Search found 24 matches

by surt
Thu Oct 18, 2018 7:35 pm
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Wow nice, were you the person who make the art for TWIN DRAGON? or this is more like overhauled /revamped sprites of TWIN DRAGON? I really really love your style. Amazing artwork btw, huge respect. I made that which was the basis of most of what glutock used in his compo entry. The post-compo game ...
by surt
Sun Oct 14, 2018 12:43 pm
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Just a mix of scribbling with stylus with pixel-clean line and spray tool with 2x2 brush.
by surt
Sun Oct 14, 2018 4:52 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Image
by surt
Tue Jan 30, 2018 4:30 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

How do you do it? Any advice for aspiring pixel artists? NES specifically: use lots of black shadows to join different attributes and boost contrast, all the best looking NES games make heavy use of black, experiment with different colour combinations, I mostly just stumble on the stuff that works ...
by surt
Sun Jan 28, 2018 2:13 pm
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Just using Pro Motion. Pro Motion doesn't enforce restrictions. It does have a colour constraint checking feature, but mostly just do it by eye. So quite possibly a few minor restriction breaking errors, tile counts are probably a bit high too, but should be adaptable to the real thing with few twea...
by surt
Sun Jan 28, 2018 2:04 pm
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Image
by surt
Wed Jan 25, 2017 11:45 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 281
Views: 152477

Re: NES Screen Tool

Can we do scrolling levels in screentool now? I've been looking for something like this. Oh, cool. Yes it does. Scrolling seems to be only with cursor keys. Still only shows a single screen, not an expanded view. Bug? In Wine so that might cause an issue, but when drawing a stroke of tiles past the...
by surt
Fri Jan 06, 2017 2:57 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Myask wrote:…?
gunnes.png uses 8x8 attributes (I do understand that there is a mapper that supports this, but it doesn't look right), implausibly/impossibly high tile counts, etc.
by surt
Fri Dec 30, 2016 3:31 am
Forum: NES Graphics
Topic: Misc. NES-like graphics
Replies: 63
Views: 78310

Re: Misc. NES-like graphics

Some Generic tiles I don't think I posted before: http://img.uninhabitant.com/nestle.png Originally based on Kenney's platformer stuff : http://img.uninhabitant.com/KenNES.png Bunch of miscelaneous crap (most available on my CC0 Scraps thread on OGA ): http://img.uninhabitant.com/stand_and_gun.png h...
by surt
Thu Dec 22, 2016 10:51 pm
Forum: 2016 NESdev Competition
Topic: Progress Thread - Twin Dragons
Replies: 90
Views: 76164

Re: Progress Thread - Twin Dragons (working title)

Very cool. Only issues I've found is the PCs walk animation seems to play a frame or two too long when coming to a stop and possibly related changing direction while walking has a jarring delay. I guess that Dinky will have to rescue Minky :). The idea I had in my head was that the Dinky Drakes: Din...
by surt
Wed Jan 20, 2016 2:26 am
Forum: NES Graphics
Topic: NiGo-CHR :a pixel/level edit tool for FC/NES developmet !
Replies: 27
Views: 12400

Re: NiGo-CHR :a pixel/level edit tool for FC/NES developmet

All screens of a map always uses the same four palettes don't they?
In that case I would think it best to do as NESST does and import/export a 16 colour indexed image with each of the four palettes stored sequentially.
by surt
Fri Jan 15, 2016 8:15 pm
Forum: NES Graphics
Topic: NiGo-CHR :a pixel/level edit tool for FC/NES developmet !
Replies: 27
Views: 12400

Re: NiGo-CHR :a pixel/level edit tool for FC/NES developmet

Any progess on PNG tile import? The inbuilt pixel editing tools are too limited for me to do any serious pixel work within NiGo-CHR itself, so being able to easily import from a full featured pixel editor is important for me. Any intention to expand the pixel editing tool set? I'd be quite content w...
by surt
Sat Jan 02, 2016 3:24 pm
Forum: NES Graphics
Topic: NiGo-CHR :a pixel/level edit tool for FC/NES developmet !
Replies: 27
Views: 12400

Re: NiGo-CHR :a pixel/level edit tool for FC/NES developmet

Ideally it would just use the bounds of the non-empty screens rather than a fixed size. Yes that's the way it works now. Actually it seems the problem is that it always expands the bounds to include screen 0,0 even if it is empty. Tried using in linux but the tiles all just render as solid yellow (...
by surt
Fri Jan 01, 2016 3:26 am
Forum: NES Graphics
Topic: NiGo-CHR :a pixel/level edit tool for FC/NES developmet !
Replies: 27
Views: 12400

Re: NiGo-CHR :a pixel/level edit tool for FC/NES developmet

Ideally it would just use the bounds of the non-empty screens rather than a fixed size. Also would it be possible to add an option to turn off pixel grid when zoomed in. Is there a reason why changing any colour in palette 0 with right click on global palette also changes background colour? When sel...
by surt
Thu Dec 31, 2015 12:27 pm
Forum: NES Graphics
Topic: NiGo-CHR :a pixel/level edit tool for FC/NES developmet !
Replies: 27
Views: 12400

Re: NiGo-CHR :a pixel/level edit tool for FC/NES developmet

For PNG export I meant the entire map (all screens) as a single PNG.
So it's easy to show off your work on the web.
eg. Something like this.