The idea is excellent and this can be very useful to NES artists.
Right now I'm not doing stuff related to NES - however I'm downloading Windows version to take a look!
Search found 116 matches
- Sun Mar 14, 2021 12:28 pm
- Forum: NES Graphics
- Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
- Replies: 11
- Views: 1751
- Sun May 24, 2020 4:54 pm
- Forum: Homebrew Projects
- Topic: AAAEEEOOO 8-bit version!
- Replies: 6
- Views: 7359
Re: AAAEEEOOO 8-bit version!
Very impressive, congratulations!
- Tue Feb 25, 2020 7:40 pm
- Forum: NES Graphics
- Topic: Creating a Widescreen (16:9) NES-like Music Video
- Replies: 22
- Views: 16419
Re: Creating a Widescreen (16:9) NES-like Music Video
What happened to this project? I was very curious to see the results since NES on widescreen is a subject that interest me a lot. Macbee has made some demos using the full NES resolution, but made it so graphics optimized for widescreen, so it will look good on wide displays, but will appear stretch...
- Wed Oct 10, 2018 1:44 pm
- Forum: NES Graphics
- Topic: Using claymation instead of pixel art for a NES game.
- Replies: 32
- Views: 31123
Re: Using claymation instead of pixel art for a NES game.
@Macbee, i want to make a Harvest Moon with combat options (like rune factory) or an endless dungeon crawler. There is this chinese bootleg of Harvest Moon for the NES. Which tools you use for the conversions? (blob and bad mr frosty). Thank you. Maybe these small, top view characters won't look ve...
- Tue Oct 09, 2018 2:11 pm
- Forum: NES Graphics
- Topic: Using claymation instead of pixel art for a NES game.
- Replies: 32
- Views: 31123
Re: Using claymation instead of pixel art for a NES game.
Thanks! It's important to point that I don't know which kind of game NeoTorpor wants to make. If he's interested on a visual novel or a "game show" (like Hollywood squares or Jeopardy) *maybe* these graphics full of effects could be an interesting approach. And i did 2 more sprite conversions (this ...
- Tue Oct 09, 2018 9:19 am
- Forum: NES Graphics
- Topic: Using claymation instead of pixel art for a NES game.
- Replies: 32
- Views: 31123
Re: Using claymation instead of pixel art for a NES game.
I know you're a talented artist, Thanks! You're very talented as well. so I'd honestly love to see a mock-up! I think that claymotion can work if you design your characters thinking on NES limitations. If someone design characters first and then try to adapt them to Nintendo it may be a disaster. I...
- Sun Oct 07, 2018 11:15 am
- Forum: NES Graphics
- Topic: Using claymation instead of pixel art for a NES game.
- Replies: 32
- Views: 31123
Re: Using claymation instead of pixel art for a NES game.
It's perfectly possible and - if you have the skills - they can look very good on 8-bit NES.
- Mon Sep 24, 2018 12:02 pm
- Forum: NES Graphics
- Topic: gallerynes image generator
- Replies: 6
- Views: 10158
Re: gallerynes image generator
This IMG2NAM program seems to be amazing!! Congratulations!bazza wrote:based in http://www.no-carrier.com/index.php?/gallerynes/
I downloaded it but have no idea on how to use. Can you please post a tutorial? Thanks!
- Sun Dec 10, 2017 5:16 pm
- Forum: Homebrew Projects
- Topic: Raspberry pi in a NES cart
- Replies: 44
- Views: 42562
Re: Raspberry pi in a NES cart
I don't know if it's possible to use this on your project, but I like tepples' RGB121:
https://forums.nesdev.com/viewtopic.php ... 4&start=15
https://forums.nesdev.com/viewtopic.php ... 2&start=15
https://forums.nesdev.com/viewtopic.php ... 4&start=15
https://forums.nesdev.com/viewtopic.php ... 2&start=15
- Sun Jul 30, 2017 7:56 am
- Forum: Homebrew Projects
- Topic: Lucky Penguin
- Replies: 32
- Views: 18400
Re: Lucky Penguin
Comparing the ice blocks here to the ones with flicker on, you're actually getting some in-between colours already just from the horizontal halftone patterns VS the NTSC + TV signal degradation. Just food for thought. I don't think either version looks bad at all, but the no-flicker version is defi...
- Sat Jul 29, 2017 2:02 pm
- Forum: Homebrew Projects
- Topic: Lucky Penguin
- Replies: 32
- Views: 18400
Re: Lucky Penguin
I think the patterns you used combined with interlacing degrade the image quality, unfortunately. Look especially at the ice tiles and how they have a bunch of stripes through them: lucky_penguin_flicker_interlaced.jpg Now I'm wondering if there's any emulator that offers a 480i interlacing output ...
- Sat Jul 29, 2017 1:28 pm
- Forum: Homebrew Projects
- Topic: Lucky Penguin
- Replies: 32
- Views: 18400
Re: Lucky Penguin
Played through! I liked it. Very polished. :) Thank you! It's always good to read compliments - but it's 10 times better to read compliments from a talented artist like you. Here's some thoughts, if you're interested in opinions: Difficulty: I like that the difficulty shifts significantly with leve...
- Sat Jul 29, 2017 11:10 am
- Forum: Homebrew Projects
- Topic: Lucky Penguin
- Replies: 32
- Views: 18400
Re: Lucky Penguin
Thanks!FrankenGraphics wrote:The new title screen looks good!![]()
Demo was just released. We still have to fix a couple of things (like in-game texts position to avoid overscan). These remaining problems won't exist in final game.
Have fun!
- Fri Jul 28, 2017 9:22 am
- Forum: Homebrew Projects
- Topic: Lucky Penguin
- Replies: 32
- Views: 18400
Re: Lucky Penguin
Title screen was also fixed (left-old and right-new).
Thanks again for the tips regarding overscan!
Thanks again for the tips regarding overscan!
- Thu Jul 27, 2017 8:29 am
- Forum: Homebrew Projects
- Topic: Lucky Penguin
- Replies: 32
- Views: 18400
Re: Lucky Penguin
It looks very nice from your screenshots! I've wanted to experiment with flicker this way too but haven't found the right opportunity to do so yet. Good luck with your project! Thanks! =) I tried some of your flicker ROMs from your blog. That 60hz flicker really bothers me, So make yourself a favor...