Search found 7664 matches

by rainwarrior
Thu Dec 05, 2019 11:26 pm
Forum: NESdev
Topic: Lizard music engine
Replies: 1
Views: 5832

Re: Lizard music engine

I got around to giving this its own home, and a demo framework for testing.
by rainwarrior
Thu Dec 05, 2019 7:04 pm
Forum: NESdev
Topic: Is there an SDK or something to program for the FDS?
Replies: 1
Views: 58

Re: Is there an SDK or something to program for the FDS?

I made an FDS version of my ca65 example. That might provide some idea of how to get started:
https://github.com/bbbradsmith/NES-ca65 ... e/tree/fds
by rainwarrior
Wed Dec 04, 2019 11:26 pm
Forum: NESdev
Topic: cc65 now supports trampolines
Replies: 5
Views: 2231

Re: cc65 now supports trampolines

A thought about the #pragma... #pragma wrapped-call (push, <name>, <identifier>) Since we have .bank for automatically deducing bank information at link time, couldn't the identifier be automated by using that feature? i.e. if the identifier is omitted, maybe the generated code which uses it could g...
by rainwarrior
Wed Dec 04, 2019 4:17 pm
Forum: General Stuff
Topic: Fake Dendy prototype Game Grumps prank?
Replies: 4
Views: 200

Re: Fake Dendy prototype Game Grumps prank?

Not even 90s, they actually claim 1987 in the video. I kinda watched with interest until about 4 minutes in where he opens up his Dendy and pulls out that dangling serial port and was just... :roll: It goes downhill from there. Before that point the premise seemed plausible to me. Game Grumps get se...
by rainwarrior
Tue Dec 03, 2019 7:36 pm
Forum: NESdev
Topic: Tools and Code Repository
Replies: 3
Views: 141

Re: Tools and Code Repository

Gists is a nice place for single file things that aren't worth having the whole "repository" setup around them. Sorta like pastebin but with history and more code-oriented (and a relationship to GitHub). https://gist.github.com/ (Gists can actually have multiple files, but it gets a little bit awkwa...
by rainwarrior
Tue Dec 03, 2019 5:19 pm
Forum: General Stuff
Topic: Fake Dendy prototype Game Grumps prank?
Replies: 4
Views: 200

Re: Fake Dendy prototype Game Grumps prank?

Apparently it's an ad for an upcoming game called "Soviet Jump Game".
https://twitter.com/thomglunt/status/12 ... 3063611392
by rainwarrior
Tue Dec 03, 2019 4:58 pm
Forum: General Stuff
Topic: Fake Dendy prototype Game Grumps prank?
Replies: 4
Views: 200

Fake Dendy prototype Game Grumps prank?

Saw this video, and thought it might be fun to discuss here. Posting in General cause it's obviously fake, but I'm kinda curious where they're going with it. Or maybe mission already accomplished cause I'm sure a lot of people will watch this either way.
https://www.youtube.com/watch?v=BA5ATX7YKLI
by rainwarrior
Tue Dec 03, 2019 11:49 am
Forum: NESdev
Topic: Simultaneous DPCM and IRQ
Replies: 11
Views: 253

Re: Simultaneous DPCM and IRQ

Can you not use the bank at $A000 to do whatever banking you need? Why is there a specific need to swap $C000 and wanting to dance around the DPCM fetch timing? Maybe there's a different solution to whatever problem this wanted to be a solution for?
by rainwarrior
Tue Dec 03, 2019 11:14 am
Forum: NESdev
Topic: Simultaneous DPCM and IRQ
Replies: 11
Views: 253

Re: Simultaneous DPCM and IRQ

Also It pauses the CPU for 4 Cycles? I'm already at a time crunch for Logic. :( At the highest samplerate that amounts to less than 250 cycles per frame, so overall it's relatively small amount of time lost. The game Uses an absurd amount of bank switching and I need to bankswitch the sample data i...
by rainwarrior
Sat Nov 30, 2019 8:01 pm
Forum: NES Hardware and Flash Equipment
Topic: Encrypted NES roms?
Replies: 31
Views: 1003

Re: Encrypted NES roms?

What if you open one of the strange ROMs with yy-chr and scroll all the way through to the end -- do any graphics appear at all or is it pure garbage? There's no uncompressed CHR. The data has no discernible pattern and looks very randomly distributed at first glance, but I am not really curious en...
by rainwarrior
Sat Nov 30, 2019 1:36 pm
Forum: NES Hardware and Flash Equipment
Topic: Encrypted NES roms?
Replies: 31
Views: 1003

Re: Encrypted NES roms?

They're not compressed. That suggestion was only a misunderstanding from Ben Boldt above because I accidentally wrote the wrong word in an earlier post, since edited.
by rainwarrior
Sat Nov 30, 2019 12:54 pm
Forum: NES Hardware and Flash Equipment
Topic: Encrypted NES roms?
Replies: 31
Views: 1003

Re: Encrypted NES roms?

Is there anything else I can try and test ? Sorry, I don't have any interest in trying to guess the encryption method here based on the ROM dumps you posted. If they did encryption "right", it would be impossible to guess. If they did it "wrong", it might be possible to solve the puzzle with the ri...
by rainwarrior
Sat Nov 30, 2019 12:23 am
Forum: NES Hardware and Flash Equipment
Topic: Encrypted NES roms?
Replies: 31
Views: 1003

Re: Encrypted NES roms?

I think I accidentally said the opposite of what I meant above. The two "encrypted" ROMs were exactly the same size of normal dumps of the same game + 12272 bytes (or might be better to say $2FF0 bytes). So the files are larger, not smaller, but also they're a fixed amount larger. It's not compressi...
by rainwarrior
Fri Nov 29, 2019 3:09 pm
Forum: NES Hardware and Flash Equipment
Topic: Encrypted NES roms?
Replies: 31
Views: 1003

Re: Encrypted NES roms?

I don't think spammers usually post game ROMs... but that's something to point out: don't post those here. This is not a place to share copyrighted ROMs like that. Otherwise this looks like a valid question to me, but since you didn't name any details about the machine you're talking about, it seems...
by rainwarrior
Fri Nov 29, 2019 2:46 pm
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 74
Views: 3364

Re: What happened to the Nesdev phpBB theme?!?!

Because you don't visit sites that force an #^@$%&^% unreadable font for the entire site, and thus have not blocked remote fonts, which the new board software is abusing for icons, like all the other "cool" sites with no regard for usability do these days. Interesting... I have the option "allow pa...