Search found 93 matches

by cppchriscpp
Tue Oct 22, 2019 7:25 pm
Forum: NESdev
Topic: How can we keep our NES development resources around?
Replies: 23
Views: 10550

Re: How can we keep our NES development resources around?

Alright, time for another update... I've decided to fork off a section of my site for things like this: http://archive.nes.science - I'll expand this as needed. Right now it has: nerdy nights the nesdev wiki the nesdev forums. (I have one more thing that may go up in the next couple days, but it's v...
by cppchriscpp
Sat Oct 19, 2019 6:52 pm
Forum: NESdev
Topic: How can we keep our NES development resources around?
Replies: 23
Views: 10550

Re: How can we keep our NES development resources around?

Added to the nerdy nights backup, alongside a thread on atariage about the 6502. (And a hex editing page I had been scraping but forgot to expose before >_>) These are in a new "miscellaneous" section. This is probably starting to push the limits for what I should store on a single html page. for no...
by cppchriscpp
Sat Oct 19, 2019 1:59 pm
Forum: NESdev
Topic: How can we keep our NES development resources around?
Replies: 23
Views: 10550

Re: How can we keep our NES development resources around?

Couple updates... First off, the mirror now has chapters 8 and 9, as well as advanced chapter 4. NintendoAge has two directories of the topics, and one was a little out of date. Please take a look and let me know if anything else is missing. (May have to do a hard refresh/clear cache to get the late...
by cppchriscpp
Sat Sep 28, 2019 8:48 pm
Forum: NESdev
Topic: How can we keep our NES development resources around?
Replies: 23
Views: 10550

Re: How can we keep our NES development resources around?

I should probably note that the site I made is on github, but I have it private while I do a little bit of cleanup. (The scripts I used to grab the content are also there and they're a bit ugly/unclear right now)

I fully plan to release it though!
by cppchriscpp
Sat Sep 28, 2019 8:51 am
Forum: NESdev
Topic: How can we keep our NES development resources around?
Replies: 23
Views: 10550

How can we keep our NES development resources around?

Recently in another topic some discussion started about preserving some of the learning resources people used to get started with NES development. This conversation stemmed from the links to some of the nerdy nights sound tutorials going offline. This led me to question: what if the nerdy nights tut...
by cppchriscpp
Sat Sep 28, 2019 8:16 am
Forum: NESdev
Topic: Nerdy Nights -- Missing Zip FIles
Replies: 12
Views: 9514

Re: Nerdy Nights -- Missing Zip FIles

That's awesome! That leads me to wonder... is there a need for a bigger preservation project here? I'm sure there's a lot of other things that helped people get where they are. I know for a fact some of the tutorials I used are already offline :( I'm not sure what to suggest - the thing I made is pr...
by cppchriscpp
Sun Sep 22, 2019 8:43 am
Forum: NESdev
Topic: Nerdy Nights -- Missing Zip FIles
Replies: 12
Views: 9514

Re: Nerdy Nights -- Missing Zip FIles

Huh, not a bad point... it probably wouldn't be too hard to include them - I just need to figure out how to put them on the page without distracting too much from the main tutorial. I may very well do that! Do you think the first page of comments would be enough, or is it worth saving all of them? (...
by cppchriscpp
Sat Sep 21, 2019 9:15 am
Forum: NESdev
Topic: Nerdy Nights -- Missing Zip FIles
Replies: 12
Views: 9514

Re: Nerdy Nights -- Missing Zip FIles

Hey! I brought this up on the nintendoage brewery discord, and someone there actually saved all of them down a while back. His collection is attached to my post: NerdyNightsSoundSourceCollection.zip This has triad in it, and all the others too. Hope it helps! Update Actually... this nudged me to do ...
by cppchriscpp
Sat Feb 09, 2019 11:06 am
Forum: NESdev
Topic: When have you used a language (C, etc.) instead of asm?
Replies: 13
Views: 6394

Re: When have you used a language (C, etc.) instead of asm?

Pretty much everyone else has already hit the nail on the head with when to choose C over ASM. In short, while execution time is slower, C code is way simpler than ASM, and thus easier to read and write. (Even with the weird quirks it has) I've run into performance problems a few times, but I genera...
by cppchriscpp
Thu Jan 24, 2019 10:54 am
Forum: Homebrew Projects
Topic: NES Puzzle Maker (Make puzzle games on your NES!)
Replies: 7
Views: 7443

Re: NES Puzzle Maker (Make puzzle games on your NES!)

Hello! The tool itself can do everything except change the graphics right now; your understanding is correct! The only thing is that I do not give a good way to replace the built-in graphics. (Though that could be a fun extension some day) If you have graphics that you are willing to let others use,...
by cppchriscpp
Wed Jan 16, 2019 10:18 pm
Forum: NESdev
Topic: What assembler do you use for NES development?
Replies: 27
Views: 8605

Re: What assembler do you use for NES development?

Welcome!

cc65/ca65 are my go-tos.. it takes a little bit more work to set up, but I use macros in assembly a lot, and ca65 does them well. I also like how it has you organize your code/banks/etc. At this point I'm also super used to the syntax.

For C, cc65 is also sorta unparalleled in NES dev.
by cppchriscpp
Mon Jan 14, 2019 6:10 pm
Forum: Homebrew Projects
Topic: NES Puzzle Maker (Make puzzle games on your NES!)
Replies: 7
Views: 7443

Re: NES Puzzle Maker (Make puzzle games on your NES!)

I made a couple small tweaks to the site today - they should make it easier to download a ROM without having to share to the site. (In retrospect, this should have been something people would obviously want. Hindsight's 20/20 and all that...) I'd welcome some input on how to make the editor more int...
by cppchriscpp
Tue Jan 01, 2019 5:24 pm
Forum: Homebrew Projects
Topic: NES Puzzle Maker (Make puzzle games on your NES!)
Replies: 7
Views: 7443

NES Puzzle Maker (Make puzzle games on your NES!)

Happy New Year! I've been working on a little toy that I suspect some folks here might enjoy. It's a little puzzle game maker that runs on the NES. Created games can be downloaded as their own separate roms, as well! https://i.imgur.com/QNjp3yJ.png The site linked above provides a javascript emulato...
by cppchriscpp
Fri Nov 16, 2018 9:08 pm
Forum: Newbie Help Center
Topic: JSNes and running your rom in a browser.
Replies: 9
Views: 4648

Re: JSNes and running your rom in a browser.

I had a bit of luck using a different emulator: https://github.com/peteward44/WebNES (It's MIT licensed) ... might be worth trying to see if it avoids your bug. There's a demo site you can load your rom in w/o setting it up to see: http://peteward44.github.io/WebNES The version they use for their de...
by cppchriscpp
Mon Sep 24, 2018 4:01 pm
Forum: NESdev
Topic: nes-starter-kit: A Quickstart guide for homebrew in C (WIP)
Replies: 22
Views: 14366

Re: nes-starter-kit: A Quickstart guide for homebrew in C (W

I'll be happy to have that discussion in a topic about nesicide, however I would prefer keep this topic about nes-starter-kit. I don't currently have plans to move IDEs. Feel free to post a link for anyone interested, though. (And to remind me to post!) Thanks for the detail you added. One semi-rele...