Search found 193 matches

by cartlemmy
Fri May 20, 2011 8:22 am
Forum: Homebrew Projects
Topic: Specus, a Zeldroidvania Demo
Replies: 15
Views: 10650

YAY! I am even more interested in your project now.
by cartlemmy
Tue May 10, 2011 8:20 am
Forum: NES Graphics
Topic: My graphics showing/scold my art topic.
Replies: 17
Views: 13267

Ian A wrote:EDIT: btw, totally lifted that water style from cartlemmy
And I totally lifter that water style from the older Final Fantasy games :)
by cartlemmy
Sat May 07, 2011 9:15 am
Forum: General Stuff
Topic: Satoshi Matrix Bead Sprites
Replies: 56
Views: 35150

This is awesome. How much would you charge to do this for a sprite from my game? That is if you would do that at all :o
by cartlemmy
Fri May 06, 2011 3:11 pm
Forum: NES Graphics
Topic: My graphics showing/scold my art topic.
Replies: 17
Views: 13267

To me NES graphics become WAY easier when you start thinking in 16x16 as opposed to 8x8.
by cartlemmy
Thu May 05, 2011 8:20 am
Forum: NESdev
Topic: Who's planning to enter the competition?
Replies: 23
Views: 6318

If there is one next year I will certainly enter.
by cartlemmy
Thu May 05, 2011 8:15 am
Forum: NESdev
Topic: 6502 Assembler
Replies: 7
Views: 2853

Here's what I'm talking about: lda my_label beq } { // DO STUFF jmp }} } { // DO OTHER STUFF { // Some other block that does not interferer with the jmp }} above } } Cool, that's kinda like what my pre-parser does: //16 bit comparisons CMP16 i, cameraX, BPL { ; Move camera to the left ... CMP16 i, ...
by cartlemmy
Wed May 04, 2011 7:11 pm
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 19735

Ever tried Rotsprite ? It's a really good at resizing and rotating sprites, it uses algorithms optimized for pixel art. I normally just nearest neighbor resize it (like above); then manually adjust it until it looks the way I like it (like I hadn't done above yet). But if there's an easier way it s...
by cartlemmy
Wed May 04, 2011 6:37 pm
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 19735

UncleSporky wrote:Would you take a little criticism...
Good eye UncleSporky :) I actually took the bushes and the water from another project of mine (non-NES) where they were 20x20 tiles, and resized them to 16x16 without cleaning them up at all.

What you did with them looks great.
by cartlemmy
Wed May 04, 2011 11:53 am
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 19735

UncleSporky wrote:...Actually that's a very nice tree...
You got me going on this one... So I did some more pixel art.

If I were to make an adventure game for the NES this is what it would probably look like:

Image
by cartlemmy
Tue May 03, 2011 3:09 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 37594

This is amazing, I never though javascript could run fast enough to allow NES emulation. Great job.
by cartlemmy
Thu Apr 28, 2011 12:32 pm
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 19735

UncleSporky wrote:Actually that's a very nice tree. Is it yours?
Thanks :) Yep, I made it just for this example lol.
Bregalad wrote:I'd say all 3 are fine as long as there is no block solid color, such as seen in many early NES games..
Yes, I suppose that's true :)
by cartlemmy
Thu Apr 28, 2011 10:43 am
Forum: NES Graphics
Topic: Favorite NES Graphics
Replies: 33
Views: 19735

http://www.yibbleware.com/nes/nes-dither.gif The thing that looks bad to me is when the two colors being dithered are too different like #2. Trying to get too much out of three colors looks bad to me. I'd rather see a game that uses more of the palette (#1), or even use a hue that doesn't make sens...
by cartlemmy
Thu Apr 28, 2011 9:51 am
Forum: Homebrew Projects
Topic: Let's Help Each Other Finish Our Projects
Replies: 11
Views: 7334

NEED HELP WITH
Fire Below, Stars Above

- Level Design
- Sound Effects

CAN HELP WITH
- Graphics Design (examples: 1 2 3 )
- Music Composition: (examples: 1 2 )
by cartlemmy
Thu Apr 28, 2011 9:51 am
Forum: Homebrew Projects
Topic: Let's Help Each Other Finish Our Projects
Replies: 11
Views: 7334

Let's Help Each Other Finish Our Projects

The general premise of this thread is: "What is holding you back from finishing your homebrew / What can you do to help others out?" List the name of your project, and what you need help with (if you have a project). Then list the items you can help with below that, with links to examples of your wo...
by cartlemmy
Wed Apr 27, 2011 7:31 pm
Forum: NES Graphics
Topic: Graphic Critique
Replies: 22
Views: 12875

This is the kinda thing I was thinking. http://farm6.static.flickr.com/5181/5661846152_691ec90583.jpg nes7685 by cartlemmy , on Flickr Holy crap man! That looks great! Like really great! This makes me think that I really need to sit down and think what type of graphic direction I want to go in. Tha...