Search found 64 matches

by klonoa
Mon Aug 10, 2020 2:29 am
Forum: Newbie Help Center
Topic: Sprite 0 hit, do I understand correctly?
Replies: 5
Views: 218

Re: Sprite 0 hit, do I understand correctly?

I'd place sprite 0 around x0 and y52 so it will set the flag when the beam is around the last 5th of the screen. Also note that as there are 200+ horizontal lines in a screen, putting sprite 0 at y=52 place it nearer to the top of the screen, rather than around the last 5th of it (note that during ...
by klonoa
Mon Aug 10, 2020 1:21 am
Forum: Newbie Help Center
Topic: Sprite 0 hit, do I understand correctly?
Replies: 5
Views: 218

Re: Sprite 0 hit, do I understand correctly?

Thanks! That pretty much explains everything. :D
by klonoa
Sat Aug 08, 2020 8:04 am
Forum: Newbie Help Center
Topic: Sprite 0 hit, do I understand correctly?
Replies: 5
Views: 218

Sprite 0 hit, do I understand correctly?

Good day all, I was reading up on the sprite 0 flag and immediately a few questions started popping up in my head. When an nmi hits: 0. update color palates and background tiles if necessary. (still in vblank) 1. Do the sprite DMA. (still in vblank) 2. Read controllers. 2. update game. 3. update mus...
by klonoa
Fri Aug 07, 2020 11:04 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

Great minor project and an awesome first game! I survived and I really like the game. I enjoyed graphics especially the demon statue is quite badass. I like the vibe of the game. What sound enginee did you use? Thank you! :mrgreen: I use Shiru's famitone2. The game actually grew a fair bit since I ...
by klonoa
Fri Aug 07, 2020 10:59 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

Excellent work! Reminded me of Sweet Home for the Famicom. I love how unique it feels compared to other games on the system. I would happily shell out for a full game on cartridge if you ever get to it! As others have said, I think some of the "hit boxes" for triggering interactions were a little t...
by klonoa
Wed Jun 03, 2020 9:45 am
Forum: Newbie Help Center
Topic: Copying large chunks in the outside NMI loop. -DareToAsk
Replies: 2
Views: 641

Copying large chunks in the outside NMI loop. -DareToAsk

So I'm taking "There are no stupid questions" to heart here. Right now my game works like this: EndlessLoop: JMP EndlessLoop NMI: JSR updategraphics JSR ReadControllers JSR UpdateGame JSR PlaysoundandMusic RTI My first question is if this is usually how it's done and are there any uses for the endle...
by klonoa
Wed Jun 03, 2020 9:16 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

Amazing game! The music is awesome.. I hope my first game is even 10% as good as this - myself am just getting through half the NerdyNights tutorials. What exactly are you in school for that this would be your project? I'm studying game engineering and did this project as my minor. The programming ...
by klonoa
Wed Jun 03, 2020 9:10 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

Thanks for all the love! :beer: :D
by klonoa
Sun Nov 24, 2019 10:49 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

I managed to survive too! Congrats on the game, it's a really cool adventure game. I like the overall "end of the world" mood to it, and the puzzle were logical but still a bit challenging. The exploration part was well balanced too IMHO. An ending cutscene or more details about what happen next in...
by klonoa
Tue Nov 19, 2019 1:08 pm
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

gauauu wrote:Great job, thanks for sharing.

I had trouble in a few spots lining up in exactly the right place to trigger a door, but other than that, everything worked quite smoothly.
Thanks!

Lemme guess, at the gas station? :lol:
by klonoa
Tue Nov 19, 2019 4:21 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

Still Wanna make a small cutscene where she goes on the bike and jumps the gap at the end of the road. Ah, that is a bike... I had mistaken it as a ballerina in a red dresss who were telling me that the demonish flying-saucer had run out of petrol and that she doesn't have a key for it anyways... w...
by klonoa
Tue Nov 19, 2019 4:20 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

At the start of the game, with the attached screen showing, I was pressing buttons to get to the next part since it was so slow. I pressed start. When the real game began, it instantly opened the menu. Unless I had perfect timing, the start-button press happened in this mode, not the in-game mode. ...
by klonoa
Tue Nov 19, 2019 4:19 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

What should I do with the A,X,Y registers? and why? Where do I start there? I hope you can follow this... You have a NMI handler (the function that gets called automatically on vblank) in your program. And that function changes A,X,Y (and it doesn't restore the old values when it returns). In your ...
by klonoa
Mon Nov 18, 2019 5:35 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 36
Views: 14921

Re: My first nes game! (DemonDistrict)

rainwarrior wrote:I survived!

Congrats on making this.
Thanks! :D