Search found 29 matches

by SoleGooseProductions
Tue May 14, 2019 11:41 am
Forum: NESemdev
Topic: FCEUX MMC5 WRAM Support
Replies: 3
Views: 7479

Re: FCEUX MMC5 WRAM Support

That was the other option, but I couldn't find much about FME-7 support. Do you know the sizes of PRG Rom and RAM FCEUX supports?
by SoleGooseProductions
Tue May 14, 2019 11:36 am
Forum: NESemdev
Topic: FCEUX MMC5 WRAM Support
Replies: 3
Views: 7479

FCEUX MMC5 WRAM Support

Looking over the wiki I saw that the MMC5 can support up to 128KB PRG RAM, but it seemed uncertain since it was not used in a licensed game. When I checked the change log I saw that 64KB support was added back in '08, so I am guessing 128KB support was not, but I figured that I would check with all ...
by SoleGooseProductions
Mon Feb 18, 2019 11:18 am
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 15
Views: 18185

Re: Untitled adventure game, Milestone 2: Basic gameplay

Saw this over and Twitter and wanted to pop in to say WOW! Very nice graphics, and the rest looks solid as well!
by SoleGooseProductions
Sun Jul 01, 2018 7:25 am
Forum: Homebrew Projects
Topic: Turn based strategy game (UPDATE 06/19/18)
Replies: 29
Views: 26643

Re: Turn based strategy game (UPDATE 06/19/18)

This looks great, glad to see you're still chugging along!
by SoleGooseProductions
Wed Jun 06, 2018 4:56 am
Forum: 2017 NESdev Competition
Topic: The Assembly Line Podcast 2017 Compo Coverage
Replies: 11
Views: 17599

Re: The Assembly Line Podcast 2017 Compo Coverage

Part 2 of our Compo coverage is out! It features interviews with Tomas, Pubby, Kevin, Zutano, and INL, in addition to some general conversation and commentary by Kevin and I. A very special thanks to everyone who took the time to be on, let us play their music, and provided us with info about their ...
by SoleGooseProductions
Wed Mar 14, 2018 9:13 am
Forum: 2017 NESdev Competition
Topic: The Assembly Line Podcast 2017 Compo Coverage
Replies: 11
Views: 17599

Re: The Assembly Line Podcast 2017 Compo Coverage

For anyone who wants to hear interviews with the Compo submission devs, Part 1 of our coverage of the event is out now. It covers Robo Ninja Climb, Gruniozerca 2, Jammin' Honey, and Project Blue. We also talk with Brad Bateman about the formation and history of the Compo, and feature various musical...
by SoleGooseProductions
Wed Jan 31, 2018 9:26 pm
Forum: 2017 NESdev Competition
Topic: 2017 compo appreciation thread
Replies: 13
Views: 11771

Re: 2017 compo appreciation thread

Last year was amazing, this year looks to be just as good if not better! Congrats to all who entered, and I am certainly curious to see what all was entered!
by SoleGooseProductions
Tue Jan 30, 2018 9:18 pm
Forum: 2017 NESdev Competition
Topic: The Assembly Line Podcast 2017 Compo Coverage
Replies: 11
Views: 17599

Re: The Assembly Line Podcast 2017 Compo Coverage

Just to let everyone know, we are still looking to chat with anyone who is willing, but some life things have come up. I think... think , that I have contacted everyone who expressed interest to let them know about the delay. If anyone else is interested however, that means that it is not too late! ...
by SoleGooseProductions
Fri Jan 19, 2018 1:00 pm
Forum: 2017 NESdev Competition
Topic: The Assembly Line Podcast 2017 Compo Coverage
Replies: 11
Views: 17599

Re: The Assembly Line Podcast Coverage

Definitely not advertising! Most certainly inviting :). KHan Games and I started a podcast dedicated to NES homebrews a few months back, called The Assembly Line: An NES Homebrew Podcast, and we have been covering a game an episode or so. We also touch on some theory, community happenings, and we tr...
by SoleGooseProductions
Tue Jan 16, 2018 2:07 pm
Forum: 2017 NESdev Competition
Topic: The Assembly Line Podcast 2017 Compo Coverage
Replies: 11
Views: 17599

The Assembly Line Podcast 2017 Compo Coverage

Hey hey friends, I usually only post when I have some un-solvable problem (torches anyone?), but if you want some 2017 Compo coverage please feel free to PM me or Kevin/KHan Games here (or elsewhere). We're hoping to do some Compo coverage, so please PM. Programmers, artists, musicians, testers, you...
by SoleGooseProductions
Tue Dec 19, 2017 9:01 pm
Forum: Homebrew Projects
Topic: Project: Knil
Replies: 22
Views: 20639

Re: Project: Knil

Hahaha, probably the only topic I have ever subscribed to on here, but a pleasant notification nonetheless. Great to see that it is still alive!
by SoleGooseProductions
Sun Mar 19, 2017 3:35 pm
Forum: Homebrew Projects
Topic: Spook-o'-tron - Virtual Boy Controller Fun
Replies: 5
Views: 9609

Re: Spook-o'-tron - Virtual Boy Controller Fun

I'll try and get the guide up tomorrow, it was a busy weekend.
by SoleGooseProductions
Fri Mar 17, 2017 3:59 am
Forum: Homebrew Projects
Topic: Spook-o'-tron - Virtual Boy Controller Fun
Replies: 5
Views: 9609

Spook-o'-tron - Virtual Boy Controller Fun

It's been a while since I've posted I guess. Anyways, after four years of learning to program I have finally (mostly) finished my first real project, Spook-o'-tron! It is up on Kickstarter at the moment https://www.kickstarter.com/projects/1115970826/spook-o-tron-a-halloween-themed-homebrew-game-for...
by SoleGooseProductions
Mon Apr 06, 2015 4:34 am
Forum: Newbie Help Center
Topic: Mid-Frame Palette Swaps
Replies: 15
Views: 5320

Re: Mid-Frame Palette Swaps

Thanks for the advice and direction guys. Tepples, the way that you propose to do things fits perfect with what I'd like to do, and should create a nice clean look. Thanks again!
by SoleGooseProductions
Wed Apr 01, 2015 6:03 pm
Forum: Newbie Help Center
Topic: Mid-Frame Palette Swaps
Replies: 15
Views: 5320

Mid-Frame Palette Swaps

I have not seen a lot of information on this, but what I'd like to do (and I think I have heard is possible) is swap out the background palettes mid-frame, thereby separating the status bar from the playing field palettes. Just to note, I have divided the screen with a sprite 0 hit between the statu...