Search found 365 matches

by Gilbert
Sun Mar 29, 2020 11:28 pm
Forum: GBDev
Topic: FF4C and FF6C
Replies: 8
Views: 281

Re: FF4C and FF6C

I'll try to do a rough translation. (Correct me if I am wrong.) KEY0 FF4C CPU mode register Bits 2 and 3 CPU mode select 00: CGB mode (Mode used by carts supporting CGB) 01: DMG/MGB mode (Mode used by DMG/MGB-only carts) 10: PGB1 mode (STOP the CPU, with the LCD operated by an external signal) 11: P...
by Gilbert
Sun Mar 29, 2020 1:29 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 807
Views: 341130

Re: Mesen - NES Emulator

Or, try PMing the author of the game yourself, though he wasn't active here for a year now.
by Gilbert
Thu Mar 12, 2020 10:42 pm
Forum: NESemdev
Topic: VirtuaNESex source code and some efforts to restore Chinese home computer history
Replies: 4
Views: 899

Re: VirtuaNESex source code and some efforts to restore Chinese home computer history

...some Chinese hobbits... I know it's just an innocent typo (should be hobbyists I guess) but I couldn't help laughing while reading this. Sorry about that. :oops: I am Chinese, so maybe I am also a hobbit. Maybe not. :roll: This is quite interesting. I never knew people made Famicom/NES based clo...
by Gilbert
Wed Jan 22, 2020 8:37 pm
Forum: NESemdev
Topic: Designing a homebrew directory
Replies: 5
Views: 2669

Re: Designing a homebrew directory

I remember the PSP emulator PPSSPP has the feature in downloading homebrew directly, which can be handy for honest people who don't pirate games people using a mobile phone to play the games. Maybe we can take that as a reference.
by Gilbert
Mon Jan 13, 2020 12:23 pm
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 2638

Re: Source code of Famicom Ninja Game released

Might the censorship have something to do with trying to hide this from Konami's legal representatives? (Konami acquired this game's publisher.) Probably this and that it was a licensed game of a very famous anime/comic from very famous authors (not to mention that the show became extremely popular...
by Gilbert
Mon Jan 13, 2020 12:04 pm
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 2638

Re: Source code of Famicom Ninja Game released

Why do you apply censorship then? Just to keep the spirit of the original programmer who leaked the source code while keeping his identity and the game's name "anonymous", even though everyone knows who he is and what the game is, so I opted to apply "useless censorship" here instead of like, calli...
by Gilbert
Sun Jan 12, 2020 8:09 pm
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 4058

Re: Auditing your own code.

This thread is really offtopic now, as everyone is talking about your mom forum spam filters. Maybe it's a good time to split the topic?
by Gilbert
Sun Jan 12, 2020 7:50 pm
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 2638

Source code of Famicom Ninja Game released

Don't know whether anyone knows this or is this already discussed here, but a certain programmer released on GitHub the original source code of Huds*n Soft's (censorship NOT applied by the forum's filters, so do not look for your mom :roll: ) of the Famicom game Ninja Hatt*ri Kun, which was quite po...
by Gilbert
Fri Dec 13, 2019 2:25 am
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 15676

Re: looking for a coder[paid]

Considering how desperate the OP was trying to play this game I was curious and looked at some screenshots. Seems to be an okayish Zelda clone(haven't watched any video yet so I don't know whether it plays good in action). My question is: Why? Is this game that good to make someone that eager to pla...
by Gilbert
Wed Nov 13, 2019 6:05 pm
Forum: NESdev
Topic: Joycard Sansui SSS on RetroUSB AVS?
Replies: 5
Views: 4001

Re: Joycard Sansui SSS on RetroUSB AVS?

Yeah, and there was supposed to be another identical post (but with spam links already inserted, and an odd question "/what exactly do you want?" at the end) before mine, which was by another account named (something)Gomes. Now that the post was removed, it made my reply irrelevant and me looking li...
by Gilbert
Mon Nov 11, 2019 10:16 pm
Forum: NESdev
Topic: Joycard Sansui SSS on RetroUSB AVS?
Replies: 5
Views: 4001

Re: Joycard Sansui SSS on RetroUSB AVS?

I know exactly what we don't want: HAM SPAM!
by Gilbert
Wed Oct 23, 2019 6:08 pm
Forum: NESdev
Topic: VRC5
Replies: 43
Views: 24911

Re: VRC5

下 (ge) should be part 1 and 上 (jou) is part 2. 上 (jou) is part 1 and 下 (ge) is part 2. This is the most common use case. Like say, a novel comprised of two parts would have the first part usually called '上巻' or '上篇', and the second part '下巻' or '下篇'. A good example is the game series BURAI. Its two...
by Gilbert
Mon Oct 07, 2019 10:36 pm
Forum: NESdev
Topic: Historical Development Environment
Replies: 6
Views: 6563

Re: Historical Development Environment

When Hudson Soft (which later became the first third party publisher for Famicom games) was commissioned to develop Family Basic, it was mentioned that the tools were quite primitive and the development system was quite terrible (there are some further info in the linked article but I'm too lazy to ...
by Gilbert
Sun Sep 29, 2019 5:59 pm
Forum: SNESdev
Topic: Random Cave/Dungeon Generation
Replies: 6
Views: 4308

Re: Random Cave/Dungeon Generation

If you count also Japan exclusive games (i.e. including SFC and not just SNES), the Mystery Dungeon games are console roguelikes, the first two of which were released on the SFC.
by Gilbert
Mon Aug 26, 2019 4:38 am
Forum: NES Music
Topic: converting MIDI to NSF - is this possible?
Replies: 10
Views: 16820

Re: converting MIDI to NSF - is this possible?

Just use web.archive.org.
Seems that some of the files are retrievable but I'm not sure whether the archived ones are the most updated versions.