Search found 14 matches

by Optomon
Sat Sep 14, 2019 7:19 pm
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 12428

Re: Rollie (Live on Kickstarter NOW)

Thank you!

Finishing a game is tough, so it's good to know people appreciate it!

:)
by Optomon
Sat Aug 31, 2019 6:32 am
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 12428

Re: Rollie (Live on Kickstarter NOW)

Kickstarter is now live, link is at the top of the first post.
by Optomon
Wed Jul 24, 2019 7:05 pm
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 12428

Re: Rollie

I am delaying the Kickstarter to mid-August.

I have estimated that I am not going to be able to pull off all of the work that is going into the launch.
by Optomon
Mon Jul 22, 2019 10:48 am
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 12428

Re: Rollie

At the end of each stage is a miniboss battle. Kickstarter will be primarily for physical cartridges, but also doing some digital releases. Nothing too specific at the moment.
by Optomon
Fri Jul 19, 2019 8:37 am
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 12428

Re: Rollie

Hi, thanks! I remember you, Project Blue.

I still need to try that out. It looks like the type of game I always wanted to make as a kid.
by Optomon
Wed Jul 17, 2019 10:31 am
Forum: Homebrew Projects
Topic: Rollie (Live on Kickstarter NOW)
Replies: 12
Views: 12428

Rollie (Live on Kickstarter NOW)

NOTE: Kickstarter for Rollie is now live. Link below. https://www.kickstarter.com/projects/optovania/rollie-a-new-game-for-the-classic-nintendo-nes Runs from August 31st - September 30th --- I have effectively finished my first NES homebrew game, the side scrolling platformer, Rollie. However, it is...
by Optomon
Sun Oct 07, 2018 12:36 pm
Forum: Homebrew Projects
Topic: Micro Mages
Replies: 60
Views: 68541

Re: Micro Mages (on Kickstarter)

Congratulations! Astounding and remarkable campaign, absolutely inspiring more than you might know. Honestly, 2, 3, and 4 together are likely the magic combination for a big NES KS success. Absolutely. I couldn't have summed this up better. And thank you for doing it. It's points #2 and #4 especiall...
by Optomon
Thu Sep 20, 2018 1:43 pm
Forum: NES Music
Topic: OptoSound (NES Music Engine)
Replies: 7
Views: 7870

Re: OptoSound (NES Music Engine)

It's good input, thank you. Sometimes I forget that most composers don't write by hand when I've been doing it for such a long time.
by Optomon
Wed Sep 19, 2018 10:49 pm
Forum: NES Music
Topic: OptoSound (NES Music Engine)
Replies: 7
Views: 7870

Re: OptoSound (NES Music Engine)

Thank you for responding. I haven't made the source code available yet. As I said it is not well organized, and I'm not assured that it is totally stable until I produce some full length music tracks and integrate it into a homebrew game. I plan on doing this within the next couple of weeks. It prob...
by Optomon
Wed Sep 19, 2018 12:37 pm
Forum: NES Music
Topic: OptoSound (NES Music Engine)
Replies: 7
Views: 7870

OptoSound (NES Music Engine)

I have completed the groundwork for an NES sound engine. I coded it in ASM6 with the WUDSN IDE plugin for Eclipse. The source code isn't amazingly organized yet, but I'd be open to sharing it with others eventually so that it can be used in other homebrew games. I mainly made it so I could have full...
by Optomon
Sat Jul 11, 2015 8:10 am
Forum: NESdev
Topic: Castlevania crash in PRG1(!) version
Replies: 31
Views: 7559

Re: Castlevania crash in PRG1(!) version

Castlevania would crash on me if I had the potion invincibility item and going through a door at the same time. This most frequently happened in the door before Frankenstein, probably because that item drops there. If you timed it right the game consistently locks up while you are going through one ...
by Optomon
Sat Feb 19, 2011 3:39 pm
Forum: NES Music
Topic: Codes to silence the music
Replies: 20
Views: 12282

Ok, I got Contra done. It was a little bit harder to do It's interesting to see other names around here I recognize like dwedit and Memblers. Maybe I should look around some more? The gets small quickly, doesn't it? The easiest way I've found to silence the music is to just overwrite the music poin...
by Optomon
Wed Dec 01, 2010 8:08 pm
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 9884

Nice to meet you all, and a couple of you, nice to see you again. The number #1 reason to make games is self enjoyment, absolutely right. I always like the idea of making NES games with a high degree of passion and indulgence. A big issue seems to keep oneself motivated to make the game and stay foc...
by Optomon
Wed Dec 01, 2010 1:02 am
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 9884

Convince me that making NES games is a good idea.

I have a history when it comes to programming and designing NES games, but mainly as a hacker, and I have considered homebrewing from time to time. I think as long as classic gaming exists people will play classic games. I have a strong and passionate urge and considerable to create NES games, but I...