Search found 129 matches

by 67726e
Thu May 05, 2011 11:38 am
Forum: NESdev
Topic: 6502 Assembler
Replies: 7
Views: 2853

So perhaps a feature list of things to implement?

So far I think:

1) Anonymous labels
2) Switch/Case
3) Decimal/Binary modes

Anyone want to add anything they think is a good idea?
by 67726e
Thu May 05, 2011 3:24 am
Forum: NESdev
Topic: 6502 Assembler
Replies: 7
Views: 2853

koitsu wrote:Can't tell from the .txt files in the main repo dir, but it doesn't look like decimal (e.g. LDA #123) or binary (e.g. LDA #%11011110) immediates are supported. Yes/no?(
Holy hell I don't know how I managed to miss that. I guess just give me a day or so to take care of that.
by 67726e
Wed May 04, 2011 1:36 pm
Forum: NESdev
Topic: 6502 Assembler
Replies: 7
Views: 2853

Block commenting was one of them. I also hated how with NESASM you had to have a symbol to force zero-page addressing so I did away with that.

I was/am also working on an optimization tool that recommends possible areas to work on (assuming you enable the feature).
by 67726e
Wed May 04, 2011 10:30 am
Forum: NESdev
Topic: 6502 Assembler
Replies: 7
Views: 2853

6502 Assembler

I just wrote this for my final project for my IB Comp. Sci. class a few months back. I guess I just got around to releasing it. Its not much compared to most other assemblers out but it does support a few things I always wanted in NESASM. Its called hasm . Its probably really buggy right now but it ...
by 67726e
Thu Mar 17, 2011 10:18 pm
Forum: General Stuff
Topic: Earthquake in Japan, news footage, request Japanese translat
Replies: 18
Views: 5271

Good to hear you are alright man. I hope ya'll don't have anymore trouble.
by 67726e
Mon Mar 14, 2011 6:32 pm
Forum: General Stuff
Topic: Earthquake in Japan, news footage, request Japanese translat
Replies: 18
Views: 5271

Hell, more importantly are ya'll Japanese guys alright?
by 67726e
Fri Feb 18, 2011 4:29 am
Forum: General Stuff
Topic: ROM Source
Replies: 2
Views: 1634

ROM Source

I'm about to wrap up my 6502 assembler. If anyone is willing to submit some 6502 code they have that works with other compilers, I would appreciate the help.
by 67726e
Tue Feb 15, 2011 7:01 pm
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

im not sure.... i think if ur using game genie it is with the emulator applying it to the rom (just a guess) in order to actually make it stay with the rom im not sure what i would have to do... help anyone? When you use the Game Genie feature in FCEUXD it is just part of the emulator. To make it p...
by 67726e
Mon Feb 14, 2011 8:20 pm
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

Yeah, I just kinda used NESTCL 'back in the day' but FCEUXDSP is a much better tool.
by 67726e
Mon Feb 14, 2011 5:09 pm
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

heyy i am trying to start doing ur game genie modding (very simple start :) ) but when i try to run nesticl95 it wont work, it says "Unable to set ddraw video mode:unsupported". Any help? or is there another file that i could use instead? thanks I would honestly not start with Game Genie modding ju...
by 67726e
Mon Feb 14, 2011 4:27 am
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

Nes mods guy, do you have to know code to do some siimple mods on nes games ? and if you mod games you can make them into .ips files correct? You don't actually have to know 6502 asm to modify NES games. To do some of the more hardcore modding a bit more extensive knowledge is required. Also, I hav...
by 67726e
Sun Feb 13, 2011 7:24 pm
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

If you really want to work with the NES I would personally suggest getting into modding it. I started back when I was 13 and it actually spurred my interest in computers. I'm actually writing a 6502 assembler at the moment so you could say I've learned something about the NES since then. I don't wan...
by 67726e
Sun Feb 13, 2011 6:10 pm
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

Yeah, your problem is it isn't a GUI program. You have to call it from the command line. Try opening command prompt and traversing to the directory of your source file. Then type: nesasm3 source.asm Of course replace source.asm with the name of your actual source file. If you do not know how to do a...
by 67726e
Sun Feb 13, 2011 6:01 pm
Forum: Reproduction
Topic: make my own nes reproduction cart (NOT FOR $$$) for a hobby
Replies: 31
Views: 17908

I'm just curious about what you have against Willem programmers. I have the USB programmer and I haven't had any problems with it.
by 67726e
Sun Feb 13, 2011 5:59 pm
Forum: Newbie Help Center
Topic: NESASM
Replies: 36
Views: 12563

http://nespowerpak.com/nesasm/

There should be a copy of the executable in that folder.