Search found 54 matches
- Fri Feb 09, 2018 11:25 pm
- Forum: SNESdev
- Topic: Limit in total code size? [SOLVED]
- Replies: 15
- Views: 10281
Re: Limit in total code size? [SOLVED]
Thank a lot KungFuFurby and drludos, I will update the lib this week end.
- Tue Aug 09, 2016 11:22 am
- Forum: SNESdev
- Topic: PVsneslib - SNES JUKEBOX
- Replies: 69
- Views: 25573
Re: PVsneslib - SNES JUKEBOX
hello,
try to use padsCurrent(0);
Will check why padsUp(0); is not working anymore
try to use padsCurrent(0);
Will check why padsUp(0); is not working anymore
Sorry, don't understand thistepples wrote:Those hex values represent CAVE vs. LIBS.
- Sat Aug 06, 2016 6:39 am
- Forum: SNESdev
- Topic: PVsneslib - SNES JUKEBOX
- Replies: 69
- Views: 25573
Re: PVsneslib - SNES JUKEBOX
I have same things on my projects with no issue on graphics ... Cavernsofdeath.obj: 1MEM_INSERT: Overwrite at $7fc0 (old $43 new $4c). Cavernsofdeath.obj: 1MEM_INSERT: Overwrite at $7fc1 (old $41 new $49). Cavernsofdeath.obj: 1MEM_INSERT: Overwrite at $7fc2 (old $56 new $42). Cavernsofdeath.obj: 1ME...
- Fri Aug 05, 2016 3:45 am
- Forum: SNESdev
- Topic: PVsneslib - SNES JUKEBOX
- Replies: 69
- Views: 25573
Re: PVsneslib - SNES JUKEBOX
UPDATE: Au 2016 Thanks to pvsneslib i made a cool jukebox for SNES, including lots of impulse tracker files i edited from games or pop music :). Now (2016) I found my little rom and I tried to improve it. But i can't compile roms anymore with snesdev, this is the error: CHECK HEADERS: the object fi...
- Tue May 03, 2016 10:51 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206557
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I have a stupid question regarding this great emulator. I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it. Does someone know where I can find the keys assignment regarding such features ? That seems strange, since the only place bsnes-plus a...
- Sat Apr 30, 2016 11:44 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206557
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I have a stupid question regarding this great emulator.
I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it.
Does someone know where I can find the keys assignment regarding such features ?
I don't know how I did that but now, I have a FPS display on top left of the screen and I want to remove it.
Does someone know where I can find the keys assignment regarding such features ?
- Thu Apr 14, 2016 4:52 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
Thanks for reply GradualGames. I'm new in NES development and really don't know how to manage such bank switching, will check in shiru examples to learn how to do that. What I understood is that I need the samples have to be after $c000, so we can't have more than 16 K for samples ? If you have a ex...
- Tue Apr 12, 2016 11:47 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
OK, I've also tested with your sample ftm file and I have the same issue :/ I tested with a smaller config file (128 instead of 256), So the code entry is located in c000 and it works. So I think the issue is because i'm using a larger config file for 256K. As I located the code segment in 8000 inst...
- Tue Apr 05, 2016 12:26 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
Hello, I'm currently in vacations, will try to test next week with a smaller file.
Thanks for your reply.
Thanks for your reply.
- Mon Mar 28, 2016 1:36 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
I tested with my nsf file but the dpcm channel is playing with bad sounds in FCE and no$. I think they are not located in the good area. Triangle, square and noise are playing OK. I need to have more space than the default space and so, I located the CODE segment to 8000 instead of C000. You said in...
- Sun Mar 20, 2016 11:54 pm
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
Thanks YOU for this update !
Will test it soon with shiru C lib
Will test it soon with shiru C lib
- Sun Mar 06, 2016 9:10 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
Thanks a lot !
That is exactly what I need for my project !
Hope you will have success adding these features
That is exactly what I need for my project !
Hope you will have success adding these features
- Fri Mar 04, 2016 10:41 pm
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: Gradual Games Sound Engine re-release
Still no arpeggios or DPCM---primarily because I do not intend to use either in my own projects. If you try out GGSound and enjoy its features and ease of use, but would like these features, please post in this thread and I will add them. . Yes, that will be a great thing if you add add that to the...
- Fri Mar 04, 2016 1:03 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 67604
Re: GGSound: a lightweight sound engine for games
Hello, I'm trying to use your GGSound engine with cc65.
Currently, I have one question : is there a way to pause a music, and also to stop it to start it again from the beginning ?
Currently, I have one question : is there a way to pause a music, and also to stop it to start it again from the beginning ?
- Wed Dec 30, 2015 10:10 pm
- Forum: SNESdev
- Topic: Sound driver fun
- Replies: 43
- Views: 24486
Re: Sound driver fun
Well, have a 404 not found when I try to download your updated version Augustus Blackheart...