Search found 428 matches

by Gilbert
Tue Dec 29, 2020 8:49 pm
Forum: General Stuff
Topic: Super Mario Bros.: Why all the floating money?
Replies: 77
Views: 10156

Re: Super Mario Bros.: Why all the floating money?

There can be a lot of reasons. Some that I can think of (not necessarily means these are what the developers thought): Coins can be animated in a more interesting way to give more life to a game (like rotating in some of the Mario games). How do you animate money sacks? Gold bars? (Maybe, flashy wit...
by Gilbert
Fri Dec 18, 2020 11:36 pm
Forum: Other Retro Dev
Topic: Why did Sega CD games have lower quality non-music samples than Genesis games?
Replies: 8
Views: 1278

Re: Why did Sega CD games have lower quality non-music samples than Genesis games?

Ah so that's the reason. I've heard some of the cart games (Golden Axe, Bare Knucle, etc.), when included in MCD compilations, had low quality PCM samples instead of the original SE. That's unfortunate. This is somewhat like when a Japanese FC game that used expansion audio was ported to the NES som...
by Gilbert
Fri Dec 18, 2020 2:20 am
Forum: SNESdev
Topic: If the SNES can do raytracing, how can the PS4 and Xbox One not?
Replies: 21
Views: 2223

Re: If the SNES can do raytracing, how can the PS4 and Xbox One not?

calima wrote:
Fri Dec 18, 2020 1:37 am
GPT-3
Just tried AI Dungeon.
The texts it offered were more coherent than what I could type in the prompt. :oops:

Of course. In fact I am a real bot.
<-- points at own avatar
by Gilbert
Thu Dec 17, 2020 10:29 pm
Forum: General Stuff
Topic: What is with indie games and procedural generation?
Replies: 16
Views: 2827

Re: What is with indie games and procedural generation?

I think apart from Spelunky, Dwarf Fortress also had a huge inference on the popularity of procedural/randomly generated contents in Indie games. While in many cases it's probably due to laziness in designing real contents and to prolong gameplay, sometimes it's very well implemented to bring life t...
by Gilbert
Thu Dec 17, 2020 8:41 pm
Forum: SNESdev
Topic: If the SNES can do raytracing, how can the PS4 and Xbox One not?
Replies: 21
Views: 2223

Re: If the SNES can do raytracing, how can the PS4 and Xbox One not?

Maybe it's some AI companies (probably something sounded like... err... SkypeLap?) doing a test on their product. I'll say if this is the case it's NOT advanced though. AI should be able to reply to responses (or response to replies? whatever). Daisy can reply and talk with you. Who love Daisy? I lo...
by Gilbert
Thu Dec 17, 2020 8:25 pm
Forum: SNESdev
Topic: Ever wanted to reset a SNES with the controller?
Replies: 23
Views: 2339

Re: Ever wanted to reset a SNES with the controller?

If it were "hold Select+Run for 60 frames", or it were I+II+Select+Run like the gesture in Game Boy games and NES falling block games, it wouldn't have been so easy to trigger by accident. Yeah, it should be a good idea if it is not that easily triggered, and it's actually in the game code, so any ...
by Gilbert
Thu Dec 17, 2020 8:15 pm
Forum: Other Retro Dev
Topic: Why did Sega CD games have lower quality non-music samples than Genesis games?
Replies: 8
Views: 1278

Re: Why did Sega CD games have lower quality non-music samples than Genesis games?

they gotta save space Using PSG should take up (much) less space than low quality PCM samples though. I think apart from the driver thing (even if there is no PSG driver in the BIOS you can just sneak in the drivers used in cart games, so there is no excuse here) they (Sega? consumers? developers?)...
by Gilbert
Thu Dec 17, 2020 2:30 am
Forum: SNESdev
Topic: Ever wanted to reset a SNES with the controller?
Replies: 23
Views: 2339

Re: Ever wanted to reset a SNES with the controller?

Peak laziness. But but but this is one of the innovations of the PC-Engine! The console did not come with a reset button and intentionally encouraged game developers to implement (soft) reset with controller input. It's debatable whether this was a good idea though, as its combination (Select + Run...
by Gilbert
Thu Dec 17, 2020 2:12 am
Forum: NESdev
Topic: List of games that use power-on state to seed RNG
Replies: 36
Views: 3993

Re: List of games that use power-on state to seed RNG

Then it is very easily exploited, as long as the target game's RNG (or other things like those games that may glitch out in case some memory locations hold some initial specific values) depends on initial RAM contents. However, as pointed out in TCRF the two versions of Metroid used completely diffe...
by Gilbert
Thu Dec 17, 2020 2:01 am
Forum: NESdev
Topic: List of games that use power-on state to seed RNG
Replies: 36
Views: 3993

Re: List of games that use power-on state to seed RNG

Metroid This makes me think. What about the original FDS version? I'm not familiar with what the FDS Bios does. Does it clear RAM upon boot and reset? If it does, then these randomised RNG things won't work there. However, if it doesn't, then it can be easily exploited like say boot some other game...
by Gilbert
Wed Dec 16, 2020 1:27 am
Forum: SNESdev
Topic: SuperRT - realtime raytracing expansion chip
Replies: 28
Views: 4056

Re: SuperRT - realtime raytracing expansion chip

I'd say he's probably a gaijin Also, reading his article on the technical specs should be a give away: The Super Nintendo (technically a Super Famicom) seen here has had the case removed to make room for the cabling, but other than that is totally unmodified. Attached to it is the PCB from a copy o...
by Gilbert
Mon Dec 14, 2020 7:40 pm
Forum: General Stuff
Topic: Question about "Kid Icarus"
Replies: 21
Views: 3029

Re: Question about "Kid Icarus"

I think Metroid became an instant classic due to it being one of the early pioneers of the "open-world" discovery genre of games, regardless of its other qualities. For Hikari Shinwa, instead of being praised as one of the greatest games like in the west, in Japan it's considered to be a bakage (i.e...
by Gilbert
Thu Dec 10, 2020 1:42 am
Forum: General Stuff
Topic: Super Mario Bros.: Why all the floating money?
Replies: 77
Views: 10156

Re: Super Mario Bros.: Why all the floating money?

You seem to underestimate how many mushrooms Mario eats. Especially in the harder sections of the game. Well, for mushrooms that are as large as himself (and half as large as a "grown-up" Mario) eating even 1 is more than enough. And to carry 100 coins where each can be used as a shield to cover up...
by Gilbert
Sun Dec 06, 2020 8:01 pm
Forum: General Stuff
Topic: Super Mario Bros.: Why all the floating money?
Replies: 77
Views: 10156

Re: Super Mario Bros.: Why all the floating money?

I think in SMB3, the art style (the drop shadows of the platforms/hills/etc. and when you walk into a black background at the end of a stage) suggested that the sky backdrop was just painted onto a wall like a... errr.. stage, so we may assume all those floating stuff were all attached to the wall. ...
by Gilbert
Sat Dec 05, 2020 11:43 am
Forum: Other Retro Dev
Topic: Why did PC Engine/Turbografx 16 games use so few colors?
Replies: 25
Views: 4367

Re: Why did PC Engine/Turbografx 16 games use so few colors?

Nikku4211 wrote:
Sat Dec 05, 2020 11:40 am
So it'd be an add-on to the TG16, or its own console?
A full console.