Search found 5 matches
- Tue May 27, 2014 1:11 am
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 278455
Re: Please try my NES emulator HDNes
Oh, I get it now. I thought a rendering system that made the HD packs possible would be some sort of overlay that necessarily had the side effect of eliminating the glitches, but I was obviously wrong. Just saw this video, and at 00:00:16, when Link gets close to the enemy and attacks, the sprite fl...
- Mon May 26, 2014 7:15 pm
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 278455
Re: Please try my NES emulator HDNes
The flickering glitch can't be corrected by graphics pack function. This is because the function replaces graphics, so it only works on objects which are visible in the original. On the other hand, the palette glitch can be corrected by defining a default replacement for the tile regardless of the ...
- Mon May 26, 2014 7:13 pm
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 278455
Re: Please try my NES emulator HDNes
Super Dodgeball looks like it flickers because there are too many sprites to display in a frame, and then it also might flickers due to the sprite scanline limit. Eliminating the scanline limit would reduce flicker only slightly. You'd need a specific emulator hack/feature on a per game basis that ...
- Mon May 26, 2014 10:07 am
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 278455
Re: Please try my NES emulator HDNes
I'm not really interested in HD graphics, but to be able to play NES games with their original graphics and no flicker would be quite revolutionary. Not that revolutionary. Nestopia, for example, has had this feature for ages: Machine => Options => No Sprite Limit. Nestopia's implementation is slig...
- Mon May 26, 2014 2:41 am
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 278455
Re: Please try my NES emulator HDNes
I haven't tried HDNes yet, since I'm on a Mac right now, but... Does this emu have flicker when playing NES games with their original graphics, like all other emulators? If so, would it be possible to add a mode in which the emulator automatically uses the game's original tile set *as if* it were an...