
Search found 305 matches
- Tue Feb 02, 2021 2:12 am
- Forum: SNESdev
- Topic: Bad Apple demo on SNES (alternate version)
- Replies: 37
- Views: 15817
- Mon Jan 25, 2021 2:01 am
- Forum: Other Retro Dev
- Topic: Deflemask player for PCE
- Replies: 6
- Views: 6260
Re: Deflemask player for PCE
https://twitter.com/turboxray/status/1353593746340757504?s=20 WIP is coming along nicely. It's not a vgm player, but player made from scratch that plays convert dmf files. It's geared directly for game development on the PCE, so it'll support sound FX as well (in dmf format). Excellent news :D can'...
- Thu Oct 22, 2020 12:13 am
- Forum: SNESdev
- Topic: How does Tales of Phantasia and Star Ocean scale sprites on stock hardware?
- Replies: 26
- Views: 9780
Re: How does Tales of Phantasia and Star Ocean scale sprites on stock hardware?
In fact the RAM chips are 100/120ns(because the CPU access are less than 1 cycle ), the VRAM ones are 140(for now I haven't met motherboards that have VRAM under 140ns), and this is why nec was afraid to use the fasted VRAM access in mid-res,and insisted for using the 2 cycles access,because it was ...
- Sun Sep 13, 2020 10:59 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
Great man 

- Fri Sep 04, 2020 11:28 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
This kind of video is an insult for the coder and his work .
- Tue Sep 01, 2020 7:29 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
You shut up! How dare you question The video? The "10st difference" says everything! :roll: i believe in the blast processing .. :mrgreen: Well, it seemed curious to me, but is clear that is a nonsense... we are talking about a game and a beta of a simple demo, and actually the snes version has bee...
- Tue Sep 01, 2020 6:53 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
This channel is a purge,i don't know if i should laugh or cry each times i see a comparison on it 

- Thu Aug 20, 2020 3:47 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
It's just my personal thing, cutting away all limitations that were there back in the day. More memory, more power, etc. Such as Sonic 3 AIR, Sonic Complete. If you want to use the SA-1, I think it's more suitable for a new game that takes full advantages of the Sa-1 power than a simple conversion ...
- Fri Aug 14, 2020 2:31 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
The supergrafx is very interesting! mega man x would look great on the supergrafx, the songs are already awesome! I agree, a good idea too,and of course maybe more easy to do than starting another big project . I know the mishirin channel, there is tons of good musics in it . If you like the pcengi...
- Thu Aug 13, 2020 12:56 pm
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
- Thu Aug 13, 2020 12:29 pm
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
I agree totalyThere's quite a bit of untapped potential in that system, not to mention a realistic usable 512x224 resolution thanks to the two VDCs and 128k vram. 512x448 if you use the interlace VCE trick.

- Thu Aug 13, 2020 11:37 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
Thanks! I'm actually a multi-system fan! (from 8bit to psx/saturn). I still want to try something on the PC-Engine, It's really cool to see somebody with this kind of mind, then i suppose those demos are your "hello world" :wink: As a pcengine/supergrafx coder,i suggest you to aim the supergrafx, i...
- Mon Aug 10, 2020 8:35 am
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 97435
Re: [demo] SNES Sonic
This port is incredible,even at this stage really .
I thought tiago was a megadrive fan and he wasn't very good(or even interested) at SNES coding,i was wrong.
I thought tiago was a megadrive fan and he wasn't very good(or even interested) at SNES coding,i was wrong.
- Sun Aug 02, 2020 9:23 am
- Forum: SNESdev
- Topic: Bullets hell demo
- Replies: 10
- Views: 7842
Re: Bullets hell demo
Really i don't know, there is no precise informations for now on the collision system .are the player shots 1x1 as well??
But before the video was private, it seemed that the player's ship collisions were based on a box, a little one .
- Fri Jul 31, 2020 1:21 am
- Forum: SNESdev
- Topic: Bullets hell demo
- Replies: 10
- Views: 7842
Re: Bullets hell demo
Yeah, the video is private now, i don't understand why :? There is some informations: kulor07/29/2020 this may help shed some light on it it's a spatial grid-based collision detection system 2 slots per 16x16 for player bullets, 4 slots per 16x16 for things that hurt you thus ensuring no enemies are...