Search found 7 matches

by quexxon
Fri Apr 13, 2012 10:00 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

Personally, I wouldn't write much about mappers. When a person comes to the point of needing mappers, they should already be fairly experienced. Trying to introduce the concept of bankswitching too early will just confuse the hell out of people. IMO you should mention mappers and tell your readers ...
by quexxon
Thu Apr 12, 2012 10:07 pm
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

Tentative Content Outline

Following is a VERY rough content outline. The first several chapters are fairly solid, I think, but there are obviously some huge gaps in later chapters; particularly following chapter 0A. Once I finish writing through chapter 08 (or the content currently labeled chapter 08 ), I will have a much be...
by quexxon
Thu Apr 12, 2012 12:23 pm
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

Thanks to everyone for the great feedback so far! Perhaps another principle: Try to avoid the phrases "which will be described later" or "see chapter 59 for more detail". I agree. These sorts of constant references are typical of printed works where it is necessary to reduce repetition in order to r...
by quexxon
Thu Apr 12, 2012 5:44 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

Following is an abstract of principles to guide my writing. While many of these principles emphasize theory, I've attempted to make each praxis-oriented. I would welcome any comments, suggestions, proposed additions, requests for clarification, etc. I will post a general content outline later today....
by quexxon
Wed Apr 11, 2012 4:08 pm
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

What color will you paint the bike shed ? Point taken; ca65 it is. I created a github repository today (no content yet, but all future updates will occur there; I will still make milestone updates and ask questions here.). I will post an abstract of principles and a provisional content outline tomo...
by quexxon
Wed Apr 11, 2012 11:14 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

Re: The Complete Beginner's Guide to NES Development

I find it important that a person who plans on working with assembly has contact with high level languages, even if it's after learning some assembly. Hopefully, the high level language will help them see what they were doing wrong before, and realize that there are certain "rules" that make everyt...
by quexxon
Wed Apr 11, 2012 9:06 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 12636

The Complete Beginner's Guide to NES Development

Hello everyone, I'm a long time reader of this forum and first time poster. For a while now I've been considering what unique contribution I might be able to make to this community. I've been taking stock of the few weak areas that exist in the brilliant repository of information that is the nesdev ...