Search found 6 matches

by maninboots
Tue Dec 13, 2016 3:30 am
Forum: NES Hardware and Flash Equipment
Topic: Questforge mapper info
Replies: 52
Views: 34455

Re: Questforge mapper info

Hey everyone! Sorry I'm late.
The game is written for an NROM256 but I actually have no clue what Pico's solution is to get in on the cartridge.
So I guess I'm not much help after all. = /
by maninboots
Thu Dec 05, 2013 10:14 am
Forum: NESdev
Topic: screen split with shiru's neslib
Replies: 6
Views: 1878

Re: screen split with shiru's neslib

Shiru wrote:code execution time can't exceed frame time (split will be missed otherwise)
A couple of frames here and there flickers, so I guess my game is slow.
Anyways, might skip the split thing then =) thanks anyways!

Is there a change log somewhere? I would like to know what else is new.
Thanks,
by maninboots
Thu Dec 05, 2013 9:41 am
Forum: NESdev
Topic: screen split with shiru's neslib
Replies: 6
Views: 1878

Re: screen split with shiru's neslib

Shiru wrote:I added 'split' function today, and it has a number of other improvements added recently.
Wow, thanks!
Great work with the neslib btw, I've been using it for a year now!
I'm currently running everything in NTSC speed and allowing the slowdown on PAL, any problems with this?
by maninboots
Thu Dec 05, 2013 5:22 am
Forum: NESdev
Topic: screen split with shiru's neslib
Replies: 6
Views: 1878

screen split with shiru's neslib

Hey there! I'm a noob in need of help. Has anyone implemented a screen split with shiru's neslib? I've tried to do one my self but without luck (either nothing happens, or the screen flickers between the two scrolls). Any help would be appreciated! So basically what I need is shiru's ppu_waitnmi() r...
by maninboots
Sat Jun 08, 2013 3:12 pm
Forum: NESdev
Topic: Basic mapperless PGR bank switching. How?
Replies: 25
Views: 5201

Re: Basic mapperless PGR bank switching. How?

all 32KB are accessible linearly at all times Ok, now I feel a bit stupid. But does it still have two banks technically? I ask because of this line in shiru's docs "It has two 16K PRG ROM banks, so 32K in total for code and data.". Anyways, I'm close to crossing the 16KB mark of data, so I'll see w...
by maninboots
Sat Jun 08, 2013 1:43 pm
Forum: NESdev
Topic: Basic mapperless PGR bank switching. How?
Replies: 25
Views: 5201

Basic mapperless PGR bank switching. How?

Hello everyone! This is my first post. So I've been making a couple of small NES projects lately, using shiru's library with famitone and the CC65 compiler. Recently however I started on a bigger project - I'm making a complete game (I felt I had the skills). Previously I've been satisfied with the ...