Search found 1095 matches
- Tue Feb 20, 2024 7:28 pm
- Forum: General Stuff
- Topic: Public transit
- Replies: 10
- Views: 639
Re: Public transit
When I want to go somewhere, if it is close then I would prefer to walk. Sometimes, someone else is also going and they are going by car, so I and other people can go with them, too. (But, it would be better to reduce the pollution of light, noise, chemicals, etc by cars and trucks and also bus. The...
- Fri Sep 22, 2023 11:48 am
- Forum: NES Graphics
- Topic: A Few Simple Bitmap Exporters
- Replies: 2
- Views: 1330
Re: A Few Simple Bitmap Exporters
(Note: Gitlab is not working for me and I do not like Gitlab. So, I have not reviewed your software, other than the description you had provided on here.) My own "Farbfeld Utilities" software includes programs which can do a similar thing, although it does not currently include a BMP encod...
- Thu Jul 20, 2023 9:29 pm
- Forum: NESdev
- Topic: Faster way to divide by 10
- Replies: 11
- Views: 2758
Re: Faster way to divide by 10
Some time ago I had my own way to convert a number to decimal for display, although it requires multiple copies of the digits in the pattern tables and some ROM tables. However, it is for 16-bit numbers rather than 32-bit numbers; the carrying will be a bit more complicated with 32-bits. How it work...
- Thu Jul 20, 2023 9:14 pm
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4391
Re: Homebrew feels commercial by default now
There are benefits to making a game for NES instead of modern computers, including: The user can use their own emulator, which may include such functions as zoom, control remapping, etc. The game author need not implement such things themself. The author does not need to consider which type of compu...
- Thu Mar 30, 2023 12:22 pm
- Forum: General Stuff
- Topic: Large animated GIFs in posts
- Replies: 17
- Views: 2788
Re: Large animated GIFs in posts
I would suggest to do two things:
- Do not include the pictures/animations displayed inline, and use a link instead. (This way, it does not take up too much space and aniimation when you are not trying to display it.)
- Use PNG or WebM instead of GIF.
- Sat Feb 11, 2023 4:44 pm
- Forum: Newbie Help Center
- Topic: NESASM extension for VSCode
- Replies: 4
- Views: 816
Re: NESASM extension for VSCode
As far as I know, the exact indentation does not matter in NESASM but each line would start with a label and is separated from the instruction with spaces, so if the label is omitted then you need to add a space at the beginning of the line to indicate that the label is omitted.
- Tue Jan 31, 2023 6:01 pm
- Forum: General Stuff
- Topic: Gameplay suggestion: How to encourage the player to approach the enemies
- Replies: 20
- Views: 3841
Re: Gameplay suggestion: How to encourage the player to approach the enemies
Another possibility would be if the path is narrow and everyone else (enemies) is in the way, so that it is difficult to go the other way.
(Note that I have not seen that game; this is a general idea.)
(Note that I have not seen that game; this is a general idea.)
- Tue Jan 24, 2023 2:48 pm
- Forum: General Stuff
- Topic: FOSS puzzle game engine (Free Hero Mesh)
- Replies: 0
- Views: 838
FOSS puzzle game engine (Free Hero Mesh)
I made up a FOSS puzzle game engine called "Free Hero Mesh". It is fully usable in its present state, although nevertheless I am looking for contributors (many kind of contributions are possible), reviewers, users, etc. At first, I made it because I wanted to play Hero Hearts on GNU/Linux,...
- Tue Jan 24, 2023 1:24 pm
- Forum: General Stuff
- Topic: Living without a personal smartphone
- Replies: 69
- Views: 30736
Re: Living without a personal smartphone
I also do not have a cell phone. However, I have no desire or use for Facebook, Instagram, WhatsApp, Apple Music, Pokemon GO, etc. I also hate touch screen, and I think that the user interface of smart phones also isn't very good, and isn't customizable so much and has too many functions to waste po...
- Tue Jan 24, 2023 1:10 pm
- Forum: General Stuff
- Topic: How to do FOR without structured programming (retro investigation)
- Replies: 16
- Views: 2977
Re: How to do FOR without structured programming (retro investigation)
At first, I would expect an error message "NEXT without FOR" or something similar, but the output you mentioned there would be my second guess if it is not an error.
- Tue Dec 06, 2022 11:41 pm
- Forum: General Stuff
- Topic: What is one thing about a retro console/computer's specifcations that you would change?
- Replies: 34
- Views: 3330
Re: What is one thing about a retro console/computer's specifcations that you would change?
Looking at the schematics of PC CGA, I thought to change around some of the wires. which allows more selection of colours in graphics mode, allowing font selection in software, and a few other improvements, without needing to add more memory (I think even without adding other ICs, but maybe I misrem...
- Wed Sep 07, 2022 4:03 pm
- Forum: General Stuff
- Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
- Replies: 49
- Views: 15428
Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
I started this topic and I need to say: it was 'cry from the heart' after some retro-styled game which was hard as games on NES and so on. My opinion for last two decades of years (at minimum) is: games should not be hard because we play them for fun, but not for simulation of arcade machines profi...
- Tue Sep 06, 2022 9:26 pm
- Forum: General Stuff
- Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
- Replies: 49
- Views: 15428
Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
I think that many computer games are made too easy. In some cases there are difficulty settings, sometimes which are good but sometimes they are not very good (sometimes this is due to the hard level being too easy also, but sometimes there are other problems). Kirby Dream Land was mentioned. The ga...
- Thu Jun 30, 2022 4:11 pm
- Forum: NESemdev
- Topic: Creating a decent manual
- Replies: 28
- Views: 10531
Re: Creating a decent manual
There is another reason to avoid the colours, even if you are not colour blind, which is in case you do not have a colour printer, and you want to print out.
- Sun May 08, 2022 11:52 am
- Forum: NES Graphics
- Topic: Unique Tile Finder tool
- Replies: 6
- Views: 2803
Re: Unique Tile Finder tool
I also wrote a program which does this (called ff-uniq ), but only the equivalent of mode 1 so far (maybe the other modes might also be made later, but currently it is not), and only deals with a vertical strip (but I also wrote a program called ff-strip to convert it to/from a vertical strip, or ot...