Search found 342 matches
- Wed Apr 19, 2023 1:25 pm
- Forum: Other Retro Dev
- Topic: Can 3D Platforming on the GBA Be More Playable?
- Replies: 20
- Views: 3819
Re: Can 3D Platforming on the GBA Be More Playable?
I think GBA has this infamous feature where vblank timing can be tweaked, supposedly to simplify syncing link cable games. Could this be utilized for smooth 50 fps, or is there a catch? I haven't heard about this before, so now I'm kinda curious. Do you have any more details on it? Anyway, I know i...
- Fri Jan 27, 2023 4:18 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 250994
Re: Mesen - Emulator
Nice to have you back, Sour! I still remember your impressive work reverse-engineering and emulating the StudyBox. Good luck with Mesen 2. I'll keep an eye on this.
- Sat Dec 24, 2022 5:38 pm
- Forum: GBDev
- Topic: Heavily cut version of GBE+ with a different HD pack implementation
- Replies: 4
- Views: 1667
Re: Heavily cut version of GBE+ with a different HD pack implementation
Wow, that looks wonderful! I'm very impressed. Keep up the good work!
- Sun Nov 27, 2022 4:01 pm
- Forum: GBDev
- Topic: Heavily cut version of GBE+ with a different HD pack implementation
- Replies: 4
- Views: 1667
Re: Heavily cut version of GBE+ with a different HD pack implementation
Neat! It's cool to see you working on this right now. I'm eventually going to remove the custom graphics feature in GBE+ next year (it's currently unmaintained, and I have no interest in it anymore), so it would be fantastic if it gets a new life somehow. If you have any questions about GBE+, I'd be...
- Thu Aug 11, 2022 9:50 am
- Forum: General Stuff
- Topic: My God, SD3 seriously could pass for a 32-bit game imo
- Replies: 25
- Views: 2961
Re: My God, this seriously could pass for a 32-bit game imo
I actually have a lot of fond memories of the 32-bit era for 2D (or rather mixed 2D/3D) games, mostly JRPGs. I mostly remember Square/tri-Ace/Namco stuff like Final Fantasy Tactics, Valkyrie Profile, Star Ocean 2, and Tales of Destiny. I was a huge Mega Man nerd and was pleased to see MMX4 - MMX6 al...
- Mon Aug 01, 2022 11:42 am
- Forum: General Stuff
- Topic: Over five million SNES Classic Minis sold . . .
- Replies: 12
- Views: 1843
Re: Over five million SNES Classic Minis sold . . .
So, what Mini would you like to see Nintendo release next, and what games would you like to be included? I'd really like to see them make a Pokémon Mini mini, just to see what they'd actually call it :lol: I think some fans got excited last year because Nintendo of Europe updated some webpages that...
- Sat Jul 02, 2022 8:06 pm
- Forum: GBDev
- Topic: Expanding a ROM in a MBC1M multi-cart collection
- Replies: 3
- Views: 1727
Re: Expanding a ROM in a MBC1M multi-cart collection
This reminds me of the discussion we had when we properly documented the MBC1M here on NESdev. I believe I stated my own personal approach to handling the MBC1M in my emulator. Basically boils down to a setting the user has to consciously select, no heuristics applied. This is true for other "e...
- Sat Apr 30, 2022 7:51 pm
- Forum: SNESdev Homebrew Projects
- Topic: I made a SNES ROM entirely with a HEX editor
- Replies: 2
- Views: 2329
Re: I made a SNES ROM entirely with a HEX editor
Impressive! This reminds me of how I used to handcraft GBA test ROMs back in 2014. I still do quick Game Boy ROM hacks via hex editor some times as well, just a couple dozen instructions here and there. Despite how cumbersome this method can be, as opposed to using an assembler, it can be a good lea...
- Sat Apr 16, 2022 3:54 pm
- Forum: General Stuff
- Topic: nocash discussion
- Replies: 29
- Views: 5293
Re: nocash discussion
On the subject of nocash, I hope he's doing well, whatever the situation is regarding housing or choice of operating system. His documentation has always been top notch, and I hope he continues in the future. I really do miss the technical acumen he brought to numerous discussions here; it's always ...
- Fri Mar 25, 2022 3:58 pm
- Forum: Other Retro Dev
- Topic: Have you seen such a video mode?
- Replies: 18
- Views: 2176
Re: Have you seen such a video mode?
Have you seen something like that in real retro hardware? I'm a bit late to the discussion, but I'd like to say that this reminds me of how the Pokemon Mini renders graphics. Tile Data for a screen is arranged according to a Tile Map. This information is processed by a Program Rendering Chip (PRC) ...
- Sat Dec 04, 2021 3:32 pm
- Forum: General Stuff
- Topic: Back!
- Replies: 29
- Views: 6950
Re: Back!
Wonderful news! I'm very glad to have this place back up. Really missed all the technical discussions around here.
- Fri Apr 09, 2021 12:29 am
- Forum: GBDev
- Topic: GBDK2020 - Is it smart trying to outsmart the compiler ?
- Replies: 8
- Views: 4742
Re: GBDK2020 - Is it smart trying to outsmart the compiler ?
Kinda reminds me of a saying I once heard. Something to the effect that if you can generate code by hand better than your compiler, you should probably be programming a better compiler. Premature optimization is something that's best avoided. Focus on making your code correct , first and foremost, t...
- Sun Mar 07, 2021 11:10 pm
- Forum: Other Retro Dev
- Topic: NDS Cartridge ROM specs
- Replies: 59
- Views: 47617
Re: NDS Cartridge ROM specs
Indeed, my mistake! Apparently there are other Japanese NDS exclusives besides Tomodachi Collection that use Miis in other capacities as well. Guess I learned something new today. I'm still fascinated by Walk with Me, as its Mii creation on the NDS is a rarity and something worth preserving. It's a ...
- Sun Mar 07, 2021 8:45 pm
- Forum: Other Retro Dev
- Topic: NDS Cartridge ROM specs
- Replies: 59
- Views: 47617
Re: NDS Cartridge ROM specs
My main interest in emulating the Activity Meter is mostly video game/software preservation. Using the Activity Meter is the only way to access anything in Walk with Me, otherwise you're stuck to viewing just a few menus. I suppose you could always copy the save file from a real cartridge, but makin...
- Fri Mar 05, 2021 8:24 pm
- Forum: Other Retro Dev
- Topic: NDS Cartridge ROM specs
- Replies: 59
- Views: 47617
Re: NDS Cartridge ROM specs
Great work! This should be more than enough to fully emulate the Activity Meter. Not sure it'll help at this point, but I can still post some additional IR logs for the step check if you're interested. Any plans to support this in no$gba? I've been having trouble getting the player registration work...