Search found 443 matches

by nesrocks
Fri Mar 27, 2020 8:12 pm
Forum: General Stuff
Topic: Meaning of "SUPER HIK"?
Replies: 4
Views: 233

Re: Meaning of "SUPER HIK"?

It's just missing the rest... ING LEAGUE.
by nesrocks
Fri Mar 27, 2020 4:47 am
Forum: NES Graphics
Topic: Background sprites cutoff too soon
Replies: 6
Views: 749

Re: Background sprites cutoff too soon

Yep, that works perfectly and may be best.
The other approach, which is what I meant, is a nested loop. 2 counters, one you count up to #ff. When it reaches that point you inc the second counter and compare it to 4.
by nesrocks
Mon Mar 23, 2020 4:47 pm
Forum: NES Graphics
Topic: Background sprites cutoff too soon
Replies: 6
Views: 749

Re: Background sprites cutoff too soon

Have a secondary counter, add 1 to that every time the first one reaches #ff and keep reading and writing until it reaches 4. Or... You could do something different. Make sure your data never has a certain value, for example "FF", except at the very end. Whenever you read "FF", that's the end and yo...
by nesrocks
Mon Mar 16, 2020 8:27 pm
Forum: NES Graphics
Topic: Background sprites cutoff too soon
Replies: 6
Views: 749

Re: Background sprites cutoff too soon

Code: Select all

			ldx index
			cpx #$ff
			beq Return
It could be that I'm sleepy right now, but doesn't this mean that you've only looped through less than 256 tiles? For an entire screen you need more than that, about 4x that many.
by nesrocks
Sun Mar 08, 2020 4:54 pm
Forum: Newbie Help Center
Topic: What sorts of limitations are there on moving backgrounds?
Replies: 17
Views: 3232

Re: What sorts of limitations are there on moving backgrounds?

I'd call that a horizontal split instead, as in, horizontally oriented split.
by nesrocks
Wed Jan 22, 2020 7:09 pm
Forum: NESemdev
Topic: Designing a homebrew directory
Replies: 5
Views: 2671

Re: Designing a homebrew directory

I proposed something similar for mesen, I think. We really need something like that!
by nesrocks
Mon Jan 13, 2020 7:39 am
Forum: General Stuff
Topic: Source code of Famicom Ninja Game released
Replies: 8
Views: 2639

Re: Source code of Famicom Ninja Game released

Amazing!!

If he ever reads this, or anyone else: please release source codes if you have them (and if you can). It is ALWAYS welcome!
by nesrocks
Sun Jan 05, 2020 3:50 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 14
Views: 4401

Re: What code editor do you use?

Sublime Text Editor 3

Image
by nesrocks
Sun Dec 15, 2019 3:00 pm
Forum: NES Graphics
Topic: Creating a Widescreen (16:9) NES-like Music Video
Replies: 22
Views: 6647

Re: Creating a Widescreen (16:9) NES-like Music Video

Macbee has made some demos using the full NES resolution, but made it so graphics optimized for widescreen, so it will look good on wide displays, but will appear stretched if viewed on 4:3 screens. I believe his new PC game Skatemasta Tcheco follows this rule. https://twitter.com/tchecoforevis/stat...
by nesrocks
Thu Dec 12, 2019 11:48 am
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 15676

Re: looking for a coder[paid]

I agree with knight0fdragon. For changes like that, it might end up cheaper to rewrite the entire game. Compared to tracking down and fixing a bug in a rom??! I can't think of any situation where that might be true. When the bug is the game's engine itself, reverse engineering the engine from byte ...
by nesrocks
Thu Dec 12, 2019 10:07 am
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 15676

Re: looking for a coder[paid]

tepples wrote:
Thu Dec 12, 2019 9:05 am
Infamy of a game is another way to get someone interested in tearing it apart to mod out its faults. Infamy led to a quality-of-life patch for E.T. for Atari 2600 in early 2013.
Yeah, you tell me :lol:
by nesrocks
Thu Dec 12, 2019 8:40 am
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 65
Views: 15676

Re: looking for a coder[paid]

Money is another way, but it may be expensive for exactly the reasons you've listed.
by nesrocks
Wed Nov 27, 2019 1:06 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 25606

Re: NESMaker reviews?

It all depends on how the text is delivered. A transcript is only part of the message. I want to watch it before coming to a conclusion. And this is only a small part of the whole ordeal. I want to know why suddenly it's become okay to overpromise and underdeliver. Just because it's done that's no r...
by nesrocks
Tue Nov 26, 2019 8:26 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 25606

Re: NESMaker reviews?

Was I wrong to take a job at Retrotainment Games? I don't think so, they are very nice people. About the movie, I didn't think the transcript was too insulting, but it did imply a few things for example when he explained what new nerds are now and that you are not one of those. I'm curious to see i...
by nesrocks
Mon Nov 25, 2019 1:29 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 25606

Re: NESMaker reviews?

I really like Bananmos analysis. Maybe I'm being too harsh. But maybe I'm exagerating a little just to get people to notice it isn't all flowers and rainbows. @Skrotebag: wow, now you got me interested to watch it. That sounds bad. Especially with the free advertising in the front page of nesdev.com...