Search found 965 matches
- Sun Oct 14, 2018 4:16 pm
- Forum: Newbie Help Center
- Topic: Strategy for managing register values
- Replies: 20
- Views: 9333
Re: Strategy for managing register values
Well, yes, phy/ply/phx/plx are 65c02 on up…
- Sun Oct 14, 2018 4:04 pm
- Forum: NESemdev
- Topic: NES 2.0 Additions Proposal
- Replies: 224
- Views: 192238
Re: NES 2.0 Additions Proposal
Expected input device doesn't sound like "description of the cartridge hardware needed to emulate it", more "this is a substitute for reading the manual". Oppose.
, after all
, after all
- Sat Oct 13, 2018 5:41 pm
- Forum: 2018 NESdev Competition
- Topic: 2018, what's up?
- Replies: 53
- Views: 68704
Re: 2018, what's up?
https://forums.nesdev.com/viewtopic.php ... ix#p129746
Being the fifth competition, and that, the fifth idea on there…and the rules threat for this year taking so long to be posted…
You probably don't need to worry about it anymore.
Being the fifth competition, and that, the fifth idea on there…and the rules threat for this year taking so long to be posted…
You probably don't need to worry about it anymore.
- Sat Oct 13, 2018 4:01 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC5 Hacking Adventures
- Replies: 343
- Views: 204866
Re: MMC5 Hacking Adventures
I am interested to see this done.
- Sat Oct 13, 2018 3:53 pm
- Forum: General Stuff
- Topic: Portland Retro Game Expo
- Replies: 19
- Views: 26260
Re: Portland Retro Game Expo
missing info: date (apparently October 19-21, 2018) link to website of expo, etc.
- Sat Oct 13, 2018 1:19 pm
- Forum: NESdev
- Topic: chr file with tile numbers
- Replies: 6
- Views: 6983
Re: chr file with tile numbers
I remember making one of these. I put some c1/c2 dots underneath to make it possible to also read the palette.
In retrospect, there should probably be a tile-corner marker so you can tell between the left and right halves of a tile.
In retrospect, there should probably be a tile-corner marker so you can tell between the left and right halves of a tile.
- Sat Oct 13, 2018 1:00 pm
- Forum: 2018 NESdev Competition
- Topic: 2018, what's up?
- Replies: 53
- Views: 68704
Re: 2018, what's up?
and here I was running on the uncorrected assumption that it was going to be A53-remixes-only.
- Sat Mar 17, 2018 6:32 pm
- Forum: 2017 NESdev Competition
- Topic: Star Evil and F-FF
- Replies: 29
- Views: 44933
Re: Star Evil and F-FF
In this room, if you go through the right doors, and hug the lowest part if it (by pressing down + right as you go through) it will crash the game. on competition-version, no special care to where you touched edge of screen seemed necessary to crash game. I ran both on PowerPak and they seemed to w...
- Sat Mar 17, 2018 6:26 pm
- Forum: 2017 NESdev Competition
- Topic: Subject is a required field
- Replies: 85
- Views: 89547
Press start to begin…arguments.
"Start: begin game" is already a cute riddle.
- Sat Mar 17, 2018 4:23 pm
- Forum: 2017 NESdev Competition
- Topic: Progress Thread - Jammin Honey
- Replies: 129
- Views: 118724
Re: Progress Thread - Jammin Honey
Fun. A worthy successor to Jumpman (C64). The music seems longer than any individual stage timer, though…
(How many stages are there?)
(How many stages are there?)
- Sat Mar 17, 2018 4:09 pm
- Forum: 2017 NESdev Competition
- Topic: Gruniożerca 2
- Replies: 28
- Views: 51312
Re: Gruniożerca 2
More in line of a feature request than bug, but perhaps consider having switches trigger if down is held and you're in the right area? The change of state being unidirectional per-switch seems adequate for preventing retriggers, and this would make the required jump-pulls of switches much easier. ed...
- Sat Mar 17, 2018 5:01 am
- Forum: 2017 NESdev Competition
- Topic: Gruniożerca 2
- Replies: 28
- Views: 51312
Re: Gruniożerca 2
This was a fun game, mostly. [li][*]I'll get al the carrots! [*]Crud, it froze, I didn't write down my pwd. [*]Restart, then, writing down pwds. [*]OK, exited without getting carrot accidentally. I can enter pwd, though… [*]but now I'm on levl 9 with 0 carrots? that sucks. [/li] (~5 more freezes omi...
- Sun Jan 14, 2018 3:48 pm
- Forum: General Stuff
- Topic: Awesome Games Done Quick 2018 ends!
- Replies: 10
- Views: 6275
Re: Awesome Games Done Quick 2018 begins!
It's over, having raised $2.26M, a new high for it.
We're past the exponential growth period of $(y)>2$(y-1).
We're past the exponential growth period of $(y)>2$(y-1).
- Mon Jan 08, 2018 2:54 pm
- Forum: General Stuff
- Topic: Awesome Games Done Quick 2018 ends!
- Replies: 10
- Views: 6275
Re: Awesome Games Done Quick 2018 begins!
Hmm…quite. I normally don't go south of the purely-informational OP. *edits description*Dwedit wrote:Reddit has been very toxic regarding this year's AGDQ for some reason, so to enjoy the festivities, stay away from the Reddit discussion.
- Sun Jan 07, 2018 9:59 am
- Forum: General Stuff
- Topic: Awesome Games Done Quick 2018 ends!
- Replies: 10
- Views: 6275
Awesome Games Done Quick 2018 ends!
The speedgaming charity marathon AGDQ 2018 begins in one minute. Pre-show is already on. was a great success once more, raising millions for PCF. *GDQ regularly raises a million dollars twice annually; SGDQ for Doctors without Borders, AGDQ for Prevent Cancer Foundation. Main page. Also-useful links...