Search found 355 matches

by Punch
Wed Feb 26, 2020 4:16 pm
Forum: 2019 NESdev Competition
Topic: 2019 competition?
Replies: 17
Views: 14679

Re: 2019 competition?

Yeah, so life takes exclusive priority again... I was working on my 4-way scrolling engine for an 2D exploration game but unfortunately I got both laid off and hired again and moving to the city my job's in has been a very annoying process. Hopefully I can still finish it for a late category #2 entry.
by Punch
Fri Feb 07, 2020 7:22 am
Forum: NES Hardware and Flash Equipment
Topic: Broken PPUs/CPUs from China
Replies: 9
Views: 3311

Re: Broken PPUs/CPUs from China

I always wondered why some of my PIC16s have hard to read writing on the chips, turns out its a dreaded "recycled" chip. I might buy acetone later to see if there's original printing underneath. This is what you usually get when buying ICs from china, aquasnake is correct. But at least they mostly w...
by Punch
Thu Feb 06, 2020 8:28 pm
Forum: General Stuff
Topic: Word of notice: Byuu is changing usernames
Replies: 10
Views: 6644

Re: Word of notice: Byuu is changing usernames

Someday I want to be important enough to have a "username change notice" thread.
by Punch
Sat Jan 25, 2020 10:34 am
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 14891

Re: "Multi-Directional" Scrolling - Advice?

Tepples: if I'm doing a Mapper 7 program for the competition, do I need to consider bus conflicts? I'm assuming I don't have to but you never know... not having to deal with them is going to help with some tricky code to map the nametable and/or program memory.
by Punch
Thu Jan 09, 2020 6:11 pm
Forum: NESdev
Topic: Auditing your own code.
Replies: 9
Views: 5124

Re: Auditing your own code.

I'd say keep it as is unless you're trying to make a square binary fit into a round ROM. Who knows what edge case/bug can be triggered by having some routines relocated, but that would otherwise show no symptoms and allow the game to run as intended... that always happens to me :lol: If that's neede...
by Punch
Tue Jan 07, 2020 4:39 pm
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 23
Views: 14871

Re: What are your favorite ways games have ended levels?

Strider does this "freeze frame" thing but they actually relocate the sprite in another spot on the screen and show the "level clear" text on a black bg; the way this is handled feels glitchy, so it's the opposite effect, it looks really lame.
by Punch
Sun Jan 05, 2020 3:57 pm
Forum: NESdev
Topic: NES zapper + LCD
Replies: 80
Views: 63087

Re: NES zapper + LCD

It's a shame that LCD support implies variable lag, I actually changed my mind and I honestly think it's not good enough. I really wish you could have a gun usable on the NES that accepted any screen but I guess it's not to be.
by Punch
Sun Jan 05, 2020 3:53 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 13046

Re: What code editor do you use?

I used Notepad++ religiously but nowadays I only use VS Code with that one 6502 syntax plugin and some custom configs. It's not perfect but it's not giving me any annoyance in writing code unlike Notepad++ which I always fought with... I don't really recommend it but I use it myself because I haven'...
by Punch
Sun Jan 05, 2020 7:54 am
Forum: NESdev
Topic: utility: Fixed Bank Creator, for use with 32kB PRG banks
Replies: 22
Views: 17339

Re: utility: Fixed Bank Creator, for use with 32kB PRG banks

Just passing by to say thanks, I've finally got time to play with my AN1ROM game and your .exe saved my skin, because having to deal with the 32kb bankswitch is already annoying as it is... if I had to write my own python script or similar for this I'd probably have abandoned the idea of using that ...
by Punch
Wed Dec 11, 2019 12:42 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 6103

Re: Extending the 2019 deadline - poll

Oh jeez, I didn't know any of that, I changed my vote to keep the deadline. That's kinda disappointing to read.
by Punch
Tue Dec 10, 2019 4:07 pm
Forum: General Stuff
Topic: Fake Dendy prototype Game Grumps prank?
Replies: 11
Views: 6564

Re: Fake Dendy prototype Game Grumps prank?

You're overthinking this. It's an ad for an "8-bit (NES) inspired" PC game and you're asking if this unique, improbable piece of hardware + software that the ad relies on is real.

Image
by Punch
Tue Dec 10, 2019 1:59 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 6103

Re: Extending the 2019 deadline - poll

I was disappointed with the last two contests and their delays. The volunteers deserve cheer, but I think they have bitten off more than they can chew. My own motivation for entering is tied to my view of the contest and its prizes, which right now, is poor. I don't think I'll spend more than a few...
by Punch
Tue Dec 10, 2019 10:02 am
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 6103

Re: Extending the 2019 deadline - poll

I think an extra month is more than enough, maybe two but that's stretching a little bit. My main worries would be people submitting incomplete/truncated versions of their projects because of the deadline (the lack of any project threads in the last two months of the competition makes this more like...
by Punch
Tue Dec 10, 2019 9:44 am
Forum: NES Graphics
Topic: Dev tools: MAPeD-SPReD [win/linux]
Replies: 34
Views: 38797

Re: Dev tools: MAPeD-SPReD [win/linux]

This is great. Gonna try it out when I get home :D
by Punch
Sun Dec 08, 2019 4:22 am
Forum: 2019 NESdev Competition
Topic: Compo Entry coming soon: NNNNNN
Replies: 20
Views: 9084

Re: Compo Entry coming soon.....

Win by default is the best kind of win :beer: Is the situation of the current compo really that dire? I can see some games popping up in the final week, I mean I know at least of one person working on something (me) and you have NESMaker and the C nes compiler to account for, plus old projects and ...