Search found 26 matches

by Zsy
Fri Oct 01, 2010 5:40 pm
Forum: NES Music
Topic: Playing simple sound effects with NSF
Replies: 3
Views: 3194

Oh, sorry, forgot to even mention that!
I'm using the newest version of Famitracker.
by Zsy
Fri Oct 01, 2010 3:37 pm
Forum: NES Music
Topic: Playing simple sound effects with NSF
Replies: 3
Views: 3194

Playing simple sound effects with NSF

Hey guys, I'm working on a pretty simple project and I want to play tones on the PULSE 1 channel when a button is pressed while also playing music on the other 3 channels (DMC is unused) I made an NSF that only has music playing on the PULSE 2, TRIANGLE, and NOISE channels. Removed the header in a h...
by Zsy
Fri Sep 24, 2010 2:55 pm
Forum: NESdev
Topic: Reading the Power Pad
Replies: 3
Views: 1855

Thanks!

Got everything all worked out!
by Zsy
Fri Sep 24, 2010 11:47 am
Forum: NESdev
Topic: Reading the Power Pad
Replies: 3
Views: 1855

Reading the Power Pad

Hi guys, I was wondering if anyone would be able to point me in the right direction as far as how to read all of the buttons on the power pad as an input. How would reading the power pad differ from reading a normal controller? Would I strobe it once, do 1 read, strobe it again and do another? Could...
by Zsy
Sat Aug 21, 2010 7:41 pm
Forum: General Stuff
Topic: Justifying this hobby?
Replies: 34
Views: 13736

I like to think of learning NES programming as learning Latin:
- Neither one is used much if at all nowadays
- Both give you skills you can use when working with newer more common languages.
by Zsy
Fri Aug 20, 2010 5:34 pm
Forum: NESdev
Topic: Legally paying homage to a game series you like
Replies: 36
Views: 10412

I like the character! Good luck with your project!

When you finish I'd totally buy a cart!

I'm sure you'll be just fine as long as you don't say "THIS IS A SONIC GAME" anywhere in your game XD
by Zsy
Thu Aug 19, 2010 2:10 pm
Forum: FCdev
Topic: Can anyone identify this famicom cart?
Replies: 4
Views: 16586

Can anyone identify this famicom cart?

Hi, I was perusing shopgoodwill.com when I came across something strange in a collection of NES carts; what appeared to be a famicom game with a "Honey Bee" famicom to NES adapter. Since I'd been looking for a good famicom to NES adapter I started bidding on the item, but I ended up getting outbid a...
by Zsy
Sun Aug 08, 2010 6:05 pm
Forum: Newbie Help Center
Topic: ASM6 Error, Help Please?
Replies: 6
Views: 2489

Thanks guys!

Yup, I went over the 32kb limit of my PRG ROM, so I removed the rather large .bin file I was using as test music and everything went smoothly on the next compile. I was originally confused about whether the 32kb of PRG ROM (on an NROM board with no mappers) was in two separate 16kb banks that I have...
by Zsy
Sun Aug 08, 2010 9:28 am
Forum: Newbie Help Center
Topic: ASM6 Error, Help Please?
Replies: 6
Views: 2489

ASM6 Error, Help Please?

Hi, I'm getting a "Value out of range." error while compiling my .nes file with Loopy's ASM6 compiler. The error is occuring at line 647 which is where I set the address for the vectors like so: .ORG $fffa ; Line 647 .dw NMI .dw Reset .dw IRQ This error only occured after I added a second nametable ...
by Zsy
Fri Aug 06, 2010 3:23 pm
Forum: Newbie Help Center
Topic: Random Number Generation?
Replies: 28
Views: 15589

Oh, so I can address a hex value as if it were a binary value and it'll work just fine?

That's what I was hoping, but I thought I might have to convert it first.

This is awesome, and makes my life 100 times easier, thanks!
by Zsy
Fri Aug 06, 2010 2:33 pm
Forum: Newbie Help Center
Topic: Random Number Generation?
Replies: 28
Views: 15589

Tokumaru's method seems the least processor intensive, but I need to generate numbers within ranges, specifically, I need to generate 16 individual random binary values. Is there a way to read a single bit of a number stored in hex?
by Zsy
Thu Aug 05, 2010 5:52 am
Forum: Newbie Help Center
Topic: Addition and Subtraction?
Replies: 6
Views: 2408

Thanks for the great info guys! @Dwedit: I may try to optimize a few CLC's out of my code, but I'll probably end up having more than enough time and resources than I need anyway. @Tokumaru: I'm making a very simple puzzle game that takes place on a 16 by 16 block grid (Where each block is 4 by 4 til...
by Zsy
Thu Aug 05, 2010 5:41 am
Forum: Newbie Help Center
Topic: Random Number Generation?
Replies: 28
Views: 15589

Random Number Generation?

Hello again, I hate to ask so many questions, but I can't find any info on this elsewhere. Does anyone know of a way to generate random numbers on the NES? I have to generate random numbers between a few different ranges (0-F, 0-1, and 0-3) and was wondering if anyone knew how. I believe that in som...
by Zsy
Wed Aug 04, 2010 5:52 pm
Forum: Newbie Help Center
Topic: Addition and Subtraction?
Replies: 6
Views: 2408

Got my sprites moving perfectly! Now my question is this, do I need to reset CLC or SEC in-between operation like I'm doing below? CheckDown: LDA #%00100000 AND justpressed BEQ CheckLeft LDA $0500 CMP #$BF BEQ CheckLeft LDA $0500 ;Move first row down CLC ADC #32 STA $0500 STA $0504 STA $0508 STA $05...
by Zsy
Wed Aug 04, 2010 5:23 pm
Forum: Newbie Help Center
Topic: Addition and Subtraction?
Replies: 6
Views: 2408

Wow, that's actually a lot simpler than I thought.

Would it be feasible to move 16 sprites as a group by adding to their horizontal or vertical position?

Or should I perhaps look into other methods?