Search found 51 matches

by gorgyrip
Mon Nov 30, 2020 3:56 am
Forum: SNESdev
Topic: Mario Chip 1 sram A15
Replies: 6
Views: 283

Re: Mario Chip 1 sram A15

How do you dinstinguish between "doesn't work don't know why" and "doesn't work because A15"? To determine whether a Super FX game needs SRAM A15, try running it on a GSU with only 32K of RAM. If it runs, then it doesn't need A15. I just tried starfox 2 on GSU-1 with only 32k of sram. It does the s...
by gorgyrip
Sun Nov 29, 2020 6:21 am
Forum: SNESdev
Topic: Mario Chip 1 sram A15
Replies: 6
Views: 283

Re: Mario Chip 1 sram A15

I'm pretty sure Star Fox 2 requires either a GSU-1 or GSU-2 and won't work with MARIO CHIP 1. Thank you. From your link by wuertymodo: "I'm looking at a Star Fox 1 PCB now which has the MARIO chip, and I can confirm that there is no oscillator on the board, so it uses the cart edge clock signal. Al...
by gorgyrip
Fri Nov 27, 2020 5:50 pm
Forum: SNESdev
Topic: Mario Chip 1 sram A15
Replies: 6
Views: 283

Mario Chip 1 sram A15

I found a schematic stating that pin 97 is sram A15. It's NC, so I connected sram A15 there, but it's not working. So i have starfox 1+2 on an 29f016. i use A20 to manually select the game. This flash is connected inside a super famicom box (the hotel console). Starfox 1 works, but for starfox 2 i o...
by gorgyrip
Fri Jan 31, 2020 12:27 pm
Forum: NES Hardware and Flash Equipment
Topic: X1-017 testing
Replies: 46
Views: 12639

Re: X1-017 testing

So how should I rewire a 256K PRG? Right now, you don't. The existing 256KB translation relies on a definition that's incompatible with the existing hardware. You'll have to add several extra parts: https://forums.nesdev.com/viewtopic.php?p=246438#p246438 [/quote] Thank you for your answer. I'll wa...
by gorgyrip
Fri Jan 31, 2020 11:34 am
Forum: NES Hardware and Flash Equipment
Topic: X1-017 testing
Replies: 46
Views: 12639

Re: X1-017 testing

So how should I rewire a 256K PRG?
by gorgyrip
Sat Jan 19, 2019 4:29 pm
Forum: Other Retro Dev
Topic: DSi unlaunch (bootcode exploit)
Replies: 226
Views: 210744

Re: DSi unlaunch (bootcode exploit)

Hmmmm, and the problem might be yet elsewhere, the main reason that makes you think that it's wifi related is the nonworking system settings stuff, right? You are correct. And yes, I've also tested it with different known working wi-fi boards. In the past i even replaced the wifi connector and it d...
by gorgyrip
Wed Jan 16, 2019 2:21 am
Forum: Other Retro Dev
Topic: DSi unlaunch (bootcode exploit)
Replies: 226
Views: 210744

Re: DSi unlaunch (bootcode exploit)

Might be wifi firmware related. The launcher boots up despite of wifi firmware errors - but refuses to start games if that error had occurred. For DWM-W024 wifi boards you would need the newer wifi firmware revision, 00000002.app. But you should normally have that in v1.4. If the bug occurred only ...
by gorgyrip
Tue Jan 15, 2019 1:44 pm
Forum: Other Retro Dev
Topic: DSi unlaunch (bootcode exploit)
Replies: 226
Views: 210744

Re: DSi unlaunch (bootcode exploit)

I know it's unrelated, but please help me. I have an 1.4E dsi that gives me an error on every app (no, it's not the wifi module that it's damaged). Using a herdmod I have installed unlaunch. In unlaunch all the apps work, only the settings give an error, but only when i go to internet->connection se...
by gorgyrip
Sat Nov 17, 2018 5:40 am
Forum: Other Retro Dev
Topic: DSi unlaunch (bootcode exploit)
Replies: 226
Views: 210744

Re: DSi unlaunch (bootcode exploit)

That is odd. I had added that warning in unlaunch v1.5, hoping to find with people who have old firmware from 2008 (ie. firmware v1.2 or older). Mostly because I want to ask them if they have the same system files as later consoles (eg. font and wifi firmware). What I am doing is checking the file ...
by gorgyrip
Sat Nov 17, 2018 2:30 am
Forum: Other Retro Dev
Topic: DSi unlaunch (bootcode exploit)
Replies: 226
Views: 210744

Re: DSi unlaunch (bootcode exploit)

I have this error when trying to install unlaunch 1.8: "You have discovered unknown old firmware version" My dsi xl was on 1.4E. I used flipnote to install unlaunch 1.8. I had some problems with hiyacfw and decided to start everything form scratch. So i uninstalled unlaunch using the uninstall optio...
by gorgyrip
Sun Dec 22, 2013 12:22 pm
Forum: Reproduction
Topic: Megaman 4 minus infinity on Real Hardware wiring questions
Replies: 12
Views: 7645

Re: Megaman 4 minus infinity on Real Hardware wiring questio

There's another version of the patch that eliminates that glitch:
http://www.romhacking.net/forum/index.p ... #msg219803
by gorgyrip
Tue Dec 03, 2013 12:05 am
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 7588

Re: My MMC3 conversion pack

infidelity wrote:version 9.0 is now available.

http://acmlm.kafuka.org/board/thread.php?id=7357&page=1

Please enjoy!
Thank you! Thank you!
by gorgyrip
Tue Nov 26, 2013 3:18 am
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 7588

Re: My MMC3 conversion pack

Mario 2J was released only on FDS. It was ported by loopy on mmc3. The game was later released on snes as "the lost levels". Maybe Infidelity will convert to mmc3 Mario Bros and Yoshi. When you say that will be more complexed to put all the games on a cart it's because you'll have to use a 2mx8 epro...
by gorgyrip
Tue Nov 26, 2013 12:21 am
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 7588

Re: My MMC3 conversion pack

Wow, these are great! With the SMB MMC3, a proper Super Mario 4 in 1 cart could be made (SMB1, SMB USA, SMB2 & SMB3)! Why limit to that? My dream cart it's like this: Super Mario 1 Super Mario 2 Super Mario 2J Super Mario 3 Mario it's missing Mario's Time Machine Mario Bros. Dr. Mario Mario and Yos...
by gorgyrip
Mon Nov 25, 2013 2:41 pm
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 7588

Re: My MMC3 conversion pack

Very nice. Maybe Farid will make a menu for double dragon trilogy.