Search found 359 matches
- Wed Oct 12, 2022 3:23 pm
- Forum: Newbie Help Center
- Topic: Most Common Problems for Beginners
- Replies: 16
- Views: 2513
Re: Most Common Problems for Beginners
When I decided to try to go for an entry in the 2016 compo, I already knew a lot about 6502 and the NES hardware, but I've never coded even a basic game in practice. This combined with a very tight time limit (I essentially started a week before the submission deadline) made my code very dumb. Here'...
- Wed Oct 12, 2022 2:47 pm
- Forum: Homebrew Projects
- Topic: Grid floor tech demo
- Replies: 4
- Views: 1982
Re: Grid floor tech demo
It's always interesting to see what you can do with hand calculated timing when there's no actual game to worry about. Pretty cool
- Thu Jan 21, 2021 11:28 am
- Forum: 2020 NESdev Competition
- Topic: Brick Breaker II (still ongoing!)
- Replies: 2
- Views: 4921
Re: Brick Breaker II
Is there a part 1 already? Where can I find it? In the 2016 competition cart... but it's not very good :lol: https://github.com/AleffCorrea/BrickBreaker/blob/master/brix.nes http://forums.nesdev.com/viewtopic.php?f=32&t=14311 (am I the only one who cringes seeing my own posts 5 years ago?) The ...
- Wed Jan 20, 2021 9:56 am
- Forum: 2020 NESdev Competition
- Topic: Brick Breaker II (still ongoing!)
- Replies: 2
- Views: 4921
Brick Breaker II (still ongoing!)
Well this year's competition doesn't seem to have too many entries and I wanted to get back at NESDeving so I suppose I'm gonna try to do my game idea I endlessly studied in my mind for the past year or so. I don't want to reveal much before actually finishing the game so watch this space. Hopefully...
- Wed Feb 26, 2020 4:16 pm
- Forum: 2019 NESdev Competition
- Topic: 2019 competition?
- Replies: 17
- Views: 24615
Re: 2019 competition?
Yeah, so life takes exclusive priority again... I was working on my 4-way scrolling engine for an 2D exploration game but unfortunately I got both laid off and hired again and moving to the city my job's in has been a very annoying process. Hopefully I can still finish it for a late category #2 entry.
- Fri Feb 07, 2020 7:22 am
- Forum: NES Hardware and Flash Equipment
- Topic: Broken PPUs/CPUs from China
- Replies: 9
- Views: 6282
Re: Broken PPUs/CPUs from China
I always wondered why some of my PIC16s have hard to read writing on the chips, turns out its a dreaded "recycled" chip. I might buy acetone later to see if there's original printing underneath. This is what you usually get when buying ICs from china, aquasnake is correct. But at least the...
- Thu Feb 06, 2020 8:28 pm
- Forum: General Stuff
- Topic: Word of notice: Byuu is changing usernames
- Replies: 10
- Views: 10655
Re: Word of notice: Byuu is changing usernames
Someday I want to be important enough to have a "username change notice" thread.
- Sat Jan 25, 2020 10:34 am
- Forum: NESdev
- Topic: "Multi-Directional" Scrolling - Advice?
- Replies: 32
- Views: 21475
Re: "Multi-Directional" Scrolling - Advice?
Tepples: if I'm doing a Mapper 7 program for the competition, do I need to consider bus conflicts? I'm assuming I don't have to but you never know... not having to deal with them is going to help with some tricky code to map the nametable and/or program memory.
- Thu Jan 09, 2020 6:11 pm
- Forum: NESdev
- Topic: Auditing your own code.
- Replies: 9
- Views: 8101
Re: Auditing your own code.
I'd say keep it as is unless you're trying to make a square binary fit into a round ROM. Who knows what edge case/bug can be triggered by having some routines relocated, but that would otherwise show no symptoms and allow the game to run as intended... that always happens to me :lol: If that's neede...
- Tue Jan 07, 2020 4:39 pm
- Forum: General Stuff
- Topic: What are your favorite ways games have ended levels?
- Replies: 23
- Views: 21143
Re: What are your favorite ways games have ended levels?
Strider does this "freeze frame" thing but they actually relocate the sprite in another spot on the screen and show the "level clear" text on a black bg; the way this is handled feels glitchy, so it's the opposite effect, it looks really lame.
- Sun Jan 05, 2020 3:57 pm
- Forum: NESdev
- Topic: NES zapper + LCD
- Replies: 80
- Views: 81349
Re: NES zapper + LCD
It's a shame that LCD support implies variable lag, I actually changed my mind and I honestly think it's not good enough. I really wish you could have a gun usable on the NES that accepted any screen but I guess it's not to be.
- Sun Jan 05, 2020 3:53 pm
- Forum: General Stuff
- Topic: What code editor do you use?
- Replies: 25
- Views: 20788
Re: What code editor do you use?
I used Notepad++ religiously but nowadays I only use VS Code with that one 6502 syntax plugin and some custom configs. It's not perfect but it's not giving me any annoyance in writing code unlike Notepad++ which I always fought with... I don't really recommend it but I use it myself because I haven'...
- Sun Jan 05, 2020 7:54 am
- Forum: NESdev
- Topic: utility: Fixed Bank Creator, for use with 32kB PRG banks
- Replies: 22
- Views: 22587
Re: utility: Fixed Bank Creator, for use with 32kB PRG banks
Just passing by to say thanks, I've finally got time to play with my AN1ROM game and your .exe saved my skin, because having to deal with the 32kb bankswitch is already annoying as it is... if I had to write my own python script or similar for this I'd probably have abandoned the idea of using that ...
- Wed Dec 11, 2019 12:42 pm
- Forum: 2019 NESdev Competition
- Topic: Extending the 2019 deadline - poll
- Replies: 12
- Views: 13357
Re: Extending the 2019 deadline - poll
Oh jeez, I didn't know any of that, I changed my vote to keep the deadline. That's kinda disappointing to read.
- Tue Dec 10, 2019 4:07 pm
- Forum: General Stuff
- Topic: Fake Dendy prototype Game Grumps prank?
- Replies: 11
- Views: 9678
Re: Fake Dendy prototype Game Grumps prank?
You're overthinking this. It's an ad for an "8-bit (NES) inspired" PC game and you're asking if this unique, improbable piece of hardware + software that the ad relies on is real.