topic: untitled platform maze game
- Replies: 12
- Views: 7166
untitled platform maze game
Early version. Classic gameplay, collect coins, keys open the door and various activities, e.g. platforms, etc. Opponents can be stunned and then eliminated by jumping on them.
- Sat Jan 25, 2020 8:06 am
- Forum: Homebrew Projects
- Topic: Plush in a Twisted World
- Replies: 8
- Views: 8172
Re: Plush in a Twisted World
A few changes. 5 Levels demo.
- Tue Dec 31, 2019 5:52 am
- Forum: Newbie Help Center
- Topic: Following one object (sprite) after another (Tracking)
- Replies: 8
- Views: 5441
Re: Following one object (sprite) after another (Tracking)
Works great, thanks :) My earlier code has changed a bit, unfortunately it is larger, but more accurate when it comes to changing the speed of the object. I have to optimize it all to make it as small as possible. Follow5.nes: lda Timer_Counter inc Timer_Counter eor #$ff and Timer_Counter sta Timer ...
- Mon Dec 30, 2019 6:14 am
- Forum: Newbie Help Center
- Topic: Following one object (sprite) after another (Tracking)
- Replies: 8
- Views: 5441
Re: Following one object (sprite) after another (Tracking)
I think I can guess how it works. I wrote the code quickly, it may look chaotic, but probably made in the right direction. lda Timer_Counter inc Timer_Counter eor #$ff and Timer_Counter sta Timer ;--------------------- ENEMY1_Loop: lda ENEMY1_1_Y sec sbc HERO_1_Y sta DistanceU lda HERO_1_Y sec sbc E...
- Sun Dec 29, 2019 1:10 pm
- Forum: Newbie Help Center
- Topic: Following one object (sprite) after another (Tracking)
- Replies: 8
- Views: 5441
Re: Following one object (sprite) after another (Tracking)
It works of course. I am interested in how it can be done better, simpler, faster etc. I did it as best I can. Thanks. It works great. ENEMY1_Loop_UD: LDA HERO_1_Y CMP ENEMY1_1_Y BCC ENEMY1_Loop_MoveUp BNE ENEMY1_Loop_MoveDown RTS ENEMY1_Loop_LR: LDA HERO_1_X CMP ENEMY1_1_X BCC ENEMY1_Loop_MoveLeft ...
- Sun Dec 29, 2019 9:54 am
- Forum: Newbie Help Center
- Topic: Following one object (sprite) after another (Tracking)
- Replies: 8
- Views: 5441
Re: Following one object (sprite) after another (Tracking)
Of course, I made the code that does not have this problem, but it is quite large. Follow3.nes: ;------------------------------- ENEMY1_Loop: JSR ENEMY1_CheckMoveDirection JSR ENEMY1_Loop_U JSR ENEMY1_Loop_D JSR ENEMY1_Loop_L JSR ENEMY1_Loop_R JSR ENEMY1_Loop_RU JSR ENEMY1_Loop_RD JSR ENEMY1_Loop_LD...
- Sun Dec 29, 2019 7:28 am
- Forum: Newbie Help Center
- Topic: Following one object (sprite) after another (Tracking)
- Replies: 8
- Views: 5441
Following one object (sprite) after another (Tracking)
I have a problem with the object 'vibrating' when two are on one Y / X line (caused by the change of opposite directions of movement per frame). Sometimes I use a delay that slightly masks the problem. I don't know any other ways, so I would love to improve it somehow (in many commercial games I als...
- Fri Dec 27, 2019 2:38 am
- Forum: Homebrew Projects
- Topic: Cybroitek & Cybroitek Double Revenge
- Replies: 2
- Views: 4025
Cybroitek & Cybroitek Double Revenge
Two games written in 2018. Both in arcade style. Cybroitek is a single-player game to complete the level you have to eliminate all opponents on the screen. Button B - takes a shot. Button A - Shield that allows you to bounce your opponent's missiles (and the ability to bounce your own missile). In a...
- Thu Dec 26, 2019 6:59 am
- Forum: Homebrew Projects
- Topic: Alien Isolation
- Replies: 17
- Views: 37911
Re: Alien Isolation
The game has not finished so there are not many things. It's all game concepts, whether they will be completed I do not know, it all depends on time and desire (I do not do it for money, everything hobby). The Jet Set Willy engine is almost ready, all I have to do is design the levels (not 100% iden...
- Thu Dec 26, 2019 3:15 am
- Forum: Homebrew Projects
- Topic: Alien Isolation
- Replies: 17
- Views: 37911
Re: Alien Isolation
I don't know much about compression, that's why I always used the whole nametable :) I have to read about it sometime. Unfortunately, my programming skills are quite poor when it comes to optimizing the size of the code (and not only;)) I think I found an exploit with the boxes. Going to the screen ...
- Tue Dec 24, 2019 5:26 am
- Forum: Homebrew Projects
- Topic: Alien Isolation
- Replies: 17
- Views: 37911
Alien Isolation
Code written at the beginning of 2019 (NESASM3, MMC1). I played with a code in which the opponent has a field of view. The code has bugs that I can't fix and is simply badly designed, so it's currently only a curiosity to play. In general, we control a player who must collect all the keys on several...
- Thu Dec 12, 2019 9:24 am
- Forum: NESdev
- Topic: BizHawk Lua script for visualizing NES hardware sprites
- Replies: 14
- Views: 14146
Re: BizHawk Lua script for visualizing NES hardware sprites
I download/use "FCEUX 2.2.3 win32 Binary". I used both x32 and x64 Win 7 and both work ok. Only not on XP.
- Wed Dec 11, 2019 2:10 pm
- Forum: NESdev
- Topic: BizHawk Lua script for visualizing NES hardware sprites
- Replies: 14
- Views: 14146
Re: BizHawk Lua script for visualizing NES hardware sprites
Yes. Everything is as it should be. I can't run it on Windows XP Pro, everything works on Win7.
- Thu Dec 05, 2019 7:28 am
- Forum: Newbie Help Center
- Topic: UNROM and NESASM
- Replies: 3
- Views: 3550
Re: UNROM and NESASM
I mainly use UNROM/UOROM and NESASM3. Each UNROM bank is 16kb, so it is divided into two "parts" in NESASM3, 8KB each. So we switch in pairs, not 8kb individually (At least I've never heard of such a method). .bank 0 ;00 (1/2 first bank/swappable) .org $8000 .bank 1 ;00 (2/2 first bank/swappable) .o...
- Tue Dec 03, 2019 2:34 am
- Forum: NESdev
- Topic: BizHawk Lua script for visualizing NES hardware sprites
- Replies: 14
- Views: 14146
Re: BizHawk Lua script for visualizing NES hardware sprites
I have a problem running LUA scripts in FCEUX on Windows XP, it works correctly on Win7. Is there anything to do if there is no chance on XP?
What are other methods (other emulators) with the ability to preview sprites in a similar way?
What are other methods (other emulators) with the ability to preview sprites in a similar way?