Search found 64 matches
- Tue Oct 15, 2019 8:26 am
- Forum: General Stuff
- Topic: Why preserve video games?
- Replies: 38
- Views: 34702
Re: Why preserve video games?
I think a really simple reason is if you don't preserve game while you can you lose the opportunity to preserve them in the future. Just because some people don't see value in the media right now doesn't mean nobody ever will. The wikipedia article on "wiping" is pretty tragic https://en.w...
- Tue Sep 03, 2019 4:12 pm
- Forum: Newbie Help Center
- Topic: Tested on FCUEX 2.2.2 but no sprites on flashcard (solved!)
- Replies: 3
- Views: 4662
Re: Tested on FCUEX 2.2.2 but no sprites on flashcard (solve
Thanks for the advice everyone that fixed the problem!
I will add this into the next version of my code. Thanks for the suggestion.NOOPr wrote: Tip: try to change your code to work with NMI enabled rather than manual calling vblank and polling $2002, something like this:
- Tue Sep 03, 2019 12:11 am
- Forum: Newbie Help Center
- Topic: Tested on FCUEX 2.2.2 but no sprites on flashcard (solved!)
- Replies: 3
- Views: 4662
Tested on FCUEX 2.2.2 but no sprites on flashcard (solved!)
I am working on a little program to make test scroll across the screen based on a user entered string scrollnesmod-0.png This part works fine. I added in a little sprite field in the background on the scrolling text scrollnesmod-1.png which works fine on FCUEX 2.2.2 but when I try it on my flash car...
- Sun Apr 01, 2018 11:15 pm
- Forum: Newbie Help Center
- Topic: Help horizontally scrolling more than 2 screens (solved)
- Replies: 3
- Views: 2648
Re: Help horizontally scrolling more than 2 screens (solved)
Thanks so much that was it! Is (foobar),x in asm6 the same as [foobar],x in ASM3?
- Sun Apr 01, 2018 8:42 pm
- Forum: Newbie Help Center
- Topic: Help horizontally scrolling more than 2 screens (solved)
- Replies: 3
- Views: 2648
Help horizontally scrolling more than 2 screens (solved)
I am working through the advanced nerdy nights tutorial and I am able to get 2 screens of data scrolling nicely. However when I try and add in 2 more screens I run in to problems. I am pretty sure this is as I am drawing the columns off screen incorrectly as this is what I get. It looks like my code...
- Fri Feb 02, 2018 5:57 am
- Forum: Newbie Help Center
- Topic: Screen scrolling logic
- Replies: 7
- Views: 4017
Re: Screen scrolling logic
I found the advanced nerdy nights #3 tutorial super helpful for understanding scrolling
http://nintendoage.com/forum/messagevie ... eadid=7155
http://nintendoage.com/forum/messagevie ... eadid=7155
- Wed Sep 20, 2017 3:54 am
- Forum: NES Hardware and Flash Equipment
- Topic: (solved) sprites not displaying on cart but OK on Emulator
- Replies: 5
- Views: 2827
Re: Some sprites not displaying on Everdrive but OK on Emula
The singular most common reason for sprites to not work on hardware is failing to do the DMA as the almost-first thing in your NMI. And, in fact, trying running your demo in Nintendulator shows that DMA is being started at scanline 21 or 27, alternating every other NMI. You have to start your DMA b...
- Wed Sep 20, 2017 12:08 am
- Forum: NES Hardware and Flash Equipment
- Topic: (solved) sprites not displaying on cart but OK on Emulator
- Replies: 5
- Views: 2827
(solved) sprites not displaying on cart but OK on Emulator
I have a little homebrew rom which displays a scrolling text background with some sprites in a star field in the background. https://i.imgur.com/JOubzY3.png This works fine on emulators I use but when I launch the program on my famicom with an everdrive n8 everything works fine except the sprites in...
- Thu Jan 05, 2017 5:24 am
- Forum: NES Graphics
- Topic: List of techniques to fake 3D graphics with 2D hardware
- Replies: 21
- Views: 17715
Re: List of techniques to fake 3D graphics with 2D hardware
It isn't an answer to your question but there are two examples of 3d effects in the High hopes Demo which I think are really good (I am sure everyone knows them already!). The first is the rotating rectangular cube. I have no idea at all how this is done. https://youtu.be/eQ-OcS2Gwvk?t=56 The other ...
- Tue Nov 29, 2016 5:35 am
- Forum: Newbie Help Center
- Topic: ppu corruption when trying to buffer nametables
- Replies: 6
- Views: 2867
Re: ppu corruption when trying to buffer nametables
Thanks so much for that! I wouldn't have even thought to look for that. I got it working in under a minute! Now on to the next step,
Thanks again.
Thanks again.
- Tue Nov 29, 2016 4:01 am
- Forum: Newbie Help Center
- Topic: ppu corruption when trying to buffer nametables
- Replies: 6
- Views: 2867
Re: ppu corruption when trying to buffer nametables
Sorry, I should have explained that a bit better. Basically the desired behavior at this stage is pretty much what nesanimation.nes is doing. It buffers one nametable, once it is full, it flips which name table is being displayed and starts buffering a new one. The thing I am trying to fix is the pp...
- Tue Nov 29, 2016 1:01 am
- Forum: Newbie Help Center
- Topic: ppu corruption when trying to buffer nametables
- Replies: 6
- Views: 2867
Re: ppu corruption when trying to buffer nametables
Sorry, I should have been clearer about that. I include the .chr file when compiling with this script #!/bin/bash rm nesanimation.nes asm6 nesanimation.asm test.bin cat test.bin nesanimation.chr >> nesanimation.nes rm test.bin fceux nesanimation.nes I did try adding in the INCBIN "graphics.CHR&...
- Mon Nov 28, 2016 10:47 pm
- Forum: Newbie Help Center
- Topic: ppu corruption when trying to buffer nametables
- Replies: 6
- Views: 2867
ppu corruption when trying to buffer nametables
I have been fiddling about with ccovells anims demo for a while with a view to making a simple animation program but I have hit a problem. When using the rom the graphics are garbled so I checked in the ppu viewer in FCEUX and it looks like the PPU data is corrupt. I am honestly a bit stumped with t...
- Wed Nov 09, 2016 6:42 am
- Forum: Newbie Help Center
- Topic: Question about smoothly handling multiple loops in asm.
- Replies: 33
- Views: 12545
Re: Question about smoothly handling multiple loops in asm.
Thank you sir! That is exactly what I was looking for.
- Wed Nov 09, 2016 6:14 am
- Forum: Newbie Help Center
- Topic: Question about smoothly handling multiple loops in asm.
- Replies: 33
- Views: 12545
Question about smoothly handling multiple loops in asm.
This might be a bit of a silly / obvious question and I am not sure what the correct terminology is so it is a bit hard to google. Using asm6 something like this function1: ldx #$00 loop --do something-- inx bne loop function2: ldx #$00 loop --do something-- inx bne loop Will obviously give me a &qu...