Search found 79 matches
- Tue Feb 04, 2014 12:52 pm
- Forum: GBDev
- Topic: Games that used the window for special effects?
- Replies: 6
- Views: 5244
Re: Games that used the window for special effects?
Huh, interesting. I must admit that I never really looked at it closely. I just thought "that is using the window". Sorry, I guess i was wrong. Nonetheless I still think this game is very impressive!
- Sun Feb 02, 2014 3:27 am
- Forum: GBDev
- Topic: Games that used the window for special effects?
- Replies: 6
- Views: 5244
Re: Games that used the window for special effects?
http://www.youtube.com/watch?v=skzu3VL7_38
Chikyuu Kaihou Gun I think is a very interesting example in that it actually uses two background layers scrolling at different speeds.
The effect really shows in later levels I think.
Chikyuu Kaihou Gun I think is a very interesting example in that it actually uses two background layers scrolling at different speeds.
The effect really shows in later levels I think.
- Mon Jan 27, 2014 1:39 am
- Forum: GBDev
- Topic: GB-Z80 assembly using ca65 is ready
- Replies: 4
- Views: 5425
Re: GB-Z80 assembly using ca65 is ready
Interesting! Am I understanding correctly? You use ca65 to create GB-Z80 code? Or do you use it to convert GB-Z80 code to 6502 code? (the latter doesn't really make sense to me, since I can't imagine that code actually functioning as it should, but maybe I am just not getting the idea)
- Tue Apr 30, 2013 1:02 am
- Forum: General Stuff
- Topic: Worst video game music ever?
- Replies: 35
- Views: 9891
Re: Worst video game music ever?
I would nominate this: http://www.youtube.com/watch?v=GflY6rsGTu8 But honestly I never played this game. In fact I can't think of any game I played of the top of my head which had absolutely terrible music. I think I would remember if there was one. I do remember many with really repetitive music th...
- Thu Apr 25, 2013 12:42 am
- Forum: NESemdev
- Topic: Nestopia's back from the dead
- Replies: 22
- Views: 18159
Re: Nestopia's back from the dead
I can only agree! It is great that you continue working on nestopia. I will try it on linux as soon as I can :3
- Mon Apr 08, 2013 7:39 am
- Forum: General Stuff
- Topic: Show off your oscilloscope
- Replies: 23
- Views: 6347
Re: Show off your oscilloscope
The description of the video says that you need a 2 channel oszilloscope. The wave file is stereo, so it does actually use both channels to do these effects. I think this is also what Dwedit meant.Bregalad wrote:Not to be rude, but you need 2 signals to use the XY mode.
- Mon Apr 08, 2013 12:04 am
- Forum: General Stuff
- Topic: Show off your oscilloscope
- Replies: 23
- Views: 6347
Re: Show off your oscilloscope
50$ for a Tektronix Phillips scope with digital storage...you don't know how jealous I am right now ;3 No, seriously: Great find! These go for at least 100-200€ around here, because you just don't see them that often. If I wanted to get a cheap one I'd have to go with a russian one. Not that there i...
- Sun Apr 07, 2013 1:11 am
- Forum: NES Hardware and Flash Equipment
- Topic: Who has an NES and an Apple II monitor?
- Replies: 11
- Views: 5708
Re: Who has an NES and an Apple II monitor?
I use my NES on a Commodore 1802 which has the knob you are talking about. It definitely does make the overscan are visible. (At least if I understand it correctly) Unfortunately I do not currently have the option to run test roms, sorry :C
- Tue Mar 26, 2013 3:17 am
- Forum: Newbie Help Center
- Topic: Recommended NES Assembler and/or Compiler
- Replies: 22
- Views: 10018
Re: Recommended NES Assembler and/or Compiler
I completely agree with rainwarrior. I started out with NESASM, but quickly changed to CA65. CA65 can be really difficult or confusing at first, but I got used to it very quickly. And while it seems like it is only useful for bigger projects, I never had any trouble using it for smaller ones. In fac...
- Sun Mar 24, 2013 8:06 am
- Forum: General Stuff
- Topic: 2013 Midwest Gaming Classic (who will attend?)
- Replies: 13
- Views: 4676
Re: 2013 Midwest Gaming Classic (who will attend?)
There is a convention like this in Germany?WedNESday wrote:These places only ever take place in the US or Germany.
Can you explain what convention you were talking about?
- Tue Mar 12, 2013 9:44 am
- Forum: NES Hardware and Flash Equipment
- Topic: Use of parallel ports in NES/PC interfaces
- Replies: 66
- Views: 18805
Re: Use of parallel ports in NES/PC interfaces
The reason why I reacted so was because of my last attempt at using a parallel port to communicate with the Commodore-64 disk drive to test my programs developed on my PC on my C64. This ended up being a complete waste of time because nothing worked at all and all transfer programs were dating from...
- Sat Mar 02, 2013 6:27 am
- Forum: NES Music
- Topic: FamiTracker Qt
- Replies: 13
- Views: 8478
Re: FamiTracker Qt
I'm really excited to try it out on linux! Great work!
- Sat Mar 02, 2013 6:02 am
- Forum: Newbie Help Center
- Topic: Universal background color
- Replies: 50
- Views: 12676
Re: Universal background color
I just wanted to say that I found this thread really helpful! I've been struggling to understand how the PPU registers work and I think I finally start to get it. I think I just didn't understand that the PPU uses the same registers for multiple tasks and I was confused by the names that loopy used ...
- Mon Jan 14, 2013 7:13 am
- Forum: GBDev
- Topic: 2013: One Gameboy project per week
- Replies: 18
- Views: 10425
Re: 2013: One Gameboy project per week
That sounds very interesting!
I've been trying to get into Gameboy stuff for a while and this will probably help me pick that up again :3
Will follow your projects for sure!
€dit:
I was wondering...will you upload any parts of the code you wrote for your projects or will you just provide the roms?
I've been trying to get into Gameboy stuff for a while and this will probably help me pick that up again :3
Will follow your projects for sure!
€dit:
I was wondering...will you upload any parts of the code you wrote for your projects or will you just provide the roms?
- Sat Dec 15, 2012 6:03 am
- Forum: General Stuff
- Topic: HW mod to remove the 8 sprites per scanline limitation
- Replies: 46
- Views: 14308
Re: HW mod to remove the 8 sprites per scanline limitation
I'm not sure, but I think my Commodore 1802 CRT monitor has the problem that you brought up, koitsu. The picture is slightly tilted and when I adjust the V-Height knob to reduce the amount of overscan , I can sometimes see some wrong colors on the top of the picture. I think it depends on the color ...