Thanks.
Changing that value makes so the fruit changes into different object when animation finishes....how bizzare.
Anyway, it makes sense to, once animation finishes, have it change into itself.
The value for that is 0x07.
Search found 397 matches
- Fri Jan 31, 2020 5:13 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse en + dump of pocket VT-xx based handheld famiclone (Karaoto Video Juego Interactivo)
- Replies: 27
- Views: 24220
- Tue Jan 28, 2020 8:03 am
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse en + dump of pocket VT-xx based handheld famiclone (Karaoto Video Juego Interactivo)
- Replies: 27
- Views: 24220
Re: Reverse en + dump of pocket VT-xx based handheld famiclone (Karaoto Video Juego Interactivo)
By not having many variables for each object, I think(I didnt look too deep into this). Interestingly, Objects that go right and left(like that flower or crawling...thing) have to separate ids. Probably to save on RAM usage(so they didnt need to have a RAM table with direction value). It also limits...
- Mon Jan 27, 2020 6:45 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse en + dump of pocket VT-xx based handheld famiclone (Karaoto Video Juego Interactivo)
- Replies: 27
- Views: 24220
Re: Reverse en + dump of pocket VT-xx based handheld famiclone (Karaoto Video Juego Interactivo)
Out of curiosity, I had a look at why Crash may lag so much. Turns out the game processes all objects in the level at all times. You can 0xFF object ids at 0x301~0x32F(0x300 is player character) which will delete all objects on the map. Once done, game will not lag, but player still moves at snail s...
- Sun Dec 08, 2019 11:24 am
- Forum: 2019 NESdev Competition
- Topic: Compo Entry coming soon: NNNNNN
- Replies: 20
- Views: 21227
Re: Compo Entry coming soon: NNNNNN
I'm expecting a Gruniozerca part 73 to show up here in a few days though, to ruin any hopes I have of scoring well. Traditionally, Grunio games are made for Gramytatywnie charity event auctions. Grunio 3 was made for last years event but the charity did not happen, so we auctions it this year(thank...
- Tue Feb 19, 2019 4:20 pm
- Forum: Homebrew Projects
- Topic: Gimmick! exAct * mix
- Replies: 39
- Views: 60597
Re: Gimmick! exAct * mix
This sounds fantastic. It looks very nice and looks like the engine is truly replicated. When I saw the video, I took it to be a standalone remake....but by reading the bullet points it doesnt seem to be the case...? Is it somehow emulated or something? If you cant say, its fine. * Please don't ask ...
- Mon Feb 18, 2019 10:08 am
- Forum: 2018 NESdev Competition
- Topic: Super Homebrew War
- Replies: 48
- Views: 66323
Re: Super Homebrew War
I was playing with Everdrive and AVS hardware, I didnt use Everdrive save states, so nothing to debug, Im afraid. Edit: My character was Kaylee, if its important. Edit 2: And the map was from Eskimo Bob. Edit 3: I was fishing for it in FceuX and got it, I attached a movie file. I used latest ROM fro...
- Mon Feb 18, 2019 9:59 am
- Forum: 2018 NESdev Competition
- Topic: Super Homebrew War
- Replies: 48
- Views: 66323
Re: Super Homebrew War
Hi, I was playing the game today and had a glitch: Original setting was Survival, 10 lives. Two CPUs have already lost(on slots 2 and 4). I had 7 Lives left, 3rd CPU(Donny) had two. I took a powerup that switches our places on the screen. When switch was complete, Donny exploded for no reason. CPU o...
- Fri Feb 15, 2019 3:02 pm
- Forum: Newbie Help Center
- Topic: Unable to change mirroring in JY-120A
- Replies: 19
- Views: 13735
Re: Unable to change mirroring in JY-120A
Excuse the somewhat off topic question, but what does the "Mask: $F803. This means that writes are ignored if address bit 11 is set." mean?
- Fri Feb 15, 2019 3:00 pm
- Forum: Newbie Help Center
- Topic: MMC3, IRQs, Bank swaps and crashes
- Replies: 11
- Views: 9883
Re: MMC3, IRQs, Bank swaps and crashes
The shadow method seems to work, thanks. The more your game becomes complicated, the more caching is important. When you need to have the sound driver and the music data switched on every frame, this mechanism will be required so the sooner the better. I remember when I started to implement the cach...
- Tue Feb 12, 2019 2:07 pm
- Forum: Newbie Help Center
- Topic: MMC3, IRQs, Bank swaps and crashes
- Replies: 11
- Views: 9883
Re: MMC3, IRQs, Bank swaps and crashes
I guess I could disable irqs before swapping banks and enabling them after swap is done, but that would be slow. Any ideas? Maybe I misunderstand, but isn't this just a single SEI and CLI?[/quote] I think SEI and CLI pair would work, but it still would be slower. What I mean, is that IRQ *needs* to...
- Tue Feb 12, 2019 11:53 am
- Forum: Newbie Help Center
- Topic: MMC3, IRQs, Bank swaps and crashes
- Replies: 11
- Views: 9883
MMC3, IRQs, Bank swaps and crashes
Hi, Im working on a MMC3 game, it requires an IRQ to split the screen. The split and all works quite nice, but game crashes at seemingly random intervals, which can be influenced by having player do stuff. I was able to trace the problem to IRQ getting triggered during a bank swap: lda #somevalue st...
- Tue Feb 05, 2019 7:07 pm
- Forum: 2018 NESdev Competition
- Topic: Gruniożerca 3 - The Great Cavy Clean-Up!
- Replies: 21
- Views: 34911
Re: Gruniożerca 3 - The Great Cavy Clean-Up!
Hi, thank you everyone for the input. Just to confirm: Yes, the top line is intentional. It doesnt renderI do this in my games for two reasons. First is just like tokumaru has stated Second is to actually incentivize emulator developers to improve their emulation. You can read a bit of discussion re...
- Fri Jan 18, 2019 11:59 am
- Forum: 2018 NESdev Competition
- Topic: Espitene
- Replies: 47
- Views: 74295
Re: Espitene
Just beaten newest build. Not sure what you did with the physics, but I love it :) Sorry, but I have two more issues to report: 1. You can loop the Zone 1, Act 1 by taking upper path(in final tunel, above end flag) and going out to the right. Not sure if it is intended. 2. When you progress a cutsce...
- Fri Jan 11, 2019 3:01 pm
- Forum: 2018 NESdev Competition
- Topic: Espitene
- Replies: 47
- Views: 74295
Re: Espitene
I was about to reply with more glitch reports, but my keyboard broke down, lol I downloaded new version and found new stuff: -At start, Boss 1 moves fast while on top of the screen....he moves slow after a single loop...seems inconsistent...but is intended? -If you hold any button during cutscene, g...
- Tue Jan 08, 2019 2:26 pm
- Forum: 2018 NESdev Competition
- Topic: Espitene
- Replies: 47
- Views: 74295
Re: Espitene
This is awesome. Is Espitene also a hedgehog or another animal? Accoriding to wikipedia, Espinete is a Hedgehog. I dont like games with long acceleration\braking, but still, gave it a try. I finished the game with 5 emeralds. The one I missed was somewhere in Zone 3....no idea where. I like the fac...