Search found 223 matches
- Wed Sep 02, 2020 4:40 pm
- Forum: NESdev
- Topic: Mike Tyson's Punch-Out Disassembly
- Replies: 65
- Views: 25818
Re: Mike Tyson's Punch-Out Disassembly
Oh hey! This is pretty cool. I would've reverse-engineered Punch Out myself, because of a project I'm currently working on, but after doing it for Hydlide (which was a HUGE mess), I lost the will to disassemble any more NES games. :lol: So, I resorted to using a stopwatch to roughly time things in P...
- Mon Aug 24, 2020 4:59 am
- Forum: NES Graphics
- Topic: Looking for frank feedback on my first pixel art
- Replies: 17
- Views: 5223
Re: Looking for frank feedback on my first pixel art
I want to make sure that what I'm going for reads as intended, and that I'm not fooling myself. Looks like an alleyway, with a punk character? My only critique to give, is that the colors are a bit bland. I'd suggestion reading up on color theory a bit. Here's a nice diagram, that shows the general...
- Sat Aug 08, 2020 7:06 am
- Forum: Homebrew Projects
- Topic: Roniu's Tale
- Replies: 9
- Views: 4668
Re: Roniu's Tale
Ooh, this has a cute artstyle!
Gameplay-wise, it looks a lot like the MS-DOS game "Freakin Funky Fuzzballs", yes that's it's real name.
Title:

Gameplay:

Surprisingly, this game was developed by Sir-Tech, of all companies!
Gameplay-wise, it looks a lot like the MS-DOS game "Freakin Funky Fuzzballs", yes that's it's real name.

Title:

Gameplay:

Surprisingly, this game was developed by Sir-Tech, of all companies!
- Sat May 16, 2020 7:08 pm
- Forum: Homebrew Projects
- Topic: Minecraft Clone on the NES
- Replies: 15
- Views: 8705
Re: Minecraft Clone on the NES
Didn't Notch make a NES-like Minecraft game, for Ludum Dare, a few years back? Edit: I found it: http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 He had kept things simple, with each region split into different Overworld maps, separated by staircases. (Underground, Overworld, Sky) So...
- Wed Apr 22, 2020 4:28 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8700
Re: Retro Dungeon [Working Title]
Agreed, the new hero doesn't fit in. Instead of agreeing with the bgs, he looks like a cross between Famicom Wars and modern pixelcrap. I disagree. If the knight looked like modern pixel crap, he'd look like this: https://i.imgur.com/DCHckYg.png Big head, no face, and thin, noodly limbs. (It physic...
- Mon Apr 06, 2020 6:50 am
- Forum: General Stuff
- Topic: Forgot the name of the game
- Replies: 12
- Views: 6094
Re: Forgot the name of the game
I'm trying to remember the name of a game I played circa 1999-2002. It's a windows card game, in anime style (probably hentai, I think). The card game's name is Daifugō (大富豪, Grand Millionaire) or Daihinmin (大貧民, Grand Pauper) or President. https://en.wikipedia.org/wiki/Daifug%C5%8D Hmm... Was it S...
- Sun Apr 05, 2020 9:42 am
- Forum: NESdev
- Topic: I am interested in making homebrew, what is my first step?
- Replies: 15
- Views: 6801
Re: I am interested in making homebrew, what is my first step?
And so on and so forth. And yet, nobody has ever seen anything of your games besides screenshots. Isn't this strange? You were rude and dismissive towards my Castlevania game, so I didn't bother sending you a link to the demo. (I *did* send links to at least 2 other users, here.) The large majority...
- Tue Mar 31, 2020 5:16 pm
- Forum: NESdev
- Topic: I am interested in making homebrew, what is my first step?
- Replies: 15
- Views: 6801
Re: I am interested in making homebrew, what is my first step?
I finished my first NES game in only 3 days, to learn attributes, back when I was still making Cat Quest. 8 days is plenty of time.

- Tue Mar 31, 2020 6:18 am
- Forum: Newbie Help Center
- Topic: Bit reversing
- Replies: 7
- Views: 2734
Re: Bit reversing
The chances you'll ever need bit reversing in real-life applications are very small. If you need it somewhere, the odds that you designed something badly are very big. Depends on what you're doing with it. When I wrote an Atari 2600 game a few years ago, I had used both bit-reversal and masking, to...
- Sat Mar 21, 2020 7:49 pm
- Forum: General Stuff
- Topic: Permadeath in games
- Replies: 12
- Views: 6008
Re: Permadeath in games
My roguelike project "Tower of Algol" that was lost, used lives to be as NES-like as possible. The player started with 3 lives, and upon death, they could choose to retry the current dungeon, with a small penalty, or have the game generate a completely new dungeon, but keep everything they had earne...
- Tue Mar 03, 2020 3:06 pm
- Forum: 2019 NESdev Competition
- Topic: SaveTheKuin: action-adventure
- Replies: 19
- Views: 12191
Re: SaveTheKuin: action-adventure
Can you expand on this? I don't get it. BTW: saw online some art for Cat Quest and it looks superb. Hope you can finish it some day. Oh... I thought it was pretty obvious from the way I laid it out! :P (The row on the bottom of that image shows how the metatiles are arranged, in the ROM.) Each bit ...
- Sat Feb 29, 2020 11:58 am
- Forum: 2019 NESdev Competition
- Topic: SaveTheKuin: action-adventure
- Replies: 19
- Views: 12191
Re: SaveTheKuin: action-adventure
Looks neat! :D I assume that this is more of an RPG styled thing? Hmm... How are your maps stored? For Cat Quest, I had used a rectangle and line RLE scheme, along with a simple auto-tile format, to really make the best use out of the 32KB (The autotiles abused bit positions, requiring no additional...
- Sun Dec 29, 2019 3:40 pm
- Forum: Newbie Help Center
- Topic: Following one object (sprite) after another (Tracking)
- Replies: 8
- Views: 5461
Re: Following one object (sprite) after another (Tracking)
Here's a heavily optimized Atan2 demo I had put together a while back, for my (unpublished) NES programming tutorial: demo_atan2_4.nes Unfortunately, I seem to have misplaced the source code, when upgrading from my old laptop to a more powerful desktop PC. Oops. EDIT: (Forgot to list the controls, j...
- Sat Dec 07, 2019 7:33 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES Maker (for VTxx machines)
- Replies: 59
- Views: 37093
Re: NES Maker (for VTxx machines)
Huh, this is neat! I always found the xxx-in-1 cartridges fascinating.
Congratulations on creating a NES Maker, that actually does exactly as advertised!
Congratulations on creating a NES Maker, that actually does exactly as advertised!

- Wed Oct 02, 2019 7:19 pm
- Forum: General Stuff
- Topic: Was SMB really supposed to be the last cart game for FC?
- Replies: 20
- Views: 18661
Re: Was SMB really supposed to be the last cart game for FC?
Hacker International eventually used their know-how of Nintendo's hardware, to make hentai games. So, I approve.rainwarrior wrote:Disk copying utilites did exist, though. Some are described here.