Search found 556 matches

by na_th_an
Wed Sep 02, 2020 12:47 am
Forum: Homebrew Projects
Topic: New(ish) game: Cave
Replies: 3
Views: 1009

Re: New(ish) game: Cave

Hint: the titles are different :D

@Controllerhead: Thanks for the input. Glad you enjoyed it.
by na_th_an
Sun Aug 30, 2020 2:59 am
Forum: Homebrew Projects
Topic: New(ish) game: Cave
Replies: 3
Views: 1009

New(ish) game: Cave

We just released Cave, a small puzzle platformer for the NES. http://www.mojontwins.com/wp-content/uploads/2020/08/cave_shot3.png Get it here: http://www.mojontwins.com/juegos_mojonos/cheril-in-the-cave/ Source code: https://github.com/mojontwins/Cave_NES This game is included in the Mojonian Tales ...
by na_th_an
Mon Mar 30, 2020 11:33 pm
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

Thank you. I will fix that too for the future cart release.
by na_th_an
Tue Mar 03, 2020 2:32 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

Thanks. I will add support then post an udate.
by na_th_an
Tue Mar 03, 2020 12:08 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

Hello. I use neslib. Maybe support for such controllers would be easy to add patching the library? Glad you liked it. Yeah, it draws lots of inspiration from my favourite 8 bits game :D It's also a simpler, easier, kid-friendly version of this game we released in 2014: https://www.youtube.com/watch?...
by na_th_an
Mon Mar 02, 2020 7:44 am
Forum: 2019 NESdev Competition
Topic: Veggie Invaders
Replies: 3
Views: 2930

Re: Veggie Invaders

I love the visuals. And the 4-way scroller is impressive. I'll try to find some time to try how it plays soon.
Good job,
by na_th_an
Mon Mar 02, 2020 7:42 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

Solved. I've updated the first post with v2.
Thanks.
by na_th_an
Mon Mar 02, 2020 1:27 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

Yeah, probably :)
I'll check what could be wrong with the Lava pit later. Meanwhile, you can skip levels using UP+B+SELECT
by na_th_an
Mon Mar 02, 2020 12:34 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

That's a bug. I worked on putting the Game together overnight and probBly messed Up that room when reordering the levels.
by na_th_an
Sun Mar 01, 2020 1:07 am
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Re: Nin Nin

Thanks. I'll correct all those glitches for the cart version.
by na_th_an
Sat Feb 29, 2020 5:39 pm
Forum: 2019 NESdev Competition
Topic: Nin Nin
Replies: 16
Views: 7204

Nin Nin

I made this simple game for my kid. He's 5 and wanted to play one of those game dad makes. He has fun with this one, and you? Use A to jump and B to punch. In some levels you swim. And maybe you'll have to solve very simple puzzles. Be 5 again and beat this. I wanted this game to be a simple NROM ca...
by na_th_an
Sun Feb 09, 2020 12:54 pm
Forum: 2019 NESdev Competition
Topic: 2019 competition?
Replies: 17
Views: 14680

Re: 2019 competition?

Thanks. I hope you have fun with the game when it's ready :)
by na_th_an
Wed Dec 18, 2019 3:13 am
Forum: 2019 NESdev Competition
Topic: 2019 competition?
Replies: 17
Views: 14680

Re: 2019 competition?

I will have something simple but fun ready for the deadline.
by na_th_an
Mon Aug 12, 2019 7:28 am
Forum: NESdev
Topic: Meta tiles in screen-by-screen-scrolling games
Replies: 7
Views: 6591

Re: Meta tiles in screen-by-screen-scrolling games

Personally, I use a grid of say 16x12 2x2 patterns metatiles, but I use RLE compression and a limited tile count, say 16 or 32 metatiles. That way I can use a single byte to represent a run of tiles, using 4 or 3 bits for the run length. Besides, my renderer first decompress the RLE stream to a buff...
by na_th_an
Tue Jun 04, 2019 11:04 pm
Forum: Homebrew Projects
Topic: Mojonian Tales release with INL
Replies: 7
Views: 12065

Re: Mojonian Tales release with INL

We have already revealed a couple of codes, and I'm planning to reveal more soon: - Cheril Perils Demo https://twitter.com/nath_mojon/status/1106545042116804609 - code is 12 12 10 - Petulant Poogslay Powerful Parade https://twitter.com/nath_mojon/status/1112621680315256832 - code is 1 11 5 Hope you ...