Search found 2673 matches

by Pokun
Mon Mar 18, 2024 2:51 pm
Forum: NES Hardware and Flash Equipment
Topic: ELI5: What can the NES HUB do?
Replies: 2
Views: 145

Re: ELI5: What can the NES HUB do?

I think the most obvious things this brings are all the Famicom 15-pin expansion port peripherals that were never released for NES. The Famicom Disk System is not one of those though, you need a 60-72-pin cartridge adapter with a very special shape that works with the FDS RAM-Adapter. Unique Famicom...
by Pokun
Mon Mar 18, 2024 2:00 pm
Forum: Newbie Help Center
Topic: How to push solid blocks using assembly language
Replies: 6
Views: 469

Re: How to push solid blocks using assembly language

I see, though one would still need to find some way to learn assembly (I recommend tutorials and books) as it's not something you can learn just by trying out random things, unlike with a visual interface like what Nes Maker provides.
by Pokun
Mon Mar 18, 2024 1:53 pm
Forum: NESdev
Topic: SMB - 128 Lives Display Fix?
Replies: 4
Views: 380

Re: SMB - 128 Lives Display Fix?

strat wrote: Sun Mar 17, 2024 9:33 am (does the SNES cpu still have decimal mode disabled?)
Nope, the SNES uses an unmodified 65816 core with decimal mode fully functional.
by Pokun
Fri Mar 15, 2024 6:53 pm
Forum: General Stuff
Topic: Cooks of NesDev, What's Cookin?
Replies: 33
Views: 1839

Re: Cooks of NesDev, What's Cookin?

My parents have tried making sauerkraut, it smelled horrible. I love kimchi if it is really spicy as again I love spicy food and also cabbage. Cabbage can be used for so many good things. Well and to put on the tinfoil hat for a moment, in a society where tired, complacent workers are preferred, it ...
by Pokun
Fri Mar 15, 2024 6:18 pm
Forum: Other Retro Dev
Topic: How many color on some retro console
Replies: 7
Views: 649

Re: How many color on some retro console

Yeah I often see people refer to what Drag calls the "world palette" as the "master palette" which is normally used to refer to the pool of every possible color index the the video hardware uses (64 indices on the NES, 512 indices on PC Engine and 32768 indices on 15-bit RGB syst...
by Pokun
Tue Mar 12, 2024 6:23 pm
Forum: General Stuff
Topic: Cooks of NesDev, What's Cookin?
Replies: 33
Views: 1839

Re: Cooks of NesDev, What's Cookin?

That's a good point. Haste makes waste, doing things half-assed in order to save time typically backfires and ends up giving you more work to clean up the mess, and I suppose cooking and eating is really no exception.
by Pokun
Tue Mar 12, 2024 6:19 pm
Forum: NES Hardware and Flash Equipment
Topic: N8 Pro NROM implementation
Replies: 8
Views: 655

Re: N8 Pro NROM implementation

But you can still combine NROM with CHR RAM, even the iNES format allows this.
by Pokun
Mon Mar 11, 2024 6:32 pm
Forum: General Stuff
Topic: Cooks of NesDev, What's Cookin?
Replies: 33
Views: 1839

Re: Cooks of NesDev, What's Cookin?

Heh that's a pretty interesting use of common sayings, it also goes well with the Sun-tzu "...know the enemy and know yourself..." quote. I personally hate "light"/"zero" drinks and greatly prefer water. I seldom drink such sweet drinks as Coca Cola since I became an ad...
by Pokun
Mon Mar 11, 2024 5:50 pm
Forum: Homebrew Projects
Topic: Super Mario Bros. Meta-Disassembly
Replies: 2
Views: 1536

Re: Super Mario Bros. Meta-Disassembly

they all expect "headered" images, so iNES for the Famicom title and "FDS" for the Famicom Disk System images. I've seen FDS games distributed both with and without headers. In the latter situation (indicated by the first 16 bytes of the image including something like NINTENDO-H...
by Pokun
Mon Mar 11, 2024 5:44 pm
Forum: Newbie Help Center
Topic: How to push solid blocks using assembly language
Replies: 6
Views: 469

Re: How to push solid blocks using assembly language

No harm in asking but I think it may be hard to find a stranger that would do all that for you. The topic of pushing objects sounds a bit advanced if you don't even know assembly, but then you said you are using NES Maker. What good does knowing assembly if you use NES Maker? If you want to learn as...
by Pokun
Thu Mar 07, 2024 6:15 pm
Forum: Newbie Help Center
Topic: NES Game I wrote in 1990
Replies: 11
Views: 612

Re: NES Game I wrote in 1990

I see, haven't tried it for a long while now.
by Pokun
Thu Mar 07, 2024 5:39 pm
Forum: Newbie Help Center
Topic: NES Game I wrote in 1990
Replies: 11
Views: 612

Re: NES Game I wrote in 1990

Most people here uses assembly, but Nesicide, CC65 (C using Shiru's library) and Nesmaker are popular alternatives. The most popular 6502 assemblers here are CA65, Asm6 and Nesasm (in order of popularity), but I also highly recommend 64tass. If you feel like you need some refreshers Nerdy Nights tut...
by Pokun
Thu Mar 07, 2024 5:26 pm
Forum: Newbie Help Center
Topic: Help me understand this code...
Replies: 3
Views: 272

Re: Help me understand this code...

In 64tass the := construct is used as an assignment operator for re-definable symbols (AKA variables), while := is an assignment operator used for symbols that can't be redefined (AKA constants). You need to know which assembler the code was written for to know for sure, but in this case it is fair ...
by Pokun
Thu Mar 07, 2024 4:59 pm
Forum: NES Graphics
Topic: NEXXT - a newer "NES Screen Tool"
Replies: 46
Views: 11669

Re: NEXXT - a newer "NES Screen Tool"

Beautiful, now it works! Saving the subpalettes as the current default works as well!
by Pokun
Wed Mar 06, 2024 4:29 pm
Forum: NES Graphics
Topic: NEXXT - a newer "NES Screen Tool"
Replies: 46
Views: 11669

Re: NEXXT - a newer "NES Screen Tool"

1) Adjusting the ASCII offset works correctly now in v2.1.2 for me, neat! 2) All shifted characters also works in v2.1.2 when typing in, great! 3) "Swapping colour order" still doesn't seem to work correctly for me, neither in v2.0.2 nor in v2.1.2. I did like in the screenshot and set patt...