Search found 34 matches

by ionustron
Tue Sep 22, 2015 7:25 pm
Forum: NES Music
Topic: Overtone 32
Replies: 3
Views: 9925

Re: Overtone 32

That's a nice idea!

With a tiny dpcm sample for another high octave c scale, you could prolly make some quiet 4-tone chords. Like, shifting pulse/pcm triads quietly over a sustained bass/high note drone as a song intro or segue.
by ionustron
Tue Mar 24, 2015 10:32 am
Forum: NES Music
Topic: FamiCompo 2014
Replies: 11
Views: 5003

Re: FamiCompo 2014

I haven't touched this version of famitracker but I assume if it's running notso fatso inside, perhaps the play indefinitely setting wasn't checked so it's stopping at a certain minute mark? No idea.
by ionustron
Thu Feb 27, 2014 8:53 pm
Forum: NES Music
Topic: Good examples of games that simulated chords with arpeggios?
Replies: 22
Views: 6805

Re: Good examples of games that simulated chords with arpegg

Not quite NES but Hitoshi Sakimoto's early work on the Genesis had a bit of it mainly in the pulse channels. Thinking Devlish. Also, the gamegear port of that and Gunstar Heroes were loaded with arps.
by ionustron
Tue Oct 29, 2013 10:15 pm
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 4160

Re: Balkan Chiptune music

I enjoyed all of these a whole bunch. Arps weren't too overpowering. It tells me I should listen to those folk songs and instruments.
by ionustron
Sat Jul 27, 2013 12:13 am
Forum: NES Music
Topic: Resources to learn mml/ppmck
Replies: 17
Views: 6079

Re: Resources to learn mml/ppmck

Hi. You know, I'm not sure if that was fixed or changed in one of the recent versions of ppmck. It used to be that mck didn't like plain @# commands on the noise channel so I usually just accessed the looped noise with a simple @EP command like, @EP0 = {5 0} Hopefully that works =) (or...perhaps it ...
by ionustron
Sat Jun 22, 2013 8:45 pm
Forum: NES Music
Topic: FamiTracker 0.3.8 beta
Replies: 9
Views: 3974

Re: FamiTracker 0.3.8 beta

As someone who does not understand the hardware or assembly side of things (yea I know,) thank you for putting that into easier terms.
by ionustron
Fri May 24, 2013 2:13 am
Forum: NES Music
Topic: Lower octave with pulse wave channels in mml / ppmck ?
Replies: 7
Views: 3979

Re: Lower octave with pulse wave channels in mml / ppmck ?

If you want to go lower with the N163 for whatever reason, you can use up to 32 samples for the wave. Longer the wave, the lower the range will be, but with that many the waves tend to just fall apart, sound like mush, etc. There is prolly a correct term for the point where the human ear can no long...
by ionustron
Fri Feb 01, 2013 1:57 am
Forum: NES Music
Topic: MCKwatch Ver4.12
Replies: 1
Views: 1729

Re: MCKwatch Ver4.12

I used to use MCKwatch many years back before moving to mumml.

I think Rophon has some versions on his website but I don't see 4.12. I don't have that one floating round in my mml folder either. Sorry!
by ionustron
Mon Jul 30, 2012 8:07 am
Forum: NES Music
Topic: Improved-PPMCK
Replies: 23
Views: 6561

I have nothing to really contribute other than I'm happy these have been made, and whatever enhancement branch is finished should be called 3pmck :P
by ionustron
Thu Jun 28, 2012 5:13 pm
Forum: NES Music
Topic: N163 trick ~ Odd out of bounds tone behavior
Replies: 6
Views: 3172

hahah, interesting! It sounds like it's using the whole waveform, making a tire screech. That's hilarious.
by ionustron
Mon May 21, 2012 12:03 pm
Forum: NES Music
Topic: Famicom expansion hardware recordings
Replies: 37
Views: 36847

Yeah.. But it's not as bad as NEZPlug++ or FamiTracker make it sound. At least, I didn't want to murder anything after a minute of listening to King of Kings on the real Famicom, unlike those two emulators... Seems more possible between various models & clones that the output can be stronger or wea...
by ionustron
Tue May 15, 2012 8:35 pm
Forum: NES Music
Topic: Famicom expansion hardware recordings
Replies: 37
Views: 36847

Yep, that high pitch in King of Kings is definitely there. Bleh.
by ionustron
Wed Mar 28, 2012 7:19 pm
Forum: NES Music
Topic: N163 trick ~ Odd out of bounds tone behavior
Replies: 6
Views: 3172

You might with the y command, but otherwise I think most of the direct frequency write commands are disabled on the N163 channels in PPmck for some silly reason and bring up the engrish error "Unuse command on this track."
by ionustron
Wed Mar 28, 2012 2:27 pm
Forum: NES Music
Topic: N163 trick ~ Odd out of bounds tone behavior
Replies: 6
Views: 3172

aha! So then I wonder if you could just define a single buffer waveform and access those frequencies normally. My thought is that this could be used on a more common carefully made waveform working on a channel and then wrapping to the 1st buffer occasionally, sharing on some percussion or effect so...
by ionustron
Wed Mar 28, 2012 1:11 am
Forum: NES Music
Topic: N163 trick ~ Odd out of bounds tone behavior
Replies: 6
Views: 3172

N163 trick ~ Odd out of bounds tone behavior

I was mentioning this round compo time, and forgot to get back to it... There's a curious trick you can do with the N163 to get it to produce tones much higher than intended with MML. The effect seems to be very aliased or gets screwy with the filtering and makes for vastly different results across ...