Search found 32 matches

by mrmmaclean
Sat Jul 04, 2020 10:08 am
Forum: NES Music
Topic: Famitracker QT text export?
Replies: 1
Views: 178

Famitracker QT text export?

Hello all, Famitracker QT has not been updated for about 3 years, which is too bad since it compiles easily on my Raspberry Pi 4 and runs like a dream! I know that there's been numerous helpful updates to Famitracker since v0.4.2 (the last time QT was updated) but the only feature I really really ne...
by mrmmaclean
Wed May 13, 2020 2:06 pm
Forum: NESemdev
Topic: Best experience with web emulators?
Replies: 2
Views: 882

Re: Best experience with web emulators?

Thanks gauauu! That looks quite promising.
by mrmmaclean
Wed May 13, 2020 1:26 pm
Forum: NESemdev
Topic: Best experience with web emulators?
Replies: 2
Views: 882

Best experience with web emulators?

Hi all,

I'm thinking of embedding a game I'm working on in my website. Does anyone have any recommendations on emulators, or their experiences with such?
I've tried JSNES so far and it's okay. Is there anything else out there?

Thanks!

-mrmmaclean
by mrmmaclean
Thu Mar 14, 2019 1:40 pm
Forum: 2018 NESdev Competition
Topic: 2018 NESDev Compo Rules/Guidelines
Replies: 40
Views: 35034

Re: 2018 NESDev Compo Rules/Guidelines

Nice work everyone! And congrats to the winners! That is definitely my top 3 right there.

I am soooooo ready for 2019!!!
by mrmmaclean
Sat Feb 02, 2019 3:19 pm
Forum: 2018 NESdev Competition
Topic: Squish!
Replies: 7
Views: 8241

Re: Squish!

olddb wrote:Played a little bit. I like it.

Initial suggestion: give the level more contrasting tiles as it sometimes looks like the character is standing still.

Will play more and report.
Good suggestion. My wife noted that effect too.

I'm glad you like it so far!

- mrmmaclean
by mrmmaclean
Fri Feb 01, 2019 5:10 pm
Forum: 2018 NESdev Competition
Topic: Squish!
Replies: 7
Views: 8241

Re: Squish!

Oops! Done now, thanks!
by mrmmaclean
Thu Jan 31, 2019 9:34 pm
Forum: 2018 NESdev Competition
Topic: Squish!
Replies: 7
Views: 8241

Squish!

Hi All, here's my very last minute entry. It's not quite done but I wanted to get something in! [Edit for more info] Squish The Bouncing Cat Ball is an infinite runner style game based on my wife's stuffed cat pillow. I worked on it mostly in the last week and I don't have a computer so it was mostl...
by mrmmaclean
Sun Jan 03, 2016 8:08 pm
Forum: Homebrew Projects
Topic: Nes Fireplace
Replies: 1
Views: 4483

Re: Nes Fireplace

I missed this one over the holidays but I most certainly would have preferred it over the cable TV fireplace! Great job!
by mrmmaclean
Fri Mar 13, 2015 10:43 pm
Forum: Homebrew Projects
Topic: Another Raycasting Demo
Replies: 48
Views: 21204

Re: Another Raycasting Demo

That's actually quite brilliant, tokumaru. Thanks for your in-depth response and diagram!
by mrmmaclean
Thu Mar 12, 2015 4:01 pm
Forum: Homebrew Projects
Topic: Another Raycasting Demo
Replies: 48
Views: 21204

Re: Another Raycasting Demo

Wow, this is pretty impressive considering the hardware!!! Without using trig, how is it that you're able to get the texture x-coordinate for mapping in your demo? Is that even possible without a look-up table?!?! From reading about tokumaru's raycaster, he gets the distance from precomputed tables ...
by mrmmaclean
Sat Nov 30, 2013 6:26 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2621

Re: Protip for TNROM on hardware using INL-ROM!

Do you find the MMC3 article more or less clear than the Mapper 4 article? I definitely do find the MMC3 one much more clear and, in fact, reference it a lot more. Mind you, a lot of that comes down to the readability of it. I'm quite terrible at memorizing bits and being able to quickly scroll to ...
by mrmmaclean
Sat Nov 30, 2013 3:33 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2621

Re: Protip for TNROM on hardware using INL-ROM!

Is there any way we could rewrite or rephrase things to make it more immediately clear what's going on? To be honest, I think it's just a matter of the page being all monotype like code or code comments. The diagram is clear enough in principal, but that kind of font tends to just look like a wall ...
by mrmmaclean
Sat Nov 30, 2013 2:49 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2621

Re: Protip for TNROM on hardware using INL-ROM!

Um, if you don't understand what those numbers are, it's no small wounder you did not understand the advise of the forum regulars when we told you to initialize the mapper correctly. qbradq, this is the first time I have mentioned such a thing, so nobody has told "me" anything about it. I have alre...
by mrmmaclean
Sat Nov 30, 2013 1:02 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2621

Re: Protip for TNROM on hardware using INL-ROM!

And tepples, thanks for the DEX pointer. Since I'm starting to get the hang of things, I'm now trying to make my brain automatically optimize code and in your alternate example you mention the A and X registers being ready for setting up mirroring. Simple, but very slick. :D
by mrmmaclean
Sat Nov 30, 2013 12:57 pm
Forum: NESdev
Topic: Protip for TNROM on hardware using INL-ROM!
Replies: 10
Views: 2621

Re: Protip for TNROM on hardware using INL-ROM!

Thanks for clarifying, tepples! I literally used the exact code I was stepping through from FF3 and it seemed legit (ie. worked for Square). Though I should have been more clear when I said the "first write." I meant the first PAIR of writes. Just a habit in my thinking since a lot of NES register w...