Search found 426 matches

by infidelity
Sat Apr 10, 2021 6:30 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

The next thing is the sound engine. What I'll probably end up doing for now, until I have the game running 100%, is bypass the games sound engine and work on it later. Cause I was poking around an snes title to see how it works with the APU and wow that's crazy. Again I'm coming from working with n...
by infidelity
Sat Apr 10, 2021 2:28 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

That's correct. The inventor wanted it to have multichannel capability, but found that it would be too complicated. The audio module in the SNES can produce sound effects while the MSU1 is playing music, but the MSU1 itself cannot. Thank you. I'm thinking at the point I'm at in the game, I'd like t...
by infidelity
Fri Apr 09, 2021 4:19 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

So I take that as a no, I cant have a piece of bgm playing, while loading up a sfx when called upon from code.
by infidelity
Fri Apr 09, 2021 3:02 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Question regarding MSU-1. Does that allow playback of sound files for the sfx in the game, not just the music?
by infidelity
Tue Apr 06, 2021 2:40 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Another option. MSU1. It's sort of a fictional chip that plays MP3 files. Lots of emulators will play MP3 files along side the game. Afaik PCM files with a special header. (@infidelity: MSU1 is also implemented in the SD2SNES cartridge) Ive owned the rev h version of SD2SNES since 2016, love it! @9...
by infidelity
Mon Apr 05, 2021 9:17 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

MSU1 was an option to make things easier, not harder. You would just have a recording of the NES music, and play it on a loop. (and skip the SPC sound engine). But it sounds like you want to write your own SPC code, so you can ignore the MSU1 suggestion. The port I'm doing will contain it's origina...
by infidelity
Mon Apr 05, 2021 8:47 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

To be honest, you will probably need to find someone else to transcribe all the music to a format that works for SNES. Option 1, use samples of NES audio (square, triangle, and noise). Option 2, use SNES style samples, which can sound like real instruments (piano, trumpet, guitar, etc) I feel that ...
by infidelity
Mon Apr 05, 2021 8:24 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Pokun wrote:
Mon Apr 05, 2021 8:16 am
Heh, at least you don't have to look for an SPC700 assembler since you do everything manually anyway. :D
That's true, heh 😂

Question, I'm using wram from 7E:0000-1FFF, is 2000 and onward available for wram as well? I read the SNES use 128kb.
by infidelity
Mon Apr 05, 2021 7:35 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Alright, I'm feeling pretty good. With all my attribute coding I did for my copyright screen, the next screen to appear is the developer's logo, and the tile construction was correct, the attributes were correct from 32x32 down to 8x8, the chr data was correct, and the CGRAM was correct. So happy wi...
by infidelity
Sat Apr 03, 2021 5:56 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

$21C1 You mean $212c, TM, main screen Tried off the top of my head, heh. Too many $21xx for me to remember haha. I'm hoping at some point today I can redo my code, yesterday I noticed something that didnt look right. I was fully prepared for things like this to pop up, since jts a double whammy of ...
by infidelity
Fri Apr 02, 2021 3:27 pm
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

creaothceann wrote:
Fri Apr 02, 2021 1:19 pm
This video may be useful as a reference.
I stumbled on these videos last week, he does an excellent job with description & presentation.
by infidelity
Fri Apr 02, 2021 7:22 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Mode 2 update - will report back, I re-read an earlier reply I made regarding palettes with the sprites update 2 - nothing, still cant then to appear on screen. Mode 2, 8x8 tiles, vram for oam gfx resides at $2000. Have no issue seeing Sprite in the Sprite viewer, can choose palette, position, attri...
by infidelity
Fri Apr 02, 2021 4:53 am
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Well, while I was trying to figure out how to get sprites to appear on the screen, (even though the Sprite viewer I see it clear as day) I noticed a good portion of my copyright screen tiles had the incorrect attribute value. Thank God I'm trying to work sprites now, cause that was a huge mess with ...
by infidelity
Tue Mar 30, 2021 6:33 pm
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

SMW only uses the first 8 colors for sprites, you don't need to write anything to the last 8 colors if you aren't using them. My guess is that something isn't quite right. Is your sprite CHR file in 4bpp format? I could imagine a problem if you tried to use 2bpp, and the upper bytes were somehow fi...
by infidelity
Tue Mar 30, 2021 5:16 pm
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 197
Views: 18225

Re: Need guidance with nes to snes.

Yup, i set it as 1F so that the sprites and all bg's are enabled. I was messing with $2101, and I was able to get sprites to appear, but only as sizes other than 8x8. Lile when I'm able to have a 16x16 sprite shown, I'll see the Sprite that I'm trying to enable, which is the 2nd Sprite. But when the...