Search found 14 matches

by jbuonacc
Wed May 05, 2010 4:23 pm
Forum: General Stuff
Topic: MarioLeaf - Grand Project Announcement
Replies: 24
Views: 6838

cripes, Tepples, do you ever think about anything besides Animal Crossing or copyright litigation?

:)
by jbuonacc
Tue Apr 13, 2010 3:37 pm
Forum: NES Music
Topic: NES music sounds horrible with headphones on
Replies: 25
Views: 10381

the problem is that there's no filtering capabilities in the 2a03, which always leaves the highs blasting. The way it's supposed to work is that the RF modulator filters the high frequencies, or (if you're on an AV Famicom or a frontloader) your cheap television set's cheap speakers filter the high...
by jbuonacc
Tue Apr 13, 2010 10:34 am
Forum: NES Music
Topic: NES music sounds horrible with headphones on
Replies: 25
Views: 10381

i think the 2a03 is capable of good bass, especially from the Triangle waveform. though even with a straight Triangle wave on its own, there's still some odd high-frequency content in there somewhere that can really grate on your ears after a while. the other channels aren't any better in their rega...
by jbuonacc
Fri Apr 09, 2010 8:38 am
Forum: Newbie Help Center
Topic: ASM6 templates
Replies: 23
Views: 22129

yassergsNESDEV wrote:Ok, I got NESASM but I have not any tutorials. Where I can find some.. from the beginning to advanced mode
http://nintendoage.com/forum/messagevie ... eadid=7155

doesn't get too advanced, but the basics are covered pretty well.
by jbuonacc
Sat Apr 03, 2010 7:26 pm
Forum: Newbie Help Center
Topic: ASM6 Tuts
Replies: 15
Views: 7568

i've found that Bunnyboy's 'Nerdy Nights' tutorial is pretty nice (i think most would agree?), but that focuses on NESASM as well. i'm wondering if it might be helpful if someone could outline the differences between the specific syntax that the popular assemblers use, so that you could easily use A...
by jbuonacc
Wed Mar 31, 2010 8:07 pm
Forum: NES Hardware and Flash Equipment
Topic: RP2A03Gs
Replies: 8
Views: 3452

i've suggested to dfrechet that he might be better off working with you if possible, though i'd be happy to help if needed.
by jbuonacc
Wed Mar 31, 2010 6:49 pm
Forum: NES Hardware and Flash Equipment
Topic: RP2A03Gs
Replies: 8
Views: 3452

if you're not able to find anyone else, i could give it a shot. i don't have a specific desoldering station on hand, but i've got a decent Metcal setup and am quite ok with soldering. feel free to PM/contact me if needed.

-justin.
by jbuonacc
Wed Mar 31, 2010 5:31 pm
Forum: NES Hardware and Flash Equipment
Topic: An improved NES cart label, but how big?
Replies: 8
Views: 3855

right. :) i'm talking about a gloss laminate top layer, as opposed to a glossy paper. i'd guess that they all used paper labels at the time, i don't think any were vinyl back then. to sum it up though, i don't think the SMB2 label was any different than the others. i'm sorry that i don't have any ca...
by jbuonacc
Wed Mar 31, 2010 4:19 pm
Forum: NES Hardware and Flash Equipment
Topic: An improved NES cart label, but how big?
Replies: 8
Views: 3855

I dunno.. I remember that SMB2 had a paper label. (as opposed to a vinyl label.) NTSC or PAL? i've very sure that the NTSC SMB2 has the nice gloss label that every other cart had. i don't think i've ever seen any sort of 'paper' label on a NES cart (maybe on unlicensed games though). not sure what ...
by jbuonacc
Wed Mar 31, 2010 11:42 am
Forum: NES Hardware and Flash Equipment
Topic: An improved NES cart label, but how big?
Replies: 8
Views: 3855

... Most of the problem with NES carts was that the labels were just colored glossy paper, which gets eroded over time, and the cart ends up looking like it has leprosy. Making the cart design a little different by insetting the label area 1.5mm, and then shimming the space with clear plastic, or c...
by jbuonacc
Tue Mar 30, 2010 3:59 pm
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 10772

again, what's the worst that could happen? as far as i can see, neither LSDJ nor Nanoloop states any sort of license agreement and nothing has come of it. of course Nanoloop is protected due to the saving scheme (the free ROM 'demo' won't save via flash cartridge or emulation) and while i'm sure the...
by jbuonacc
Mon Mar 29, 2010 11:02 pm
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 10772

i guess i might ask "what's the worst that could happen?" in a case like this if someone weren't to give much thought to the details of licensing? and even if it came to that, what could really be done about it? in regards to Neil's proposed stipulations: a) do what you like with it as long as you d...
by jbuonacc
Mon Mar 29, 2010 6:00 pm
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 10772

... Someone else suggested getting in contact with bunnyboy about the possibility of a simplified PowerPak (single mapper support for example) ... ahh, right, i wasn't thinking of the fact that the optimal solution would be to have a way of transferring saves from the cartridge for backup. obviousl...
by jbuonacc
Mon Mar 29, 2010 9:49 am
Forum: NESdev
Topic: "Licensing" Advice
Replies: 47
Views: 10772

i've actually been meaning to ask you about this, Neil. it's beyond generous of you to make NTRQ available for free (well, hopefully for a donation to a great cause). however, there's certainly a lot of guys/gals out there in the chiptune scene that are going to want to have it on a cartridge to use...