Search found 162 matches
- Tue May 26, 2020 8:01 pm
- Forum: NESdev
- Topic: VT03 4BPP Issues
- Replies: 0
- Views: 5140
VT03 4BPP Issues
I've been attempting to make a small VT03 ROM that uses the 4BPP color modes without any luck. The emulator I've been testing with is the 2020/05/17 release of NintendulatorNRS . I thought it would've been as simple as... Writing the correct value ($86) to $2010 to enable 4BPP for BG/Sprites and New...
- Sun Oct 06, 2019 10:42 pm
- Forum: Membler Industries
- Topic: Ass-Raping Pirates of the High Seas (NSF music)
- Replies: 8
- Views: 13385
Re: Ass-Raping Pirates of the High Seas
I managed to find a copy on this page: https://modland.ziphoid.com/pub/modules ... %20Dildox/
- Tue Apr 02, 2019 12:13 pm
- Forum: NESemdev
- Topic: Micro Machines: Background palette glitch
- Replies: 8
- Views: 8687
Re: Micro Machines: Background palette glitch
The linked wiki page states: [Micro Machines] also relies on proper background color selection when rendering is disabled and the VRAM address points to the palette The "background palette hack" mentioned: https://wiki.nesdev.com/w/index.php/PPU_palettes#The_background_palette_hack If the current VR...
- Tue Mar 19, 2019 9:39 pm
- Forum: Other Retro Dev
- Topic: PC Engine specifics
- Replies: 21
- Views: 27224
Re: PC Engine specifics
I will make this fork public soon, because there's bound to be someone else out there that could find it useful, as lazily made as it is This would be nice; I tried to do this a few years back but got hung up on some things. As for merging it into asm6f, I wouldn't be against it, but a decent way t...
Re: asm6n
Thanks for posting this! Thought: Is there any chance this work could be merged with asm6f, given that at least part of your work was based on asm6f? Edit: it seems the asm6f maintainer asked this exact question which may have prompted this thread here. Indeed, that's why I've asked. No promises on ...
- Thu Jan 17, 2019 1:25 pm
- Forum: NESdev
- Topic: What assembler do you use for NES development?
- Replies: 27
- Views: 12556
Re: What assembler do you use for NES development?
(Voted asm6f, but I'm extremely, extremely biased.) I voted other because I forked asm6. Mostly because asm6f didn't create usable mlb files for Mesen, but also to add a few things asm6 was missing. 1) Do you happen to have the changes published? 2) Would you mind if I implemented said changes into ...
- Fri Aug 24, 2018 8:48 am
- Forum: Newbie Help Center
- Topic: Paperboy [NES] Title Screen Edit Question
- Replies: 6
- Views: 3825
Re: Paperboy [NES] Title Screen Edit Question
As someone who's hacked Paperboy before, most of the letter values are offset by some value that I can't remember offhand (my notes are at home and I'm away, otherwise I'd check).
- Mon Jul 23, 2018 8:48 am
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 30843
Re: Family Picross
Welp, with the release of another Family Picross , I've decided to finally kill this project and upload the dev folders for both versions. Old Version: http://ajworld.net/freemco/famipicr/famipicross_20180723.zip New Version: http://ajworld.net/freemco/famipicr/fpp_20180723.zip The license is "I don...
- Sat May 12, 2018 4:49 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Gryzor - interesting bootleg
- Replies: 33
- Views: 22762
Re: Gryzor - interesting bootleg
It's the name used in Europe for the Arcade game and home computer ports in Europe.
- Wed Jan 24, 2018 5:20 pm
- Forum: General Stuff
- Topic: Program request: program that interleaves bytes from 2 files
- Replies: 10
- Views: 4158
Re: Program request: program that interleaves bytes from 2 f
Seems like romwak can do what you're asking for. The "Byte Merge Two Files (/m)" option in particular.
- Mon Oct 30, 2017 2:29 pm
- Forum: NES Graphics
- Topic: what software are you using? late 2017 edition
- Replies: 26
- Views: 18721
Re: what software are you using? late 2017 edition
A combination of Paint Shop Pro 7 (super old, but super useful for pixel art) combined with YY-CHR.net , which allows me to copy/paste between it and PSP7. I'm very particular in that I want to see the graphics in their final form as I'd arrange them in CHR (even when dealing with smaller chunks or ...
- Sun Sep 03, 2017 8:23 am
- Forum: Other Retro Dev
- Topic: N64 additive transparency
- Replies: 29
- Views: 23231
Re: N64 additive transparency
Only way I know of to do this is to go back in time and work with Rare on Perfect Dark.93143 wrote:I'm reasonably sure I will never be able to produce a game that maxes out the hardware. It's too much work
- Mon Jun 26, 2017 9:01 am
- Forum: NESdev
- Topic: How do I print a log of port read/writes in FCEUX?
- Replies: 11
- Views: 3704
Re: How do I print a log of port read/writes in FCEUX?
Lua 5.1 (assuming FCEUX uses this based on the Lua DLL filename) documentation can be found here: https://www.lua.org/manual/5.1/manual.html How do I capture writes to certain cpu addresses? breakpoints in the debugger, or checking and comparing the value of memory.readbyte ? Can I detect when NMI i...
- Wed Jun 07, 2017 10:26 am
- Forum: General Stuff
- Topic: What's wrong with Lua?
- Replies: 13
- Views: 4897
Re: What's wrong with Lua?
Tables start at 1, making line-by-line hand translation of programs in other languages that much more error-prone. I've always found this annoying, but nothing actually stops you from declaring or using index 0: local junkPile = { [0] = "hello", [1] = "world", } for k,v in pairs(junkPile) do print(...
- Wed May 31, 2017 12:28 pm
- Forum: General Stuff
- Topic: PDF file is also NES ROM that displays its own MD5 hash
- Replies: 3
- Views: 2242
Re: PDF file is also NES ROM that displays its own MD5 hash
This reminds me of the combination SNES/Genesis ROM packed in a PDF. Can't find the original article about it, but I do still have the PDF file for it (attached below).