Search found 512 matches

by darryl.revok
Mon Mar 11, 2019 5:31 pm
Forum: Homebrew Projects
Topic: Nalleland
Replies: 22
Views: 9817

Re: Nalleland

This is really good! The only issue that I had was getting stuck on the first screen for a couple minutes. I thought the goal was to reach the top of the screen and didn't know I could walk right. I might suggest finding a different way to introduce the pink colored tiles to the player. Presenting t...
by darryl.revok
Sat Mar 09, 2019 10:50 am
Forum: NES Graphics
Topic: Character design: Milca
Replies: 25
Views: 18875

Re: Character design: Milca

There are practical problems with asymmetric highlighting on a sprite that's going to be flipped. I kind of feel like this is placing too much importance on something that people won't notice (or care about) and sacrificing something that does make a noticeable visual difference on account of it. I...
by darryl.revok
Fri Mar 08, 2019 11:14 pm
Forum: NESdev
Topic: Maximum Scroll Speeds
Replies: 11
Views: 3761

Maximum Scroll Speeds

What have you all used as maximum scroll speeds in the past, and does anyone have thoughts on breaking up tile and attribute updates into different frames? In the past, I've programmed my scrolling routines to allow for a maximum of 8 pixels per frame and I usually just let tiles and attribute updat...
by darryl.revok
Fri Mar 08, 2019 9:37 am
Forum: General Stuff
Topic: hello, good day
Replies: 4
Views: 5329

Re: hello, good day

I registered here because I saw the community knows their stuff and I thought I would learn a thing or two from here. This community definitely knows its stuff. However, it often lacks social graces. I wouldn't suggest paying much mind to the way things are said around here because it's not likely ...
by darryl.revok
Thu Mar 07, 2019 10:01 am
Forum: NES Hardware and Flash Equipment
Topic: Buying an NES console in 2019
Replies: 17
Views: 10145

Re: Buying an NES console in 2019

It doesn't look like OP is coming back, but I've wanted to share a bit of my experience here. I would not recommend looking at yard sales for an NES in 2019 unless you don't value your time. Your chances of finding one are slim, and if you do, the seller is going to pull out their smart phone to loo...
by darryl.revok
Sun Mar 03, 2019 1:56 pm
Forum: NES Graphics
Topic: Metasprite compression - my take
Replies: 14
Views: 11668

Re: Metasprite compression - my take

Here's another hint: ROM space is relatively cheap and MMC3 even allows for on-the-fly bank switching in granular slices of 64 tiles. I just looked on Infinite NES lives, and the difference in cost between a board with 128 Kb CHR and 256 Kb CHR is $0.40 USD. Just to put a number on what you're actu...
by darryl.revok
Sun Mar 03, 2019 10:20 am
Forum: General Stuff
Topic: NES action adventure or RPG with good storyline
Replies: 57
Views: 30896

Re: NES action adventure or RPG with good storyline

Has anyone mentioned Grand Master? It's a story-driven Famicom action RPG. I'm not going to get caught up in, "it's disqualified because of X" or any other arguments, but if anybody does come to this thread in search of the type of games described in the topic, this would likely be a good one to che...
by darryl.revok
Sun Mar 03, 2019 9:54 am
Forum: NES Graphics
Topic: Seeking background artist for commission
Replies: 1
Views: 5357

Seeking background artist for commission

Hello! Are there any talented pixel artists out there who would be interested in creating some original background tiles on commission? This is for an NES project, so they'll need to match NES color limitations. The project is still in it's early stages, so I'd want to start out with a smaller amoun...
by darryl.revok
Sat Mar 02, 2019 1:53 pm
Forum: Other Retro Dev
Topic: [WIP] Underground Passage
Replies: 11
Views: 11224

Re: [WIP] Underground Passage

It looks serviceable, but uninspired. As a video game environment, it's pretty forgettable honestly. I feel like it should have something that makes it unique, interesting, and memorable. Edit: Another thing I just noticed. On the right side of the second picture, it would appear from the floor tile...
by darryl.revok
Sat Mar 02, 2019 11:17 am
Forum: NES Hardware and Flash Equipment
Topic: Buying an NES console in 2019
Replies: 17
Views: 10145

Re: Buying an NES console in 2019

Just remember, if you buy something from someone who isn't a collector, disregard whatever they say about condition. Mint, Excellent, Very Good, Perfect, Good, Flawless actually mean Poor or Fair. Look at the pictures, see what you're getting, and realize then that it's probably worse than the pictu...
by darryl.revok
Sat Mar 02, 2019 10:11 am
Forum: NESdev
Topic: Best data structure for LTTP-style maps
Replies: 9
Views: 6516

Re: Best data structure for LTTP-style maps

I've made a lot of progress and ran into an unexpected snag. I got tiles scrolling in all directions before I started making some changes. I decided to stick with the arbitrarily shaped maps. I think that might give me some interesting ideas on how to structure areas. It may take a little extra work...
by darryl.revok
Thu Feb 28, 2019 9:11 am
Forum: General Stuff
Topic: Over Horizon
Replies: 8
Views: 7633

Re: Over Horizon

If moving slower helps you avoid one bullet without accidentally running into another one (weaving in between them), it's an advantage. I find this tactic is a lot more important and viable in later, particularly danmaku shooters, where it's essential to stay in almost one spot, bob and weave with ...
by darryl.revok
Fri Feb 22, 2019 11:47 pm
Forum: NESdev
Topic: Best data structure for LTTP-style maps
Replies: 9
Views: 6516

Re: Best data structure for LTTP-style maps

Thanks for the suggestions, guys! It's all been helpful. Here's what I've decided on so far. I definitely want to have a lot of destructible/modifiable terrain in this one, plus WRAM, so loading the maps into RAM seems like the way to go. At this point, I think 16x16 seems like the most sensible siz...
by darryl.revok
Thu Feb 21, 2019 10:32 am
Forum: NESdev
Topic: Best data structure for LTTP-style maps
Replies: 9
Views: 6516

Best data structure for LTTP-style maps

Hi there! I've been away from the hobby for a few years but now I'm back with a new project idea and hoped I could get some help brainstorming the best way to approach arranging the level data. What I'm doing now is building a framework for a map that scrolls in all directions, but has transitions e...
by darryl.revok
Wed Feb 20, 2019 9:52 am
Forum: NESdev
Topic: Hardware anomalies with a Controller switch
Replies: 5
Views: 3405

Re: Hardware anomalies with a Controller switch

It's not the FDS port, it's the controller port. I was just noting that both games were ported from FDS, which may or may not be significant.

This page mentions the Zelda glitch, but no information as to why it happens: http://www.glitchgamer.com/the-legend-of-zelda-nes