Search found 473 matches
- Tue Dec 29, 2020 8:44 am
- Forum: Newbie Help Center
- Topic: NES ROM Edits
- Replies: 5
- Views: 865
Re: NES ROM Edits
Or he's creating cheats by editing RAM?
- Mon Dec 14, 2020 7:51 am
- Forum: Homebrew Projects
- Topic: Alwa's Awakening
- Replies: 4
- Views: 1421
Re: Alwa's Awakening
Hahha cool! I was one of the people to recommend you to them
Looking forward to it!!




- Fri Oct 30, 2020 8:39 pm
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 84
- Views: 34571
Re: Retro Game Builder (make your own snes games)
I just have to say, NESMaker was created by a basically nobody in the scene, and it promised a lot based on nothing to show, and it still got funded. It seems to me that the most important thing today is marketing.
- Fri Oct 30, 2020 6:25 am
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 84
- Views: 34571
Re: Retro Game Builder (make your own snes games)
It was canceled. Andy West saw the writing on the wall too. Why was it cancelled? (I don't know what the writing on the wall expression means) edit: okay I found his announcement and I researched the expression (it means to foresee a bad outcome). Announcement: https://www.kickstarter.com/projects/...
- Sun Oct 11, 2020 4:51 pm
- Forum: NESemdev
- Topic: How to compile fceux?
- Replies: 22
- Views: 22396
- Wed Oct 07, 2020 4:53 pm
- Forum: Newbie Help Center
- Topic: Testing proximity
- Replies: 2
- Views: 1460
Re: Testing proximity
Objects must be "snapped" to the grid, no? And only one object can be at a cell in the grid at any given time? Then have a grid in memory that tells you what is on each grid cell. Then when you push up you only check if there's a box on the cell directly above the player.
- Mon Oct 05, 2020 9:39 am
- Forum: Newbie Help Center
- Topic: struggling with understanding pallets
- Replies: 5
- Views: 1900
Re: struggling with understanding pallets
Are you increasing the address as you write? Sound like you're writing all bytes to the same byte address.
- Sat Sep 26, 2020 10:03 am
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 83
- Views: 63007
Re: Tool: MapEd Pro
2x2. The same happens if I edit a palette, the metatiles will only be updated with that palette once I click on the map in the list of maps.never-obsolete wrote: ↑Sat Sep 26, 2020 9:35 amI'll look into this. What size of metatiles do you happen to be using?
- Mon Sep 14, 2020 5:17 am
- Forum: Newbie Help Center
- Topic: Question on background tiles(and how to put them into the PPU)
- Replies: 6
- Views: 2483
Re: Question on background tiles(and how to put them into the PPU)
Shorterest version: write twice to 2006 to write the NAM address (in the range of $2000-$2400 for NAM 0), then write as many bytes as you want to $2007 (these are the tiles you want to see on screen). This will work, it will write to the nametable. After you've done that, you will notice there can b...
- Mon Sep 07, 2020 6:39 pm
- Forum: Homebrew Projects
- Topic: Incandescent
- Replies: 6
- Views: 4351
Re: Incandescent
I'm not sure why splitting the title screen is necessary. I tested here and NES Screen Tool seems to have generated a full nam of it in one CHR just fine?


- Fri Sep 04, 2020 8:07 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 83
- Views: 63007
Re: Tool: MapEd Pro
Thanks, done :) There's a minor one that I noticed: when leaving the metatile editor and going back to the map editor, the new metatiles aren't shown in the metatile picker. Only when I click the map on the maps list does it refresh. One can get used to that, but I was puzzled for a while hehe. Anyw...
- Fri Sep 04, 2020 5:38 am
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 83
- Views: 63007
Re: Tool: MapEd Pro
Amazing, thank you! Will try it right away!
- Wed Sep 02, 2020 5:30 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 83
- Views: 63007
- Tue Sep 01, 2020 9:01 am
- Forum: NESdev
- Topic: Ca65 syntax guide for 6502?
- Replies: 5
- Views: 2839
Re: Ca65 syntax guide for 6502?
Thanks guys. I have just found this page on the wiki. https://wiki.nesdev.com/w/index.php/Programming_guide It seems to have basic info I should read. I'm writing a quick asm guide (for myself) for the concepts, practices and truths that I haven't fully embraced yet as an exercise. It seems to help ...
- Tue Sep 01, 2020 7:38 am
- Forum: NESdev
- Topic: Ca65 syntax guide for 6502?
- Replies: 5
- Views: 2839
Ca65 syntax guide for 6502?
I have always been somewhat lost as to the syntax used by ca65. I find the documentation hard to follow. For example: "4.5 Number format For literal values, the assembler accepts the widely used number formats: A preceding '$' or a trailing 'h' denotes a hex value, a preceding '%' denotes a binary v...