Search found 2673 matches
- Mon Mar 18, 2024 2:51 pm
- Forum: NES Hardware and Flash Equipment
- Topic: ELI5: What can the NES HUB do?
- Replies: 2
- Views: 145
Re: ELI5: What can the NES HUB do?
I think the most obvious things this brings are all the Famicom 15-pin expansion port peripherals that were never released for NES. The Famicom Disk System is not one of those though, you need a 60-72-pin cartridge adapter with a very special shape that works with the FDS RAM-Adapter. Unique Famicom...
- Mon Mar 18, 2024 2:00 pm
- Forum: Newbie Help Center
- Topic: How to push solid blocks using assembly language
- Replies: 6
- Views: 469
Re: How to push solid blocks using assembly language
I see, though one would still need to find some way to learn assembly (I recommend tutorials and books) as it's not something you can learn just by trying out random things, unlike with a visual interface like what Nes Maker provides.
- Mon Mar 18, 2024 1:53 pm
- Forum: NESdev
- Topic: SMB - 128 Lives Display Fix?
- Replies: 4
- Views: 380
- Fri Mar 15, 2024 6:53 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 33
- Views: 1839
Re: Cooks of NesDev, What's Cookin?
My parents have tried making sauerkraut, it smelled horrible. I love kimchi if it is really spicy as again I love spicy food and also cabbage. Cabbage can be used for so many good things. Well and to put on the tinfoil hat for a moment, in a society where tired, complacent workers are preferred, it ...
- Fri Mar 15, 2024 6:18 pm
- Forum: Other Retro Dev
- Topic: How many color on some retro console
- Replies: 7
- Views: 649
Re: How many color on some retro console
Yeah I often see people refer to what Drag calls the "world palette" as the "master palette" which is normally used to refer to the pool of every possible color index the the video hardware uses (64 indices on the NES, 512 indices on PC Engine and 32768 indices on 15-bit RGB syst...
- Tue Mar 12, 2024 6:23 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 33
- Views: 1839
Re: Cooks of NesDev, What's Cookin?
That's a good point. Haste makes waste, doing things half-assed in order to save time typically backfires and ends up giving you more work to clean up the mess, and I suppose cooking and eating is really no exception.
- Tue Mar 12, 2024 6:19 pm
- Forum: NES Hardware and Flash Equipment
- Topic: N8 Pro NROM implementation
- Replies: 8
- Views: 655
Re: N8 Pro NROM implementation
But you can still combine NROM with CHR RAM, even the iNES format allows this.
- Mon Mar 11, 2024 6:32 pm
- Forum: General Stuff
- Topic: Cooks of NesDev, What's Cookin?
- Replies: 33
- Views: 1839
Re: Cooks of NesDev, What's Cookin?
Heh that's a pretty interesting use of common sayings, it also goes well with the Sun-tzu "...know the enemy and know yourself..." quote. I personally hate "light"/"zero" drinks and greatly prefer water. I seldom drink such sweet drinks as Coca Cola since I became an ad...
- Mon Mar 11, 2024 5:50 pm
- Forum: Homebrew Projects
- Topic: Super Mario Bros. Meta-Disassembly
- Replies: 2
- Views: 1536
Re: Super Mario Bros. Meta-Disassembly
they all expect "headered" images, so iNES for the Famicom title and "FDS" for the Famicom Disk System images. I've seen FDS games distributed both with and without headers. In the latter situation (indicated by the first 16 bytes of the image including something like NINTENDO-H...
- Mon Mar 11, 2024 5:44 pm
- Forum: Newbie Help Center
- Topic: How to push solid blocks using assembly language
- Replies: 6
- Views: 469
Re: How to push solid blocks using assembly language
No harm in asking but I think it may be hard to find a stranger that would do all that for you. The topic of pushing objects sounds a bit advanced if you don't even know assembly, but then you said you are using NES Maker. What good does knowing assembly if you use NES Maker? If you want to learn as...
- Thu Mar 07, 2024 6:15 pm
- Forum: Newbie Help Center
- Topic: NES Game I wrote in 1990
- Replies: 11
- Views: 612
Re: NES Game I wrote in 1990
I see, haven't tried it for a long while now.
- Thu Mar 07, 2024 5:39 pm
- Forum: Newbie Help Center
- Topic: NES Game I wrote in 1990
- Replies: 11
- Views: 612
Re: NES Game I wrote in 1990
Most people here uses assembly, but Nesicide, CC65 (C using Shiru's library) and Nesmaker are popular alternatives. The most popular 6502 assemblers here are CA65, Asm6 and Nesasm (in order of popularity), but I also highly recommend 64tass. If you feel like you need some refreshers Nerdy Nights tut...
- Thu Mar 07, 2024 5:26 pm
- Forum: Newbie Help Center
- Topic: Help me understand this code...
- Replies: 3
- Views: 272
Re: Help me understand this code...
In 64tass the := construct is used as an assignment operator for re-definable symbols (AKA variables), while := is an assignment operator used for symbols that can't be redefined (AKA constants). You need to know which assembler the code was written for to know for sure, but in this case it is fair ...
- Thu Mar 07, 2024 4:59 pm
- Forum: NES Graphics
- Topic: NEXXT - a newer "NES Screen Tool"
- Replies: 46
- Views: 11669
Re: NEXXT - a newer "NES Screen Tool"
Beautiful, now it works! Saving the subpalettes as the current default works as well!
- Wed Mar 06, 2024 4:29 pm
- Forum: NES Graphics
- Topic: NEXXT - a newer "NES Screen Tool"
- Replies: 46
- Views: 11669
Re: NEXXT - a newer "NES Screen Tool"
1) Adjusting the ASCII offset works correctly now in v2.1.2 for me, neat! 2) All shifted characters also works in v2.1.2 when typing in, great! 3) "Swapping colour order" still doesn't seem to work correctly for me, neither in v2.0.2 nor in v2.1.2. I did like in the screenshot and set patt...