Search found 216 matches

by Alp
Tue Mar 31, 2020 5:16 pm
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 5
Views: 292

Re: I am interested in making homebrew, what is my first step?

tokumaru wrote:
Tue Mar 31, 2020 10:09 am
Gamers wrote:
Tue Mar 31, 2020 3:20 am
Hello, happy march 31, 8 days before the world ends.
Then I guess you don't have enough time to learn NES development.
I finished my first NES game in only 3 days, to learn attributes, back when I was still making Cat Quest. 8 days is plenty of time. :lol:
by Alp
Tue Mar 31, 2020 6:18 am
Forum: Newbie Help Center
Topic: Bit reversing
Replies: 7
Views: 304

Re: Bit reversing

The chances you'll ever need bit reversing in real-life applications are very small. If you need it somewhere, the odds that you designed something badly are very big. Depends on what you're doing with it. When I wrote an Atari 2600 game a few years ago, I had used both bit-reversal and masking, to...
by Alp
Sat Mar 21, 2020 7:49 pm
Forum: General Stuff
Topic: Permadeath in games
Replies: 12
Views: 869

Re: Permadeath in games

My roguelike project "Tower of Algol" that was lost, used lives to be as NES-like as possible. The player started with 3 lives, and upon death, they could choose to retry the current dungeon, with a small penalty, or have the game generate a completely new dungeon, but keep everything they had earne...
by Alp
Tue Mar 03, 2020 3:06 pm
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 3837

Re: SaveTheKuin: action-adventure

Can you expand on this? I don't get it. BTW: saw online some art for Cat Quest and it looks superb. Hope you can finish it some day. Oh... I thought it was pretty obvious from the way I laid it out! :P (The row on the bottom of that image shows how the metatiles are arranged, in the ROM.) Each bit ...
by Alp
Sat Feb 29, 2020 11:58 am
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 3837

Re: SaveTheKuin: action-adventure

Looks neat! :D I assume that this is more of an RPG styled thing? Hmm... How are your maps stored? For Cat Quest, I had used a rectangle and line RLE scheme, along with a simple auto-tile format, to really make the best use out of the 32KB (The autotiles abused bit positions, requiring no additional...
by Alp
Sun Dec 29, 2019 3:40 pm
Forum: Newbie Help Center
Topic: Following one object (sprite) after another (Tracking)
Replies: 8
Views: 2928

Re: Following one object (sprite) after another (Tracking)

Here's a heavily optimized Atan2 demo I had put together a while back, for my (unpublished) NES programming tutorial: demo_atan2_4.nes Unfortunately, I seem to have misplaced the source code, when upgrading from my old laptop to a more powerful desktop PC. Oops. EDIT: (Forgot to list the controls, j...
by Alp
Sat Dec 07, 2019 7:33 am
Forum: NES Hardware and Flash Equipment
Topic: NES Maker (for VTxx machines)
Replies: 18
Views: 7180

Re: NES Maker (for VTxx machines)

Huh, this is neat! I always found the xxx-in-1 cartridges fascinating.

Congratulations on creating a NES Maker, that actually does exactly as advertised! :lol:
by Alp
Wed Oct 02, 2019 7:19 pm
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 14638

Re: Was SMB really supposed to be the last cart game for FC?

rainwarrior wrote:Disk copying utilites did exist, though. Some are described here.
Hacker International eventually used their know-how of Nintendo's hardware, to make hentai games. So, I approve.
by Alp
Tue Aug 20, 2019 1:58 pm
Forum: Homebrew Projects
Topic: Hello Kitty: Terroristic attacks in the Hong Kong Mall
Replies: 15
Views: 11238

Re: Hello Kitty: Terroristic attacks in the Hong Kong Mall

Hikikomori wrote:I agree on that. This game was not meant to hurt anyone. It's just a silly game.
Look on the bright side-- if people from China are offended by your game, it might just become the first homebrew game to avoid being put on bootleg cartridges! :P
by Alp
Tue Jul 16, 2019 7:05 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 30230

Re: Nova the Squirrel 2 (WIP)

I was going to do the whole thing, but I forgot how much I loathe drawing. As you can see, I didn't get very far, lol. squirel.gif I was experimenting if that animation could be transformed to look more like something you'd find on the SNES. It's just too adorable, and that's not a word I use light...
by Alp
Tue May 14, 2019 7:55 pm
Forum: Homebrew Projects
Topic: Wack a Mole! My first NES game :P
Replies: 1
Views: 7822

Re: Wack a Mole! My first NES game :P

Very cute little game! If I may offer some artistic criticism, I'm not a big fan of the featureless (for the most part) player sprite. Might I suggest a common predator, like a cat, or some kind of canine? I grew up on a farm, and our animals were always bringing us the moles that they managed to ca...
by Alp
Wed Apr 03, 2019 12:12 pm
Forum: NESdev
Topic: Adapting Sik's UFTC graphics compression
Replies: 11
Views: 7847

Re: Adapting Sik's UFTC graphics compression

This kinda reminds me when I tried quadtree compression of the individual bitplanes . The results weren't particularly impressive, but it didn't try to reuse common patterns. I coded bitplane-based compression for a client last year, and the result of my "PornoMAG" compressor was rather impressive!...
by Alp
Sat Dec 29, 2018 12:10 pm
Forum: Homebrew Projects
Topic: Tower
Replies: 13
Views: 14350

Re: Tower

Ooh! This is very cool! I was working on a roguelike of my own, a couple of months ago, but lost all the code to a hard drive failure (3 days after a weekly backup). I still have all the art, though: tower_of_algol.png This game was a bit more action-based, taking inspiration from The Tower of Druag...
by Alp
Tue Dec 11, 2018 9:21 pm
Forum: General Stuff
Topic: Follow up of nes games that never occured
Replies: 67
Views: 22521

Re: Follow up of nes games that never occured

Fisher wrote:Is the "western" genre popular in Japan?
Not really, no.

A good example of this is "Trigun" which was a commercial failure in Japan, but really took off in the West. Such a thing is nearly unheard of!
by Alp
Wed Nov 21, 2018 8:55 am
Forum: NESdev
Topic: Fastest method to convert unsigned int to byte array
Replies: 12
Views: 4900

Re: Fastest method to convert unsigned int to byte array

tokumaru wrote:Not all assemblers require labels to be followed by colons.
Precisely. My own assembler requires labels to be prefixed with an asterisk (*) for example.

Code: Select all

*main_init
(code)
*main_loop
(code)