Search found 9 matches

by Gered
Tue Dec 01, 2015 9:15 am
Forum: Reproduction
Topic: How to split file for UNROM repro?
Replies: 10
Views: 4815

Re: How to split file for UNROM repro?

So you REALLY shouldn't be making a repro of an expensive game. That's sketchy as balls, with a capital 'B'. There's absolutely nothing wrong with it, unless he turns around one day and decides to sell it without expressly indicating to potential buyers that is a reproduction and not an original.
by Gered
Wed Nov 25, 2015 9:42 pm
Forum: Reproduction
Topic: INL Flash board - Dragon Quest III English
Replies: 11
Views: 4736

Re: INL Flash board - Dragon Quest III English

I've made a repro for this using the 8MB INL cart. I posted this in another topic but basically the best thing to do is split the original translated ROM into 2MB pieces and then rearrange them in a new file such that the last 2MB of the original file appears at the front of the new file repeated tw...
by Gered
Wed Nov 11, 2015 5:27 pm
Forum: General Stuff
Topic: My experiences with InfiniteNESLives and Krikzz
Replies: 48
Views: 11630

Re: My experiences with InfiniteNESLives and Krikzz

Sorry to hear you didn't have good experiences with either of them. These things happen, but definitely seems like most people have had good things to say about them. I'm also just going to quickly add my own experiences with both Paul and Krikzz: On Paul from INL: Have bought several SNES boards wi...
by Gered
Sun Nov 08, 2015 6:17 pm
Forum: NES Hardware and Flash Equipment
Topic: Flash Carts for game dev?
Replies: 29
Views: 9665

Re: Flash Carts for game dev?

That reminds me, the USB connection on the Everdrive N8 may or may not fit in a front loader, depending on the geometry of the cable used, etc. If you have a BLW it's no problem. You are correct about this. If you have a USB cable connected to your Everdrive, you won't be able to push it down once ...
by Gered
Fri Oct 09, 2015 6:49 pm
Forum: Reproduction
Topic: Help with INL SNES 12MB / Star Ocean
Replies: 3
Views: 4281

Re: Help with INL SNES 12MB / Star Ocean

So, Paul from InfiniteNesLives was able to help me out with this and explain a bit more about the memory layout used on the INL boards and the deinterleaving process. Much thanks to him! For anyone else looking to do this in the future, to save you the trouble I've turned the final working ROM into ...
by Gered
Thu Oct 08, 2015 4:13 pm
Forum: Reproduction
Topic: Help with INL SNES 12MB / Star Ocean
Replies: 3
Views: 4281

Re: Help with INL SNES 12MB / Star Ocean

An update, but not sure if this is really progress -- more like a random discovery that may or may not help me finally figure this out in the end. Doing some more searching on this problem, I had come across a post on NintendoAge about some guy who was selling SNES PCBs (similar I guess to the INL b...
by Gered
Tue Oct 06, 2015 2:03 pm
Forum: Reproduction
Topic: Help with INL SNES 12MB / Star Ocean
Replies: 3
Views: 4281

Help with INL SNES 12MB / Star Ocean

Update: Ignore the first two posts -- go to post #3 for a working patch. ------------------------------ I received my 12MB INL SNES board yesterday which I wanted to use to make a Star Ocean repro. I've read every other post on this forum regarding this and also about 12MB INL SNES boards in genera...
by Gered
Tue Sep 29, 2015 6:27 pm
Forum: Reproduction
Topic: Another new user with annoying questions! (Kazzo Programmer)
Replies: 62
Views: 23776

Re: Another new user with annoying questions! (Kazzo Program

So, I just recently made myself a DQ3 repro. It's a 6 MB ROM file, so requires use of the 8 MB INL board. Basically, I padded the file to 8MB, then in a hex editor I swapped the first and last 4MB around, and then duplicated the first 2MB (which was originally the last 2MB before I swapped the halve...
by Gered
Sat Aug 08, 2015 4:59 pm
Forum: NESdev
Topic: Constant value for both, C and Assembly
Replies: 15
Views: 3093

Re: Constant value for both, C and Assembly

If I have code.s : #ifdef ASM_TARGET #define DEF_CONST(name, value) name = value #else #define DEF_CONST(name, value) enum { name = value }; #endif DEF_CONST(MY_CONSTANT, 123) DEF_CONST(ANOTHER_CONSTANT, 555) Then I can do: $ cc65 -E code.s Which spits out the preprocessed result into code.i by defa...