Search found 53 matches

by Light-Dark
Wed Aug 24, 2016 3:35 am
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 8841

Re: Super Marxsky Comrades

Eugene.S wrote:"Ура, товарищи!"
or
"Пролетарии всех стран, соединяйтесь!"

Will be much more retro and communistic-like
I'll update the title screen soon. Thank you for the correction.
by Light-Dark
Mon Aug 22, 2016 5:53 am
Forum: NESdev
Topic: Nesdev.com funding
Replies: 78
Views: 199811

Re: Nesdev.com funding

Donated 15 buckaroos, hope it helps. A one time donation drive seems like a good idea. Ads for unregistered users seems fair if it helps reduce costs.
by Light-Dark
Sat Aug 20, 2016 3:43 pm
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 8841

Re: Super Marxsky Comrades

Added a speed toggling feature by pressing Select and added friction as a property of tiles. What do you guys think of that? Perhaps I could make the speed toggling an unlockable thing.
by Light-Dark
Thu Aug 18, 2016 5:45 pm
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 8841

Re: Super Marxsky Comrades

I think I have [hopefully] improved movement and jumping. Some of the glitches and oddities Kasumi pointed out should also be corrected in this build!

Edit:
Updated ROM build in the original post!
by Light-Dark
Thu Aug 18, 2016 2:17 pm
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 8841

Re: Super Marxsky Comrades

Alright! Looks like I have some bugs to fix this weekend. Thank you Kasumi et al. for your suggestions and/or bug reports.
by Light-Dark
Thu Aug 18, 2016 11:52 am
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 8841

Re: Super Marxsky Comrades

BTW, if you press 'select' the top says 'ERROR' and the game crashes. Oops! Forgot to mention that select executes a BRK instruction and thus goes to my IRQ-Error Handler ( really useful if I screw up some stack operation and it winds up executing a brk somewhere in ROM) Cool! I find the play contr...
by Light-Dark
Thu Aug 18, 2016 8:12 am
Forum: NESdev
Topic: Nesdev.com funding
Replies: 78
Views: 199811

Re: Nesdev.com funding

Do you have a PayPal for this; I'll donate some cash to keep this place operational.
by Light-Dark
Thu Aug 18, 2016 12:28 am
Forum: Homebrew Projects
Topic: Super Marxsky Comrades
Replies: 15
Views: 8841

Super Marxsky Comrades

Hello!!! For awhile now I have been chipping slowly away at an NES game engine. The engine itself is pretty simple; one-way scrolling; RLE compressed meta-tile map format; Scriptable Objects; etc. The level editor I use is Tiled and I have written my own tool to convert Tiled's XML format to my map ...
by Light-Dark
Sat Aug 13, 2016 12:32 pm
Forum: NES Graphics
Topic: yy-chr: set file size
Replies: 7
Views: 4754

Re: yy-chr: set file size

You can't be serious with that getFileSize() routine, are you? You don't need the while/fgetc at all. Try: long getFileSize(FILE *fp) { long count; fseek(fp, 0, SEEK_END); /* TODO handle when ftell() returns -1 (error; errno is set) */ count = ftell(fp); fseek(fp, 0, SEEK_SET); return count; } Note...
by Light-Dark
Fri Aug 12, 2016 11:54 am
Forum: NES Graphics
Topic: yy-chr: set file size
Replies: 7
Views: 4754

Re: yy-chr: set file size

Because Tokumaru's tile compressor takes a max of 4kb of tile data I wrote a simple C program that carves up the standard 8kb chr file for myself. Here's an example program for you that fits your needs: #include <stdio.h> #include <stdlib.h> char* extractKB(char* indata,int size){ char* cut = malloc...
by Light-Dark
Fri Aug 12, 2016 11:15 am
Forum: NESdev
Topic: Managing complexity by delegating minigames
Replies: 70
Views: 13570

Re: Managing complexity by delegating minigames

People are trying to make money off this? Most people here are no longer 17 year olds living with their parents with a lot of spare time on their hands. A lot of us have homes and kids to support, and as much as we'd like to release stuff for free, we often can't justify taking time away from real ...
by Light-Dark
Fri Aug 12, 2016 5:53 am
Forum: NESdev
Topic: NesDev facebook page
Replies: 29
Views: 5789

Re: NesDev facebook page

Don't forget an official nesdev:
1. Twitter
2. Tumblr
3. Instagram
4. Tinder
5. Snapchat
6. GooglePlus
by Light-Dark
Thu Aug 11, 2016 10:27 am
Forum: General Stuff
Topic: HDTV headaches
Replies: 8
Views: 2915

Re: HDTV headaches

I don't recall the model or model number (I was drinking at the time). Whenever I'm over there next I'll figure out the fine details. It definitely had RF though. I don't have an RF adapter for my N64 (would've been nice at the time!).
by Light-Dark
Thu Aug 11, 2016 6:07 am
Forum: General Stuff
Topic: HDTV headaches
Replies: 8
Views: 2915

Re: HDTV headaches

Some modern TV's don't even have composite video anymore. My friend's TV only has Component so we ended up playing 4-player Mario Kart 64 in blocky black and white. Still fun though :lol: