Search found 209 matches

by Alp
Wed Oct 02, 2019 7:19 pm
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 10479

Re: Was SMB really supposed to be the last cart game for FC?

rainwarrior wrote:Disk copying utilites did exist, though. Some are described here.
Hacker International eventually used their know-how of Nintendo's hardware, to make hentai games. So, I approve.
by Alp
Tue Aug 20, 2019 1:58 pm
Forum: Homebrew Projects
Topic: Hello Kitty: Terroristic attacks in the Hong Kong Mall
Replies: 15
Views: 7765

Re: Hello Kitty: Terroristic attacks in the Hong Kong Mall

Hikikomori wrote:I agree on that. This game was not meant to hurt anyone. It's just a silly game.
Look on the bright side-- if people from China are offended by your game, it might just become the first homebrew game to avoid being put on bootleg cartridges! :P
by Alp
Tue Jul 16, 2019 7:05 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 43
Views: 18724

Re: Nova the Squirrel 2 (WIP)

I was going to do the whole thing, but I forgot how much I loathe drawing. As you can see, I didn't get very far, lol. squirel.gif I was experimenting if that animation could be transformed to look more like something you'd find on the SNES. It's just too adorable, and that's not a word I use light...
by Alp
Tue May 14, 2019 7:55 pm
Forum: Homebrew Projects
Topic: Wack a Mole! My first NES game :P
Replies: 1
Views: 6969

Re: Wack a Mole! My first NES game :P

Very cute little game! If I may offer some artistic criticism, I'm not a big fan of the featureless (for the most part) player sprite. Might I suggest a common predator, like a cat, or some kind of canine? I grew up on a farm, and our animals were always bringing us the moles that they managed to ca...
by Alp
Wed Apr 03, 2019 12:12 pm
Forum: NESdev
Topic: Adapting Sik's UFTC graphics compression
Replies: 11
Views: 7132

Re: Adapting Sik's UFTC graphics compression

This kinda reminds me when I tried quadtree compression of the individual bitplanes . The results weren't particularly impressive, but it didn't try to reuse common patterns. I coded bitplane-based compression for a client last year, and the result of my "PornoMAG" compressor was rather impressive!...
by Alp
Sat Dec 29, 2018 12:10 pm
Forum: Homebrew Projects
Topic: Tower
Replies: 13
Views: 12814

Re: Tower

Ooh! This is very cool! I was working on a roguelike of my own, a couple of months ago, but lost all the code to a hard drive failure (3 days after a weekly backup). I still have all the art, though: tower_of_algol.png This game was a bit more action-based, taking inspiration from The Tower of Druag...
by Alp
Tue Dec 11, 2018 9:21 pm
Forum: General Stuff
Topic: Follow up of nes games that never occured
Replies: 67
Views: 20517

Re: Follow up of nes games that never occured

Fisher wrote:Is the "western" genre popular in Japan?
Not really, no.

A good example of this is "Trigun" which was a commercial failure in Japan, but really took off in the West. Such a thing is nearly unheard of!
by Alp
Wed Nov 21, 2018 8:55 am
Forum: NESdev
Topic: Fastest method to convert unsigned int to byte array
Replies: 12
Views: 4319

Re: Fastest method to convert unsigned int to byte array

tokumaru wrote:Not all assemblers require labels to be followed by colons.
Precisely. My own assembler requires labels to be prefixed with an asterisk (*) for example.

Code: Select all

*main_init
(code)
*main_loop
(code)
by Alp
Wed Jul 25, 2018 9:35 pm
Forum: General Stuff
Topic: How do I go about learning how to compose?
Replies: 15
Views: 4119

Re: How do I go about learning how to compose?

But the 8-bit version of Scrap Brain Zone on the Master System ? That sounds cool as hell and makes me want to kick some real Badnik ass! I don't give a shit if it's technically inferior. Yeah, Yuzo Koshiro is an amazing composer! What good is the superior hardware, if nobody's using it? Most of th...
by Alp
Fri Jun 29, 2018 4:39 pm
Forum: General Stuff
Topic: NOTICE: All our homebrews are not ~real~ games
Replies: 34
Views: 7674

Re: NOTICE: All our homebrews are not ~real~ games

FrankenGraphics wrote:"Is it just another homebrew, or is it worth the three years' wait to play this game?"
Is it just another homebrew, or a mediocre Flash game, that anybody can play for free? :P
https://www.newgrounds.com/portal/view/619706

I've come to the conclusion that most homebrew games are low-effort garbage.
by Alp
Tue May 08, 2018 9:47 pm
Forum: NES Graphics
Topic: Pixel Sketchbook
Replies: 56
Views: 30035

Re: Pixel Sketchbook

Very nice work! Are you familiar with Hydlide 3 (Super Hydlide) by any chance? If not, I'd suggest taking a look at it.
hydlide3-pc881.png
hydlide3-pc881.png (10.76 KiB) Viewed 6288 times
I'm posting a screenshot of the PC-88 version, because every single console version, butchered the gorgeous tilework, on this church.
by Alp
Fri May 04, 2018 12:44 pm
Forum: NESdev
Topic: MT MK2 troubleshooting (now cc65 in general and nesdev wiki)
Replies: 18
Views: 5373

Re: Mojon Twins Engine MK2 troubleshooting

Anyways, I'd wait until we make a proper release of the engine we are preparing (called AGNES) - The code base and example games are already finished, I'm just writing some docs and designing a tutorial. Thanks for your interest :) Nice! I've been working on an Assembly-based tutorial for the last ...
by Alp
Tue Apr 24, 2018 3:54 pm
Forum: SNESdev
Topic: No hype for Sydney Hunter?
Replies: 27
Views: 9608

Re: No hype for Sydney Hunter?

Preview of the NES version seems to a port of the SNES version?? http://www.indieretronews.com/2018/04/sydney-hunter-and-caverns-of-death-in.html#more It's goes deeper than that, all versions of Sydney Hunter: Caverns of Death, are ports of an old Flash game from 2011: http://studiopinagames.com/sy...
by Alp
Mon Apr 23, 2018 2:14 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 435
Views: 100932

Re: Why no SNES homebrew scene?

tokumaru wrote:Are you kidding me? With those fat pixels? Unless you mean the 2-color mode, but Spectrum-like graphics are hardly competition for the NES.
This was drawn in "Spectrum Mode", so I'm willing to say that the C64 is superior. Two colors per tile.
101528.png
101528.png (24.31 KiB) Viewed 1163 times
Source:
http://csdb.dk/release/?id=101528
by Alp
Sat Mar 31, 2018 8:18 am
Forum: 2018 NESdev Competition
Topic: Proposed side compo: Remix
Replies: 23
Views: 14938

Re: Proposed side compo: Remix

FrankenGraphics wrote:Oh, cool!

I tried to google for snarfs' blog but only found the homepage and the youtube account.
Here's the relevant blog link, if you're curious: http://snarfblam.com/words/?p=376