Search found 29 matches

by mrmmaclean
Thu Mar 14, 2019 1:40 pm
Forum: 2018 NESdev Competition
Topic: 2018 NESDev Compo Rules/Guidelines
Replies: 42
Views: 31214

Re: 2018 NESDev Compo Rules/Guidelines

Nice work everyone! And congrats to the winners! That is definitely my top 3 right there.

I am soooooo ready for 2019!!!
by mrmmaclean
Sat Feb 02, 2019 3:19 pm
Forum: 2018 NESdev Competition
Topic: Squish!
Replies: 7
Views: 7065

Re: Squish!

olddb wrote:Played a little bit. I like it.

Initial suggestion: give the level more contrasting tiles as it sometimes looks like the character is standing still.

Will play more and report.
Good suggestion. My wife noted that effect too.

I'm glad you like it so far!

- mrmmaclean
by mrmmaclean
Fri Feb 01, 2019 5:10 pm
Forum: 2018 NESdev Competition
Topic: Squish!
Replies: 7
Views: 7065

Re: Squish!

Oops! Done now, thanks!
by mrmmaclean
Thu Jan 31, 2019 9:34 pm
Forum: 2018 NESdev Competition
Topic: Squish!
Replies: 7
Views: 7065

Squish!

Hi All, here's my very last minute entry. It's not quite done but I wanted to get something in! [Edit for more info] Squish The Bouncing Cat Ball is an infinite runner style game based on my wife's stuffed cat pillow. I worked on it mostly in the last week and I don't have a computer so it was mostl...
by mrmmaclean
Sun Jan 03, 2016 8:08 pm
Forum: Homebrew Projects
Topic: Nes Fireplace
Replies: 1
Views: 4319

Re: Nes Fireplace

I missed this one over the holidays but I most certainly would have preferred it over the cable TV fireplace! Great job!
by mrmmaclean
Fri Mar 13, 2015 10:43 pm
Forum: Homebrew Projects
Topic: Another Raycasting Demo
Replies: 47
Views: 18620

Re: Another Raycasting Demo

That's actually quite brilliant, tokumaru. Thanks for your in-depth response and diagram!
by mrmmaclean
Thu Mar 12, 2015 4:01 pm
Forum: Homebrew Projects
Topic: Another Raycasting Demo
Replies: 47
Views: 18620

Re: Another Raycasting Demo

Wow, this is pretty impressive considering the hardware!!! Without using trig, how is it that you're able to get the texture x-coordinate for mapping in your demo? Is that even possible without a look-up table?!?! From reading about tokumaru's raycaster, he gets the distance from precomputed tables ...
by mrmmaclean
Sat Nov 30, 2013 6:26 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2428

Re: Protip for TNROM on hardware using INL-ROM!

Do you find the MMC3 article more or less clear than the Mapper 4 article? I definitely do find the MMC3 one much more clear and, in fact, reference it a lot more. Mind you, a lot of that comes down to the readability of it. I'm quite terrible at memorizing bits and being able to quickly scroll to ...
by mrmmaclean
Sat Nov 30, 2013 3:33 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2428

Re: Protip for TNROM on hardware using INL-ROM!

Is there any way we could rewrite or rephrase things to make it more immediately clear what's going on? To be honest, I think it's just a matter of the page being all monotype like code or code comments. The diagram is clear enough in principal, but that kind of font tends to just look like a wall ...
by mrmmaclean
Sat Nov 30, 2013 2:49 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2428

Re: Protip for TNROM on hardware using INL-ROM!

Um, if you don't understand what those numbers are, it's no small wounder you did not understand the advise of the forum regulars when we told you to initialize the mapper correctly. qbradq, this is the first time I have mentioned such a thing, so nobody has told "me" anything about it. I have alre...
by mrmmaclean
Sat Nov 30, 2013 1:02 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2428

Re: Protip for TNROM on hardware using INL-ROM!

And tepples, thanks for the DEX pointer. Since I'm starting to get the hang of things, I'm now trying to make my brain automatically optimize code and in your alternate example you mention the A and X registers being ready for setting up mirroring. Simple, but very slick. :D
by mrmmaclean
Sat Nov 30, 2013 12:57 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2428

Re: Protip for TNROM on hardware using INL-ROM!

Thanks for clarifying, tepples! I literally used the exact code I was stepping through from FF3 and it seemed legit (ie. worked for Square). Though I should have been more clear when I said the "first write." I meant the first PAIR of writes. Just a habit in my thinking since a lot of NES register w...
by mrmmaclean
Sat Nov 30, 2013 12:04 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2428

Protip for TNROM on hardware using INL-ROM!

Been playing with INL's TNROM board and it rules but I thought I would share an interesting caveat when working with it! I had recently shared a ROM for people to test on their Powerpaks, etc, when I was having problems with FCEUX emulation (that ended up being a bad version of FCEUX, but that's for...
by mrmmaclean
Tue Nov 12, 2013 11:15 am
Forum: NESdev
Topic: [Solved]Split scrolling fine on Nintendulator but wack on...
Replies: 30
Views: 5574

Re: [Solved]Split scrolling fine on Nintendulator but wack o

Cost is definitely a huge thing, if not the biggest thing when it comes to the actual product and production. I am a jack-of-all-trades who needs a lot of graphics for this project, so something like the MMC3 is ideal, and I don't have to pay an artist because I'll be doing it myself. But discrete p...
by mrmmaclean
Mon Nov 11, 2013 5:51 pm
Forum: NESdev
Topic: [Solved]Split scrolling fine on Nintendulator but wack on...
Replies: 30
Views: 5574

Re: [Solved]Split scrolling fine on Nintendulator but wack o

As a matter of fact, I must thank you for mentioning the MMC3 and both yours and tepples' links! I ordered his flasher and a couple of upgraded boards already! I have converted my code over to MMC3, and while it was an interesting learning experience to write and test a generic scanline counter for ...