Search found 36 matches

by dsv101
Wed Aug 24, 2011 12:10 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

Update

Okay, so this project has been avoided for quite some time by me, I plan to start back up as soon as these first few weeks of schools go by. I believe my graphics designer is starting a game development club, since I will join, I can work on the game at least once a week, regardless if I am busy or ...
by dsv101
Mon Jul 18, 2011 5:18 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

indeed :)
by dsv101
Sun Jul 17, 2011 3:53 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

yes 3gen, i know what that does. I didnt cacy that #$20 in there like i should have, thanks guys.
by dsv101
Sun Jul 17, 2011 1:08 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

LoadPalettes: LDA $2002 LDA #$3F STA $2006 LDA #$00 STA $2006 LDX #$00 LoadPalettesLoop: LDA palette, x STA $2007 INX CPX #$20 BNE LoadPalettesLoop LoadSprites: LDX #$00 LoadSpritesLoop: LDA sprites, x STA $0200, x INX CPX #$20 BNE LoadSpritesLoop LDA #%10000000 STA $2000 LDA #%00010000 STA $2001
by dsv101
Sat Jul 16, 2011 9:22 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

Some sprites wont show

Some sprites wont show, and i dont see why. The second set of 6 wont show, is my compiler screwing up, or am I an idiot? sprites: ; y tile atr x .db $10, $00, $01, $10 ; $0200-$0203 Ship left half .db $10, $01, $01, $18 ; $0204-$0207 Shtp Second Half .db $10, $03, $01, $20 ; $0208-$020B Bullet .db $...
by dsv101
Wed Jun 29, 2011 12:06 am
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

ok man :)
by dsv101
Tue Jun 28, 2011 11:27 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

since a byte = 8 bits, how do i access each individual bit if i want to?
by dsv101
Tue Jun 28, 2011 10:58 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

ok cool, i think i got this :)
by dsv101
Tue Jun 28, 2011 7:03 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

also, it seems as if the first color of the palette is always keyed out, is this true?
by dsv101
Tue Jun 28, 2011 6:56 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

yychr of course :)
by dsv101
Tue Jun 28, 2011 6:50 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

Me and Cooshinator came up with a question, how do you set a backgroud color and key out a color in sprites? I found a tutorial for putting tiles in the background, but i figured you should be able to set a background color.
by dsv101
Mon Jun 27, 2011 7:11 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

Update Post: I have a new member involved. His s/n is Cooshinator. We have to go through a concept conversation and stuff, but the game may end up not being a space shooter, or it may. Who knows? Anyway, our jobs are as follows Me: Programmer Cooshinator: GFX and Music Time to restart, pay attention...
by dsv101
Sun Jun 26, 2011 10:19 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

thanks or the advice guys :)
by dsv101
Sun Jun 26, 2011 5:49 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

i read it all, i just have to do some other things to get me familiar with NES Programming which what you told me will come into my code soon.

I never ignore advice, good or bad, it's just how i am :)

Now i feel that im creating a bad vibe with you guys, i'm sorry :/
by dsv101
Sun Jun 26, 2011 2:07 pm
Forum: Homebrew Projects
Topic: New Project
Replies: 91
Views: 24079

Guys Guys Guys, i said id do that later, by later i meant not right then, not as in i don't care ill keep it my way for now.

Anyway, thanks for the information and the example code :)