Thanks so much, everyone. It makes sense now.
Good point about the presence of the binary operator not necessarily indicating a literal value, rainwarrior. I haven't considered the possibility of using a binary number for an address, so that's food for thought. Clears things up!
Search found 28 matches
- Sun Jul 30, 2017 2:22 pm
- Forum: NESdev
- Topic: A question about "#>" and "#<" in 6502
- Replies: 12
- Views: 3553
- Sun Jul 30, 2017 1:40 pm
- Forum: NESdev
- Topic: A question about "#>" and "#<" in 6502
- Replies: 12
- Views: 3553
A question about "#>" and "#<" in 6502
On the APU basics page of the NESDev wiki, there is some code that "plays a 400 Hz square wave (50% duty) at maximum volume: " jsr init_apu lda #<279 sta $4002 lda #>279 sta $4003 lda #%10111111 sta $4000 I know that #% is how you get the literal value for a binary number, and #$ is how you do that ...
- Sat Jul 08, 2017 5:30 pm
- Forum: General Stuff
- Topic: PICO-8, fantasy console
- Replies: 25
- Views: 7293
Re: PICO-8, fantasy console
As far as the constraints implemented in PICO-8 go, I think they were put there to make working in PICO-8 a design problem more than a platform for viable games as we might think of them. There are some pretty good little "carts" (this is what the PICO-8 calls its distributables), but they all feel ...
- Thu Apr 07, 2016 7:50 pm
- Forum: General Stuff
- Topic: I said I'd leave, but...
- Replies: 8
- Views: 2618
Re: I said I'd leave, but...
If your only reason to be here is to attack someone else, I hope you're banned so this nonsense can stop. I believe I speak for the majority when I say that WE DON'T GIVE A FUCK ABOUT WHAT PEOPLE DO OUTSIDE OF THE FORUMS AS LONG AS THEIR PARTICIPATION HERE DOESN'T OFFEND ANYONE. People are jackasse...
- Tue Apr 19, 2011 6:54 am
- Forum: NES Graphics
- Topic: I want to learn to draw
- Replies: 9
- Views: 7021
- Wed Mar 30, 2011 12:47 pm
- Forum: NESdev
- Topic: NDX (Nintendulator Debug Extensions)
- Replies: 104
- Views: 47873
- Wed Mar 30, 2011 11:01 am
- Forum: Homebrew Projects
- Topic: FPGA Mandelbrot With Code!
- Replies: 6
- Views: 7496
- Wed Mar 30, 2011 7:36 am
- Forum: NESdev
- Topic: NDX (Nintendulator Debug Extensions)
- Replies: 104
- Views: 47873
- Sun Mar 27, 2011 9:05 pm
- Forum: NESdev
- Topic: Funny idea for a NES game boss
- Replies: 10
- Views: 5312
- Sun Mar 27, 2011 8:57 pm
- Forum: Newbie Help Center
- Topic: Hexadecimal: Your new best friend - (T_T)
- Replies: 10
- Views: 3594
i started learning programming concepts at the same time i started learning asm (which is to say, totally from scratch) about a month and a week ago. because i have done it like this, i don't understand the terminology surrounding hex editing. what do you mean "building tables?" i can probably answe...
- Sun Mar 27, 2011 5:54 pm
- Forum: NESdev
- Topic: NDX (Nintendulator Debug Extensions)
- Replies: 104
- Views: 47873
- Sun Mar 27, 2011 5:35 pm
- Forum: Newbie Help Center
- Topic: Hexadecimal: Your new best friend - (T_T)
- Replies: 10
- Views: 3594
- Sat Mar 26, 2011 6:18 pm
- Forum: Homebrew Projects
- Topic: [Updated 05/08/2011] Adventure Game Demo
- Replies: 30
- Views: 16180
- Fri Mar 25, 2011 8:57 pm
- Forum: General Stuff
- Topic: Useful game bugs (homebrew or commercial)
- Replies: 29
- Views: 7984
- Fri Mar 25, 2011 5:53 pm
- Forum: NESdev
- Topic: Mario Kart NES?
- Replies: 22
- Views: 10156
and http://en.wikipedia.org/wiki/Galaxie_500 galaxie 500, while you're at it