Search found 4399 matches

by Dwedit
Wed Feb 24, 2021 6:27 pm
Forum: General Stuff
Topic: question about systems that support PAL60 systems
Replies: 12
Views: 269

Re: question about systems that support PAL60 systems

Probably lack of rainbows because it's not generating a picture the way a NES does (no square waves between two specific voltage levels)
by Dwedit
Wed Feb 24, 2021 12:17 pm
Forum: NESemdev
Topic: games that depend on dmc irq?
Replies: 19
Views: 4551

Re: games that depend on dmc irq?

Split topic to somewhere else. That's the usual way to deal with derailed threads.
by Dwedit
Tue Feb 23, 2021 5:09 pm
Forum: General Stuff
Topic: Why does Super Mario Bros. Have 256 worlds??? Does the lost levels have 256 worlds as well?????
Replies: 14
Views: 734

Re: Why does Super Mario Bros. Have 256 worlds??? Does the lost levels have 256 worlds as well?????

Here is how Super Mario Bros 1 level numbers work. First the RAM variables used: 75C = Displayed number after the dash (Only used for display, and making world 5 harder once you reach 5-3) 75F = WorldNumber, 0 to 7. (1 is added to this number when it is displayed) 760 = AreaNumber, 0 to 4, or 0 to 3...
by Dwedit
Thu Feb 11, 2021 9:49 am
Forum: General Stuff
Topic: Where is a my topic with invite
Replies: 10
Views: 1159

Re: Where is a my topic with invite

You're going way too easy on the spambot...

For me, it's an IP ban immediately, then a subnet ban after the second offense.
by Dwedit
Thu Feb 11, 2021 9:42 am
Forum: NESemdev
Topic: PPU producing repeating pattern
Replies: 8
Views: 837

Re: PPU producing repeating pattern

Also, I can see that the background color is wrong, it should not be separate for each group of 4 colors, it should be the same background color.
by Dwedit
Mon Feb 08, 2021 10:29 am
Forum: NES Music
Topic: Chibi-tech's secret techniques
Replies: 2
Views: 845

Re: Chibi-tech's secret techniques

There is a NSF importer version of Famitracker that can import an NSF file at one frame-per-row, so you can see what parameters are used every frame.
by Dwedit
Sun Feb 07, 2021 9:16 am
Forum: Newbie Help Center
Topic: How can an NES game *not* be open source?
Replies: 5
Views: 692

Re: How can an NES game *not* be open source?

You can always try to reverse engineer anything, or load it into a debugger. But without the source code or debug symbols, it's a hell of a lot harder to do. Also "open source" refers to the blessing of the creator, not necessarily that the source code is available. If the creator doesn't give permi...
by Dwedit
Mon Feb 01, 2021 7:30 pm
Forum: Membler Industries
Topic: Ass-Raping Pirates of the High Seas (NSF music)
Replies: 8
Views: 12645

Re: Ass-Raping Pirates of the High Seas

Also called "ARPOTHS" (the initials)
by Dwedit
Sun Jan 24, 2021 10:32 pm
Forum: General Stuff
Topic: problemkaputt.de is gone
Replies: 19
Views: 8796

Re: problemkaputt.de is gone

NightScript wrote:
Sun Jan 24, 2021 8:36 pm
Only a limit of 1000 hours per month on the free plan.
How does the unit "Hours" exist for hosting static websites?
by Dwedit
Sat Jan 23, 2021 12:52 pm
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 12133

Re: Was there an NES expansion chip like SA-1

While FM has a lot of registers, not that many actually need to be written to play a note.
by Dwedit
Fri Jan 22, 2021 10:32 am
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 12133

Re: Was there an NES expansion chip like SA-1

I still like the idea of a simple discrete logic mapper that would expand the number of tiles from 256 to 1024, depending on whether it is a top-left, top-right, bottom-left, or bottom-right tile. (You look for a Nametable byte fetch and automatically trigger bankswitching)
by Dwedit
Thu Jan 21, 2021 7:26 pm
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 12133

Re: Was there an NES expansion chip like SA-1

There have been NEW things, such as running DOOM on another processor, and using the NES to display the result.
by Dwedit
Thu Jan 21, 2021 11:20 am
Forum: NES Music
Topic: N163 Multi-Wave Sampling in FamiTracker
Replies: 25
Views: 3694

Re: N163 Multi-Wave Sampling in FamiTracker

One NES frame is about ~16.6394ms (might be rounded to ~16.6666ms).
Waveform can only change that often, so it can be hard to match the source wave, considering that there are non-looping parts as well.
by Dwedit
Thu Jan 21, 2021 10:54 am
Forum: NES Music
Topic: N163 Multi-Wave Sampling in FamiTracker
Replies: 25
Views: 3694

Re: N163 Multi-Wave Sampling in FamiTracker

Need to make sure the wave number changes every frame when editing the instrument.
by Dwedit
Tue Jan 19, 2021 12:48 pm
Forum: NESdev
Topic: Idea for creating lag-free Tetris on non-CRT displays
Replies: 14
Views: 1602

Re: Idea for creating lag-free Tetris on non-CRT displays

I suggest you try running NES Tetris in RetroArch (full screen), using RunAhead 1. It's amazing how much less input delay there is between that and running FCEUX in a window.