Search found 466 matches

by nesrocks
Sat Sep 26, 2020 10:03 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 47269

Re: Tool: MapEd Pro

never-obsolete wrote:
Sat Sep 26, 2020 9:35 am
I'll look into this. What size of metatiles do you happen to be using?
2x2. The same happens if I edit a palette, the metatiles will only be updated with that palette once I click on the map in the list of maps.
by nesrocks
Mon Sep 14, 2020 5:17 am
Forum: Newbie Help Center
Topic: Question on background tiles(and how to put them into the PPU)
Replies: 6
Views: 244

Re: Question on background tiles(and how to put them into the PPU)

Shorterest version: write twice to 2006 to write the NAM address (in the range of $2000-$2400 for NAM 0), then write as many bytes as you want to $2007 (these are the tiles you want to see on screen). This will work, it will write to the nametable. After you've done that, you will notice there can b...
by nesrocks
Mon Sep 07, 2020 6:39 pm
Forum: Homebrew Projects
Topic: Incandescent
Replies: 6
Views: 2280

Re: Incandescent

I'm not sure why splitting the title screen is necessary. I tested here and NES Screen Tool seems to have generated a full nam of it in one CHR just fine?

Image
by nesrocks
Fri Sep 04, 2020 8:07 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 47269

Re: Tool: MapEd Pro

Thanks, done :) There's a minor one that I noticed: when leaving the metatile editor and going back to the map editor, the new metatiles aren't shown in the metatile picker. Only when I click the map on the maps list does it refresh. One can get used to that, but I was puzzled for a while hehe. Anyw...
by nesrocks
Fri Sep 04, 2020 5:38 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 47269

Re: Tool: MapEd Pro

Amazing, thank you! Will try it right away!
by nesrocks
Wed Sep 02, 2020 5:30 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 47269

Re: Tool: MapEd Pro

gauauu wrote:
Fri Oct 13, 2017 11:42 am
[...] if I try to edit the MCF I get "Run-time error '76' Path not found" and it crashes.
Been getting this error with 0.30 too, nothing I can do will get past this problem. Even if the path is simple like E:\mapedproj it will throw the error.
by nesrocks
Tue Sep 01, 2020 9:01 am
Forum: NESdev
Topic: Ca65 syntax guide for 6502?
Replies: 5
Views: 490

Re: Ca65 syntax guide for 6502?

Thanks guys. I have just found this page on the wiki. https://wiki.nesdev.com/w/index.php/Programming_guide It seems to have basic info I should read. I'm writing a quick asm guide (for myself) for the concepts, practices and truths that I haven't fully embraced yet as an exercise. It seems to help ...
by nesrocks
Tue Sep 01, 2020 7:38 am
Forum: NESdev
Topic: Ca65 syntax guide for 6502?
Replies: 5
Views: 490

Ca65 syntax guide for 6502?

I have always been somewhat lost as to the syntax used by ca65. I find the documentation hard to follow. For example: "4.5 Number format For literal values, the assembler accepts the widely used number formats: A preceding '$' or a trailing 'h' denotes a hex value, a preceding '%' denotes a binary v...
by nesrocks
Fri Aug 07, 2020 1:35 pm
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 6981

Re: Disch has passed away

Rest in peace, Disch. A true NES legend and great person, very helpful countless times. :cry: :cry:
by nesrocks
Mon Aug 03, 2020 4:01 pm
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 60
Views: 11684

Re: Nintendo "Gigaleak"

It hasn't been taken down yet.
by nesrocks
Fri Jun 19, 2020 4:25 am
Forum: General Stuff
Topic: We need a better name for "Adventure Games."
Replies: 40
Views: 11172

Re: We need a better name for "Adventure Games."

I for one hate genre categories. It makes the industry stale. Don't we miss the good old days when games were more experimental?
by nesrocks
Sat Jun 06, 2020 11:39 am
Forum: NES Music
Topic: Free SFX for plateformer NES Homebrews
Replies: 4
Views: 1177

Re: Free SFX for plateformer NES Homebrews

Very nice, but I gotta say those songs are really good!
by nesrocks
Thu May 07, 2020 9:53 am
Forum: Other Retro Dev
Topic: Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators [link]
Replies: 12
Views: 4032

Re: Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators [link]

Seems like the emulator devs have their bases covered by publicly saying they would never touch the leaked files. :) wink wink
by nesrocks
Tue May 05, 2020 10:51 am
Forum: NES Graphics
Topic: Poll: How would you prefer a first-person shooter on the NES to look like?
Replies: 21
Views: 6104

Re: Poll: How would you prefer a first-person shooter on the NES to look like?

Yeah, by lower resolution I meant the option that uses the least amount of screen space.
by nesrocks
Tue May 05, 2020 8:29 am
Forum: NES Graphics
Topic: Poll: How would you prefer a first-person shooter on the NES to look like?
Replies: 21
Views: 6104

Re: Poll: How would you prefer a first-person shooter on the NES to look like?

Lower resolution, but use the borders for HUD or to display artwork.