Search found 223 matches

by Alp
Wed Sep 02, 2020 4:40 pm
Forum: NESdev
Topic: Mike Tyson's Punch-Out Disassembly
Replies: 57
Views: 6752

Re: Mike Tyson's Punch-Out Disassembly

Oh hey! This is pretty cool. I would've reverse-engineered Punch Out myself, because of a project I'm currently working on, but after doing it for Hydlide (which was a HUGE mess), I lost the will to disassemble any more NES games. :lol: So, I resorted to using a stopwatch to roughly time things in P...
by Alp
Mon Aug 24, 2020 4:59 am
Forum: NES Graphics
Topic: Looking for frank feedback on my first pixel art
Replies: 17
Views: 1609

Re: Looking for frank feedback on my first pixel art

I want to make sure that what I'm going for reads as intended, and that I'm not fooling myself. Looks like an alleyway, with a punk character? My only critique to give, is that the colors are a bit bland. I'd suggestion reading up on color theory a bit. Here's a nice diagram, that shows the general...
by Alp
Sat Aug 08, 2020 7:06 am
Forum: Homebrew Projects
Topic: Roniu's Tale
Replies: 9
Views: 2608

Re: Roniu's Tale

Ooh, this has a cute artstyle!

Gameplay-wise, it looks a lot like the MS-DOS game "Freakin Funky Fuzzballs", yes that's it's real name. :lol:

Title:
Image

Gameplay:
Image

Surprisingly, this game was developed by Sir-Tech, of all companies!
by Alp
Sat May 16, 2020 7:08 pm
Forum: Homebrew Projects
Topic: Minecraft Clone on the NES
Replies: 15
Views: 4954

Re: Minecraft Clone on the NES

Didn't Notch make a NES-like Minecraft game, for Ludum Dare, a few years back? Edit: I found it: http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 He had kept things simple, with each region split into different Overworld maps, separated by staircases. (Underground, Overworld, Sky) So...
by Alp
Wed Apr 22, 2020 4:28 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 6572

Re: Retro Dungeon [Working Title]

Agreed, the new hero doesn't fit in. Instead of agreeing with the bgs, he looks like a cross between Famicom Wars and modern pixelcrap. I disagree. If the knight looked like modern pixel crap, he'd look like this: https://i.imgur.com/DCHckYg.png Big head, no face, and thin, noodly limbs. (It physic...
by Alp
Mon Apr 06, 2020 6:50 am
Forum: General Stuff
Topic: Forgot the name of the game
Replies: 12
Views: 5057

Re: Forgot the name of the game

I'm trying to remember the name of a game I played circa 1999-2002. It's a windows card game, in anime style (probably hentai, I think). The card game's name is Daifugō (大富豪, Grand Millionaire) or Daihinmin (大貧民, Grand Pauper) or President. https://en.wikipedia.org/wiki/Daifug%C5%8D Hmm... Was it S...
by Alp
Sun Apr 05, 2020 9:42 am
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 15
Views: 4701

Re: I am interested in making homebrew, what is my first step?

And so on and so forth. And yet, nobody has ever seen anything of your games besides screenshots. Isn't this strange? You were rude and dismissive towards my Castlevania game, so I didn't bother sending you a link to the demo. (I *did* send links to at least 2 other users, here.) The large majority...
by Alp
Tue Mar 31, 2020 5:16 pm
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 15
Views: 4701

Re: I am interested in making homebrew, what is my first step?

tokumaru wrote:
Tue Mar 31, 2020 10:09 am
Gamers wrote:
Tue Mar 31, 2020 3:20 am
Hello, happy march 31, 8 days before the world ends.
Then I guess you don't have enough time to learn NES development.
I finished my first NES game in only 3 days, to learn attributes, back when I was still making Cat Quest. 8 days is plenty of time. :lol:
by Alp
Tue Mar 31, 2020 6:18 am
Forum: Newbie Help Center
Topic: Bit reversing
Replies: 7
Views: 2111

Re: Bit reversing

The chances you'll ever need bit reversing in real-life applications are very small. If you need it somewhere, the odds that you designed something badly are very big. Depends on what you're doing with it. When I wrote an Atari 2600 game a few years ago, I had used both bit-reversal and masking, to...
by Alp
Sat Mar 21, 2020 7:49 pm
Forum: General Stuff
Topic: Permadeath in games
Replies: 12
Views: 4936

Re: Permadeath in games

My roguelike project "Tower of Algol" that was lost, used lives to be as NES-like as possible. The player started with 3 lives, and upon death, they could choose to retry the current dungeon, with a small penalty, or have the game generate a completely new dungeon, but keep everything they had earne...
by Alp
Tue Mar 03, 2020 3:06 pm
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 9428

Re: SaveTheKuin: action-adventure

Can you expand on this? I don't get it. BTW: saw online some art for Cat Quest and it looks superb. Hope you can finish it some day. Oh... I thought it was pretty obvious from the way I laid it out! :P (The row on the bottom of that image shows how the metatiles are arranged, in the ROM.) Each bit ...
by Alp
Sat Feb 29, 2020 11:58 am
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 9428

Re: SaveTheKuin: action-adventure

Looks neat! :D I assume that this is more of an RPG styled thing? Hmm... How are your maps stored? For Cat Quest, I had used a rectangle and line RLE scheme, along with a simple auto-tile format, to really make the best use out of the 32KB (The autotiles abused bit positions, requiring no additional...
by Alp
Sun Dec 29, 2019 3:40 pm
Forum: Newbie Help Center
Topic: Following one object (sprite) after another (Tracking)
Replies: 8
Views: 4500

Re: Following one object (sprite) after another (Tracking)

Here's a heavily optimized Atan2 demo I had put together a while back, for my (unpublished) NES programming tutorial: demo_atan2_4.nes Unfortunately, I seem to have misplaced the source code, when upgrading from my old laptop to a more powerful desktop PC. Oops. EDIT: (Forgot to list the controls, j...
by Alp
Sat Dec 07, 2019 7:33 am
Forum: NES Hardware and Flash Equipment
Topic: NES Maker (for VTxx machines)
Replies: 29
Views: 16225

Re: NES Maker (for VTxx machines)

Huh, this is neat! I always found the xxx-in-1 cartridges fascinating.

Congratulations on creating a NES Maker, that actually does exactly as advertised! :lol:
by Alp
Wed Oct 02, 2019 7:19 pm
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 16869

Re: Was SMB really supposed to be the last cart game for FC?

rainwarrior wrote:Disk copying utilites did exist, though. Some are described here.
Hacker International eventually used their know-how of Nintendo's hardware, to make hentai games. So, I approve.