Search found 439 matches

by Revenant
Mon Nov 11, 2019 8:19 am
Forum: SNESdev
Topic: Keeping your eyes on the size
Replies: 11
Views: 4494

Re: Keeping your eyes on the size

I made another small demo for the Demosplash 2019 party held over the weekend. This time it's a 345-byte implementation of the Atari XL demo "Mona" originally created by Ilmenit. https://www.youtube.com/watch?v=uDIGPATH7mM https://demozoo.org/productions/270100/ It's a bit bigger than the original (...
by Revenant
Tue Oct 01, 2019 7:43 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 204
Views: 121151

Re: bsnes-plus and xkas-plus (new debugger and assembler)

https://ci.appveyor.com/project/devinacker/bsnes-plus/branch/master/artifacts Automated 64-bit Windows dev builds (w/ accuracy and compatibility profiles) are now available. Still hoping for more frequent official releases from now on, but hopefully this will make it easier for people to get their h...
by Revenant
Tue Sep 24, 2019 7:03 pm
Forum: SNESdev
Topic: BS-X Satellaview Datapak's
Replies: 111
Views: 90141

Re: BS-X Satellaview Datapak's

https://github.com/devinacker/BSFlashManager/releases/tag/0.2.0 Built a new release - now if you have the INL-Retro programmer you can use it to quickly dump/inspect physical memory packs over USB. I may add support for other tool options (e.g. Roswell , my own homebrew dumping solution), but right ...
by Revenant
Fri Sep 20, 2019 11:27 am
Forum: SNESdev
Topic: BS-X Satellaview Datapak's
Replies: 111
Views: 90141

Re: BS-X Satellaview Datapak's

Sure, the releases section has a prebuilt version for Windows: https://github.com/devinacker/BSFlashManager/releases
by Revenant
Tue Sep 17, 2019 9:06 pm
Forum: SNESdev
Topic: BS-X Satellaview Datapak's
Replies: 111
Views: 90141

Re: BS-X Satellaview Datapak's

https://github.com/devinacker/BSFlashManager https://github.com/devinacker/BSFlashManager/raw/master/screenshot.png I started working on a tool over the weekend for viewing/modifying Memory Pack contents. Has the ability to try to detect & recover deleted files as well, though I haven't really tried...
by Revenant
Mon Aug 19, 2019 8:04 pm
Forum: SNESdev
Topic: Using VS Code as an IDE for debugging assembly with source
Replies: 21
Views: 19812

Re: Using VS Code as an IDE for debugging assembly with sour

Apologies for taking so long to get back to this, but I'm definitely interested in helping it move forward now that I've been able to have the time for serious work on the emulator again. Incidentally, I did end up reworking the breakpoint editor in an unrelated effort just because I wasn't particul...
by Revenant
Sun Aug 18, 2019 2:57 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 204
Views: 121151

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Official v05 release now available!

https://github.com/devinacker/bsnes-plu ... -05-x64.7z

I need to update the screenshots in the OP and add them to a more informative project website, but I'll be doing that shortly. (edit: done)
by Revenant
Fri Aug 16, 2019 12:38 pm
Forum: SNESdev
Topic: SNES cart with RAM banks
Replies: 4
Views: 3400

Re: SNES cart with RAM banks

Oziphantom wrote:Is it possible to make a SNES cart that has RAM mapped to the ROM banks, HiROM style. This way you can get FAST RAM, and put code into RAM? Or does the SNES force R/W to R when asserting /CART ?
Believe it or not, Nintendo did it already!
by Revenant
Tue Jul 23, 2019 7:00 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 204
Views: 121151

Re: bsnes-plus and xkas-plus (new debugger and assembler)

https://github.com/devinacker/bsnes-plus/releases/tag/v05rc2 Apologies for such a long wait since the last release. v05 with most of the new debugging frontend goodies and other stuff is almost ready. I'm publishing this as an informal release candidate for now, since I'm about to be away from home ...
by Revenant
Tue May 21, 2019 9:00 pm
Forum: SNESdev
Topic: Nintendo "Game Processor" info thread
Replies: 2
Views: 7963

Re: Nintendo "Game Processor" info thread

The mouse interaction is described rather thoroughly in the patent that I linked in the OP, along with drawings of the unit itself and mockups of the system software. (Throughout the body of the patent, the words "mouse" and "click" appear 38 and 46 times, respectively). I didn't really want to quot...
by Revenant
Tue May 21, 2019 5:26 pm
Forum: SNESdev
Topic: Nintendo "Game Processor" info thread
Replies: 2
Views: 7963

Nintendo "Game Processor" info thread

I want to start a general info thread about this thing just because I picked up one of the RAM cartridges for it recently, but the whole thing isn't very well-known or documented at this point. Basically, the "Game Processor" was some kind of system developed by Nintendo to allow people to develop s...
by Revenant
Mon Jan 28, 2019 8:40 am
Forum: SNESdev
Topic: Snes cc65
Replies: 29
Views: 11893

Re: Snes cc65

running the SNES in E mode at 3.58 mhz Running at 3.58 mHz requires running out of bank 80 or higher, which isn't possible in emulation mode unless you plan on literally never using interrupts (otherwise PBR will be destroyed as soon as an interrupt occurs). Also, while it still doesn't involve C, ...
by Revenant
Mon Dec 17, 2018 2:00 pm
Forum: SNESdev
Topic: BS-X Satellaview Datapak's
Replies: 111
Views: 90141

Re: BS-X Satellaview Datapak's

This took longer to get around to doing than I meant it to, but I managed to successfully read a CF card through the Satellaview EXT port: images here In doing this, I designed a passive adapter using a CF breakout board connected to my own small custom board ordered from OSHPark. The KiCAD files an...
by Revenant
Wed Nov 28, 2018 4:45 pm
Forum: SNESdev
Topic: Using VS Code as an IDE for debugging assembly with source
Replies: 21
Views: 19812

Re: Using VS Code as an IDE for debugging assembly with sour

Most likely. The qt5 branch is basically finished (pending some tiny makefile tweaks or something, possibly).
by Revenant
Wed Nov 28, 2018 12:05 pm
Forum: SNESdev
Topic: Using VS Code as an IDE for debugging assembly with source
Replies: 21
Views: 19812

Re: Using VS Code as an IDE for debugging assembly with sour

qwertymodo wrote:and the disassembler enhancements here merged upstream
it's happening