Search found 359 matches

by Punch
Wed Oct 12, 2022 3:23 pm
Forum: Newbie Help Center
Topic: Most Common Problems for Beginners
Replies: 16
Views: 2515

Re: Most Common Problems for Beginners

When I decided to try to go for an entry in the 2016 compo, I already knew a lot about 6502 and the NES hardware, but I've never coded even a basic game in practice. This combined with a very tight time limit (I essentially started a week before the submission deadline) made my code very dumb. Here'...
by Punch
Wed Oct 12, 2022 2:47 pm
Forum: Homebrew Projects
Topic: Grid floor tech demo
Replies: 4
Views: 1986

Re: Grid floor tech demo

It's always interesting to see what you can do with hand calculated timing when there's no actual game to worry about. Pretty cool :beer:
by Punch
Thu Jan 21, 2021 11:28 am
Forum: 2020 NESdev Competition
Topic: Brick Breaker II (still ongoing!)
Replies: 2
Views: 4921

Re: Brick Breaker II

Is there a part 1 already? Where can I find it? In the 2016 competition cart... but it's not very good :lol: https://github.com/AleffCorrea/BrickBreaker/blob/master/brix.nes http://forums.nesdev.com/viewtopic.php?f=32&t=14311 (am I the only one who cringes seeing my own posts 5 years ago?) The ...
by Punch
Wed Jan 20, 2021 9:56 am
Forum: 2020 NESdev Competition
Topic: Brick Breaker II (still ongoing!)
Replies: 2
Views: 4921

Brick Breaker II (still ongoing!)

Well this year's competition doesn't seem to have too many entries and I wanted to get back at NESDeving so I suppose I'm gonna try to do my game idea I endlessly studied in my mind for the past year or so. I don't want to reveal much before actually finishing the game so watch this space. Hopefully...
by Punch
Wed Feb 26, 2020 4:16 pm
Forum: 2019 NESdev Competition
Topic: 2019 competition?
Replies: 17
Views: 24617

Re: 2019 competition?

Yeah, so life takes exclusive priority again... I was working on my 4-way scrolling engine for an 2D exploration game but unfortunately I got both laid off and hired again and moving to the city my job's in has been a very annoying process. Hopefully I can still finish it for a late category #2 entry.
by Punch
Fri Feb 07, 2020 7:22 am
Forum: NES Hardware and Flash Equipment
Topic: Broken PPUs/CPUs from China
Replies: 9
Views: 6282

Re: Broken PPUs/CPUs from China

I always wondered why some of my PIC16s have hard to read writing on the chips, turns out its a dreaded "recycled" chip. I might buy acetone later to see if there's original printing underneath. This is what you usually get when buying ICs from china, aquasnake is correct. But at least the...
by Punch
Thu Feb 06, 2020 8:28 pm
Forum: General Stuff
Topic: Word of notice: Byuu is changing usernames
Replies: 10
Views: 10655

Re: Word of notice: Byuu is changing usernames

Someday I want to be important enough to have a "username change notice" thread.
by Punch
Sat Jan 25, 2020 10:34 am
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 32
Views: 21477

Re: "Multi-Directional" Scrolling - Advice?

Tepples: if I'm doing a Mapper 7 program for the competition, do I need to consider bus conflicts? I'm assuming I don't have to but you never know... not having to deal with them is going to help with some tricky code to map the nametable and/or program memory.
by Punch
Thu Jan 09, 2020 6:11 pm
Forum: NESdev
Topic: Auditing your own code.
Replies: 9
Views: 8101

Re: Auditing your own code.

I'd say keep it as is unless you're trying to make a square binary fit into a round ROM. Who knows what edge case/bug can be triggered by having some routines relocated, but that would otherwise show no symptoms and allow the game to run as intended... that always happens to me :lol: If that's neede...
by Punch
Tue Jan 07, 2020 4:39 pm
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 23
Views: 21143

Re: What are your favorite ways games have ended levels?

Strider does this "freeze frame" thing but they actually relocate the sprite in another spot on the screen and show the "level clear" text on a black bg; the way this is handled feels glitchy, so it's the opposite effect, it looks really lame.
by Punch
Sun Jan 05, 2020 3:57 pm
Forum: NESdev
Topic: NES zapper + LCD
Replies: 80
Views: 81356

Re: NES zapper + LCD

It's a shame that LCD support implies variable lag, I actually changed my mind and I honestly think it's not good enough. I really wish you could have a gun usable on the NES that accepted any screen but I guess it's not to be.
by Punch
Sun Jan 05, 2020 3:53 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 25
Views: 20788

Re: What code editor do you use?

I used Notepad++ religiously but nowadays I only use VS Code with that one 6502 syntax plugin and some custom configs. It's not perfect but it's not giving me any annoyance in writing code unlike Notepad++ which I always fought with... I don't really recommend it but I use it myself because I haven'...
by Punch
Sun Jan 05, 2020 7:54 am
Forum: NESdev
Topic: utility: Fixed Bank Creator, for use with 32kB PRG banks
Replies: 22
Views: 22587

Re: utility: Fixed Bank Creator, for use with 32kB PRG banks

Just passing by to say thanks, I've finally got time to play with my AN1ROM game and your .exe saved my skin, because having to deal with the 32kb bankswitch is already annoying as it is... if I had to write my own python script or similar for this I'd probably have abandoned the idea of using that ...
by Punch
Wed Dec 11, 2019 12:42 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 13364

Re: Extending the 2019 deadline - poll

Oh jeez, I didn't know any of that, I changed my vote to keep the deadline. That's kinda disappointing to read.
by Punch
Tue Dec 10, 2019 4:07 pm
Forum: General Stuff
Topic: Fake Dendy prototype Game Grumps prank?
Replies: 11
Views: 9678

Re: Fake Dendy prototype Game Grumps prank?

You're overthinking this. It's an ad for an "8-bit (NES) inspired" PC game and you're asking if this unique, improbable piece of hardware + software that the ad relies on is real.

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