Search found 342 matches

by Shonumi
Wed Apr 19, 2023 1:25 pm
Forum: Other Retro Dev
Topic: Can 3D Platforming on the GBA Be More Playable?
Replies: 20
Views: 3819

Re: Can 3D Platforming on the GBA Be More Playable?

I think GBA has this infamous feature where vblank timing can be tweaked, supposedly to simplify syncing link cable games. Could this be utilized for smooth 50 fps, or is there a catch? I haven't heard about this before, so now I'm kinda curious. Do you have any more details on it? Anyway, I know i...
by Shonumi
Fri Jan 27, 2023 4:18 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250994

Re: Mesen - Emulator

Nice to have you back, Sour! I still remember your impressive work reverse-engineering and emulating the StudyBox. Good luck with Mesen 2. I'll keep an eye on this.
by Shonumi
Sat Dec 24, 2022 5:38 pm
Forum: GBDev
Topic: Heavily cut version of GBE+ with a different HD pack implementation
Replies: 4
Views: 1667

Re: Heavily cut version of GBE+ with a different HD pack implementation

Wow, that looks wonderful! I'm very impressed. Keep up the good work! :D
by Shonumi
Sun Nov 27, 2022 4:01 pm
Forum: GBDev
Topic: Heavily cut version of GBE+ with a different HD pack implementation
Replies: 4
Views: 1667

Re: Heavily cut version of GBE+ with a different HD pack implementation

Neat! It's cool to see you working on this right now. I'm eventually going to remove the custom graphics feature in GBE+ next year (it's currently unmaintained, and I have no interest in it anymore), so it would be fantastic if it gets a new life somehow. If you have any questions about GBE+, I'd be...
by Shonumi
Thu Aug 11, 2022 9:50 am
Forum: General Stuff
Topic: My God, SD3 seriously could pass for a 32-bit game imo
Replies: 25
Views: 2961

Re: My God, this seriously could pass for a 32-bit game imo

I actually have a lot of fond memories of the 32-bit era for 2D (or rather mixed 2D/3D) games, mostly JRPGs. I mostly remember Square/tri-Ace/Namco stuff like Final Fantasy Tactics, Valkyrie Profile, Star Ocean 2, and Tales of Destiny. I was a huge Mega Man nerd and was pleased to see MMX4 - MMX6 al...
by Shonumi
Mon Aug 01, 2022 11:42 am
Forum: General Stuff
Topic: Over five million SNES Classic Minis sold . . .
Replies: 12
Views: 1843

Re: Over five million SNES Classic Minis sold . . .

So, what Mini would you like to see Nintendo release next, and what games would you like to be included? I'd really like to see them make a Pokémon Mini mini, just to see what they'd actually call it :lol: I think some fans got excited last year because Nintendo of Europe updated some webpages that...
by Shonumi
Sat Jul 02, 2022 8:06 pm
Forum: GBDev
Topic: Expanding a ROM in a MBC1M multi-cart collection
Replies: 3
Views: 1727

Re: Expanding a ROM in a MBC1M multi-cart collection

This reminds me of the discussion we had when we properly documented the MBC1M here on NESdev. I believe I stated my own personal approach to handling the MBC1M in my emulator. Basically boils down to a setting the user has to consciously select, no heuristics applied. This is true for other "e...
by Shonumi
Sat Apr 30, 2022 7:51 pm
Forum: SNESdev Homebrew Projects
Topic: I made a SNES ROM entirely with a HEX editor
Replies: 2
Views: 2329

Re: I made a SNES ROM entirely with a HEX editor

Impressive! This reminds me of how I used to handcraft GBA test ROMs back in 2014. I still do quick Game Boy ROM hacks via hex editor some times as well, just a couple dozen instructions here and there. Despite how cumbersome this method can be, as opposed to using an assembler, it can be a good lea...
by Shonumi
Sat Apr 16, 2022 3:54 pm
Forum: General Stuff
Topic: nocash discussion
Replies: 29
Views: 5293

Re: nocash discussion

On the subject of nocash, I hope he's doing well, whatever the situation is regarding housing or choice of operating system. His documentation has always been top notch, and I hope he continues in the future. I really do miss the technical acumen he brought to numerous discussions here; it's always ...
by Shonumi
Fri Mar 25, 2022 3:58 pm
Forum: Other Retro Dev
Topic: Have you seen such a video mode?
Replies: 18
Views: 2176

Re: Have you seen such a video mode?

Have you seen something like that in real retro hardware? I'm a bit late to the discussion, but I'd like to say that this reminds me of how the Pokemon Mini renders graphics. Tile Data for a screen is arranged according to a Tile Map. This information is processed by a Program Rendering Chip (PRC) ...
by Shonumi
Sat Dec 04, 2021 3:32 pm
Forum: General Stuff
Topic: Back!
Replies: 29
Views: 6950

Re: Back!

Wonderful news! I'm very glad to have this place back up. Really missed all the technical discussions around here.
by Shonumi
Fri Apr 09, 2021 12:29 am
Forum: GBDev
Topic: GBDK2020 - Is it smart trying to outsmart the compiler ?
Replies: 8
Views: 4742

Re: GBDK2020 - Is it smart trying to outsmart the compiler ?

Kinda reminds me of a saying I once heard. Something to the effect that if you can generate code by hand better than your compiler, you should probably be programming a better compiler. Premature optimization is something that's best avoided. Focus on making your code correct , first and foremost, t...
by Shonumi
Sun Mar 07, 2021 11:10 pm
Forum: Other Retro Dev
Topic: NDS Cartridge ROM specs
Replies: 59
Views: 47617

Re: NDS Cartridge ROM specs

Indeed, my mistake! Apparently there are other Japanese NDS exclusives besides Tomodachi Collection that use Miis in other capacities as well. Guess I learned something new today. I'm still fascinated by Walk with Me, as its Mii creation on the NDS is a rarity and something worth preserving. It's a ...
by Shonumi
Sun Mar 07, 2021 8:45 pm
Forum: Other Retro Dev
Topic: NDS Cartridge ROM specs
Replies: 59
Views: 47617

Re: NDS Cartridge ROM specs

My main interest in emulating the Activity Meter is mostly video game/software preservation. Using the Activity Meter is the only way to access anything in Walk with Me, otherwise you're stuck to viewing just a few menus. I suppose you could always copy the save file from a real cartridge, but makin...
by Shonumi
Fri Mar 05, 2021 8:24 pm
Forum: Other Retro Dev
Topic: NDS Cartridge ROM specs
Replies: 59
Views: 47617

Re: NDS Cartridge ROM specs

Great work! This should be more than enough to fully emulate the Activity Meter. Not sure it'll help at this point, but I can still post some additional IR logs for the step check if you're interested. Any plans to support this in no$gba? I've been having trouble getting the player registration work...