Search found 115 matches

by Macbee
Sun May 24, 2020 4:54 pm
Forum: Homebrew Projects
Topic: AAAEEEOOO 8-bit version!
Replies: 5
Views: 3107

Re: AAAEEEOOO 8-bit version!

Very impressive, congratulations!
by Macbee
Tue Feb 25, 2020 7:40 pm
Forum: NES Graphics
Topic: Creating a Widescreen (16:9) NES-like Music Video
Replies: 22
Views: 10529

Re: Creating a Widescreen (16:9) NES-like Music Video

What happened to this project? I was very curious to see the results since NES on widescreen is a subject that interest me a lot. Macbee has made some demos using the full NES resolution, but made it so graphics optimized for widescreen, so it will look good on wide displays, but will appear stretch...
by Macbee
Wed Oct 10, 2018 1:44 pm
Forum: NES Graphics
Topic: Using claymation instead of pixel art for a NES game.
Replies: 32
Views: 27199

Re: Using claymation instead of pixel art for a NES game.

@Macbee, i want to make a Harvest Moon with combat options (like rune factory) or an endless dungeon crawler. There is this chinese bootleg of Harvest Moon for the NES. Which tools you use for the conversions? (blob and bad mr frosty). Thank you. Maybe these small, top view characters won't look ve...
by Macbee
Tue Oct 09, 2018 2:11 pm
Forum: NES Graphics
Topic: Using claymation instead of pixel art for a NES game.
Replies: 32
Views: 27199

Re: Using claymation instead of pixel art for a NES game.

Thanks! It's important to point that I don't know which kind of game NeoTorpor wants to make. If he's interested on a visual novel or a "game show" (like Hollywood squares or Jeopardy) *maybe* these graphics full of effects could be an interesting approach. And i did 2 more sprite conversions (this ...
by Macbee
Tue Oct 09, 2018 9:19 am
Forum: NES Graphics
Topic: Using claymation instead of pixel art for a NES game.
Replies: 32
Views: 27199

Re: Using claymation instead of pixel art for a NES game.

I know you're a talented artist, Thanks! You're very talented as well. so I'd honestly love to see a mock-up! I think that claymotion can work if you design your characters thinking on NES limitations. If someone design characters first and then try to adapt them to Nintendo it may be a disaster. I...
by Macbee
Sun Oct 07, 2018 11:15 am
Forum: NES Graphics
Topic: Using claymation instead of pixel art for a NES game.
Replies: 32
Views: 27199

Re: Using claymation instead of pixel art for a NES game.

It's perfectly possible and - if you have the skills - they can look very good on 8-bit NES.
by Macbee
Mon Sep 24, 2018 12:02 pm
Forum: NES Graphics
Topic: gallerynes image generator
Replies: 6
Views: 9283

Re: gallerynes image generator

This IMG2NAM program seems to be amazing!! Congratulations!
I downloaded it but have no idea on how to use. Can you please post a tutorial? Thanks!
by Macbee
Sun Dec 10, 2017 5:16 pm
Forum: Homebrew Projects
Topic: Raspberry pi in a NES cart
Replies: 44
Views: 38034

Re: Raspberry pi in a NES cart

I don't know if it's possible to use this on your project, but I like tepples' RGB121:
https://forums.nesdev.com/viewtopic.php ... 4&start=15
https://forums.nesdev.com/viewtopic.php ... 2&start=15
by Macbee
Sun Jul 30, 2017 7:56 am
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Re: Lucky Penguin

Comparing the ice blocks here to the ones with flicker on, you're actually getting some in-between colours already just from the horizontal halftone patterns VS the NTSC + TV signal degradation. Just food for thought. I don't think either version looks bad at all, but the no-flicker version is defi...
by Macbee
Sat Jul 29, 2017 2:02 pm
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Re: Lucky Penguin

I think the patterns you used combined with interlacing degrade the image quality, unfortunately. Look especially at the ice tiles and how they have a bunch of stripes through them: lucky_penguin_flicker_interlaced.jpg Now I'm wondering if there's any emulator that offers a 480i interlacing output ...
by Macbee
Sat Jul 29, 2017 1:28 pm
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Re: Lucky Penguin

Played through! I liked it. Very polished. :) Thank you! It's always good to read compliments - but it's 10 times better to read compliments from a talented artist like you. Here's some thoughts, if you're interested in opinions: Difficulty: I like that the difficulty shifts significantly with leve...
by Macbee
Sat Jul 29, 2017 11:10 am
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Re: Lucky Penguin

FrankenGraphics wrote:The new title screen looks good! :beer: :)
Thanks!

Demo was just released. We still have to fix a couple of things (like in-game texts position to avoid overscan). These remaining problems won't exist in final game.

Have fun!
Lucky Penguin Demo.zip
(32.05 KiB) Downloaded 355 times
by Macbee
Fri Jul 28, 2017 9:22 am
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Re: Lucky Penguin

Title screen was also fixed (left-old and right-new).
Thanks again for the tips regarding overscan!
LP-NESDEV02.jpg
by Macbee
Thu Jul 27, 2017 8:29 am
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Re: Lucky Penguin

It looks very nice from your screenshots! I've wanted to experiment with flicker this way too but haven't found the right opportunity to do so yet. Good luck with your project! Thanks! =) I tried some of your flicker ROMs from your blog. That 60hz flicker really bothers me, So make yourself a favor...
by Macbee
Wed Jul 26, 2017 8:23 pm
Forum: Homebrew Projects
Topic: Lucky Penguin
Replies: 32
Views: 14333

Lucky Penguin

Hello! I'd like to announce a new NES homebrew project. It's a puzzle game called Lucky Penguin . http://i5.photobucket.com/albums/y191/macbee/PN01_zps3ikw7q0b.png http://i5.photobucket.com/albums/y191/macbee/PN04_zpsjddabbwm.png Lukasz Kur (from recent Oliver Twins NES releases) is the programmer a...