Search found 1061 matches

by zzo38
Mon May 25, 2020 11:38 pm
Forum: General Stuff
Topic: Has anyone made a Discord server for NesDev?
Replies: 3
Views: 4638

Re: Has anyone made a Discord server for NesDev?

I would prefer IRC myself, and I think there is a IRC already. (Logging is possible, despite what they may say. I don't know if they implemented it, though.) Both Discord and Telegram works great for informal discussions either in group or 1-to-1; however both a poor for archiving actual relevant in...
by zzo38
Thu Apr 23, 2020 4:40 pm
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 12
Views: 4963

Re: Progress Thread - Blockage (formerly "Slide Game")

I didn't originally want to have all levels skippable, especially earlier ones where they are simpler or just used as a means of introducing a new concept, whether a new block or a new latch type mechanism etc. I wanted a progress requirement, but I didn't want to hold people back if one particular...
by zzo38
Wed Mar 25, 2020 10:35 pm
Forum: NESdev
Topic: Image Parser
Replies: 2
Views: 4466

Re: Image Parser

Looking at the screenshots and information you provided, it seems like it can be useful for arranging sprites/nametable to form a picture. However, it seems to be a single EXE file, with no source code or documentation, and is presumably a Windows program (I haven't checked if it is a .NET executabl...
by zzo38
Sat Mar 07, 2020 9:37 am
Forum: General Stuff
Topic: Internet media types (MIME types) for retro file formats?
Replies: 2
Views: 3449

Re: Internet media types (MIME types) for retro file formats?

On Debian and Ubuntu, the libfile-mimeinfo-perl package provides /usr/bin/mimetype and the file package provides /usr/bin/mimetype . It is easy to see, some of these MIME types are incorrect, presumably because another file format uses the same extnsion (for Super NES audio), or it is unknown (NSF ...
by zzo38
Mon Jan 20, 2020 12:11 am
Forum: Newbie Help Center
Topic: RPG Memory Organisation
Replies: 5
Views: 3568

Re: RPG Memory Organisation

I am not so sure that you should put everything in the zero page, although clearly some things should be put. Also it depend what mapper you are using, how the bank switching works (if you are using such a mapper at all), since it might be sufficiently efficient depending on the case. How many times...
by zzo38
Sun Jan 19, 2020 11:44 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 8070

Re: Curious about MMC5 5209/520A registers

We don't need submappers for MMC5, because no hardware relies on the variation. In the case that we do discover some future variation that isn't one of the four you've outlined, by allocating all four bits as a bitmap, you've precluded the ability to allocate submappers for that future hardware. Th...
by zzo38
Sun Jan 19, 2020 10:32 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 8070

Re: Curious about MMC5 5209/520A registers

Did you use my ideas for the submapper number of MMC5? The intention of this specification is that all known games (with the possible exception of some very recent homebrew games) can be emulated correctly (note: this does not necessarily mean that the cartridge is actually configured this way; the...
by zzo38
Wed Jan 15, 2020 1:34 pm
Forum: phpBB Issues
Topic: Auditing your own word censors.
Replies: 16
Views: 6195

Re: Auditing your own word censors.

I have seen once some forum has an option in the user setting to display messages as they are written or with the changes made. I would like to have that; I don't like these censors. (What I have seen actually also had a separate option for sending and receiving, so the sender has to disable the cen...
by zzo38
Sun Jan 05, 2020 11:28 am
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 21654

Re: Save State/Load State GUI in emulators...

I like having the date on there, and having a screenshot isn't so bad either (although, if you have a lot of save files, there might not be room to display all of them at once; you also need to store the screenshot in each save file so it will also use disk space). Actually these are something I wan...
by zzo38
Sun Jan 05, 2020 11:18 am
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 9001

Re: What code editor do you use?

I use vim. I think it is good. Here are some of the things I like:
  • Numeric prefixes and many kind of motion-based commands.
  • Ability to call external programs to affect it.
  • Regular expressions.
  • Split screen.
  • Many other stuff, too. I just think this kind of user interface is better.
by zzo38
Fri Dec 27, 2019 7:29 pm
Forum: Membler Industries
Topic: GTMP3 - GTROM variant with MP3 sound expansion
Replies: 9
Views: 12063

Re: GTMP3 - GTROM variant with MP3 sound expansion

I can understand what some would see as an advantage of RacerMate Challenge -style battery-backed CHR RAM over self-flashable ROM: it's less likely to cause program loss in case of a severe program defect discovered only after everything has shipped. Mapper register also mirrored at $1xxx and $3xxx...
by zzo38
Fri Dec 27, 2019 10:38 am
Forum: Membler Industries
Topic: GTMP3 - GTROM variant with MP3 sound expansion
Replies: 9
Views: 12063

Re: GTMP3 - GTROM variant with MP3 sound expansion

I read the documentation for GTROM, and my suggestions are to have a variant as following: Mapper register also mirrored at $1xxx and $3xxx (and don't care if it is a read or write). (This causes it to overlap RAM mirrors. There are advantages to overlapping the RAM mirrors in this way.) No rewritin...
by zzo38
Thu Dec 19, 2019 11:26 pm
Forum: Homebrew Projects
Topic: NES Gameboy Printer Projects
Replies: 5
Views: 3578

Re: NES Gameboy Printer Projects

OK. I thought of a different way to implement printing, which is to connect the tape port to a fax machine, but will that even work? I don't know.
by zzo38
Sun Dec 01, 2019 9:10 pm
Forum: Homebrew Projects
Topic: Plush in a Twisted World
Replies: 8
Views: 6009

Re: Plush in a Twisted World

What I think should be fix is if you lose then you can start again the same level (reset the score and everything else in the level how it is when level is starting, except how many hearts you have is refilled to four), rather than game over. (Some other computer games are doing like that, too. Some...
by zzo38
Sat Nov 30, 2019 12:50 pm
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 79
Views: 26137

Re: What happened to the Nesdev phpBB theme?!?!

I use a custom CSS on my end to customize the dark theme, removing all of the icons and animations and most of the rounded corners and a lot of other stuff, making so that more stuff can fit on the screen at once. I can add my own text indications with such codes like: .topic_unread_locked::before {...