Search found 115 matches

by Ian A
Sat Aug 11, 2012 2:03 pm
Forum: General Stuff
Topic: The Great Console Rip-off
Replies: 59
Views: 8458

Re: The Great Console Rip-off

The original famicom had tons of problems. The controllers were known for wearing out, even though Nintendo had tested them and rated them for over a million button presses. Testing is by no means a silver bullet. Same thing goes for software. Putting things out in the wild is a waaay different beas...
by Ian A
Sun Jan 08, 2012 5:42 pm
Forum: General Stuff
Topic: "Computers are better than consoles for gaming" me
Replies: 41
Views: 6876

Hell, some people even think that the PC was always a gaming platform, even through up until 1990 nobody would even think of buying a PC for gaming because most of the games were worse than budget ZX spectrum tape games and the system lacked any raster control or sprites or even attributes whatsove...
by Ian A
Sat Dec 17, 2011 7:15 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 6816

If you are a hobbyist, it is not that easy to get even $100 from an app with so oversaturated market. It is more of a gambling game even for bigger developers. But the costs of paying people to develop the app would dwarf the license, wouldn't it? I mean, more so for bigger developers than for hobb...
by Ian A
Sat Dec 17, 2011 6:23 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 6816

I think tepples covered it but the $99 isn't a startup cost, it's a constant cost. The 100 bucks a year I know it's a 100 dollars a year, as per my comment above. In my response I was thinking in a way that assumed you'd make an app that would return on that 100 dollars and enough to cover the next...
by Ian A
Sat Dec 17, 2011 12:07 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 6816

@Tepples - Hackintosh? Apple successfully sued someone over that. I wouldn't be that worried. VMWare? As I understand it, Mac OS X will run in VM tools, but only in the Mac OS X versions of said VM tools. I thought it could be run but wasn't technically supported. I have no idea about the legality ...
by Ian A
Fri Dec 16, 2011 8:56 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 6816

I would definitely get the computer. The iPad has a bunch of really awesome games you can get for a dollar or two, but it's totally not worth the iPremium, especially for the lack of versatility. The only reason I could see myself ever wanting to buy one is development purposes or I had a ridiculous...
by Ian A
Wed Dec 07, 2011 5:27 pm
Forum: Homebrew Projects
Topic: Nomolos: Storming the Catsle
Replies: 67
Views: 43761

Congratulations! Can't wait to play it!
by Ian A
Wed Dec 07, 2011 5:05 pm
Forum: General Stuff
Topic: The value of macros
Replies: 14
Views: 2958

I use macros quite a bit. More standard applications are for unrolled loops, or for small sections of code that repeat so I can use a quicker addressing mode, though this is usually combined with the whole unrolled loop deal... I actually have a section of my code that is partially generated by a ma...
by Ian A
Fri Aug 19, 2011 7:52 pm
Forum: General Stuff
Topic: SM's Top 100 NES/Famicom games
Replies: 115
Views: 18432

Man, I love Mendel Palace! Once you get a hold of how they arrange the cards on the floor, you see it in a whole new light.

I also love how in old nintendo games you would bust your ass to save someone and just get a kiss. EDIT: or a burger. Thanks for playing!
by Ian A
Thu Aug 18, 2011 10:06 am
Forum: General Stuff
Topic: Minecraft?
Replies: 6
Views: 2571

I stopped playing a while back for several reasons. Firstly, my computer is old and has a hard time running it. Secondly, the updates were slow, and going in an odd direction. One day the amount of enemies being spawned was ridiculous. I stepped outside my house IN THE MIDDLE OF THE DAY and there we...
by Ian A
Tue Jul 26, 2011 8:01 pm
Forum: NESdev
Topic: Object spawning logic in commercial games
Replies: 29
Views: 7329

It's weird to see this come up when I was just trying to plan this out the other day (and with 4 way scrolling, too). So basically the idea is to have to check as few objects/enemies as possible? I'll let you guys know if I work anything out, probably before I implement it because it's nice to hear ...
by Ian A
Tue Jul 26, 2011 7:33 pm
Forum: NESdev
Topic: Game Design Document Template?
Replies: 7
Views: 3093

Hey, I recently came across this article on game design documents which you might find useful. Or maybe not since it says there are no real hard and fast rules, but to write in a way that your programmer's (artists, musicians, etc.) can understand, keep it concise, and you will need to revise as you...
by Ian A
Tue Jul 19, 2011 7:30 am
Forum: General Stuff
Topic: How did your programming style develop over time?
Replies: 19
Views: 4786

I use a lot less magic numbers and a lot more constants. I've gotten much better at code organization, but I could still improve a lot in that area. At least now when I have to rewrite a poorly coded section, I only have to rewrite that small section. I've gotten into using a lot of macros. I had ch...
by Ian A
Sun Jun 12, 2011 6:52 pm
Forum: Newbie Help Center
Topic: How often do you use multiplication?
Replies: 14
Views: 3989

Okay, awesome guys. Thanks!
by Ian A
Sun Jun 12, 2011 4:25 pm
Forum: Newbie Help Center
Topic: How often do you use multiplication?
Replies: 14
Views: 3989

How often do you use multiplication?

How often do you guys use multiplication in your engines and are there any specific things you use it for?