Search found 473 matches

by nesrocks
Tue Dec 29, 2020 8:44 am
Forum: Newbie Help Center
Topic: NES ROM Edits
Replies: 5
Views: 865

Re: NES ROM Edits

Or he's creating cheats by editing RAM?
by nesrocks
Mon Dec 14, 2020 7:51 am
Forum: Homebrew Projects
Topic: Alwa's Awakening
Replies: 4
Views: 1421

Re: Alwa's Awakening

Hahha cool! I was one of the people to recommend you to them :) Looking forward to it!! :beer: :beer:
by nesrocks
Fri Oct 30, 2020 8:39 pm
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 34571

Re: Retro Game Builder (make your own snes games)

I just have to say, NESMaker was created by a basically nobody in the scene, and it promised a lot based on nothing to show, and it still got funded. It seems to me that the most important thing today is marketing.
by nesrocks
Fri Oct 30, 2020 6:25 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 84
Views: 34571

Re: Retro Game Builder (make your own snes games)

It was canceled. Andy West saw the writing on the wall too. Why was it cancelled? (I don't know what the writing on the wall expression means) edit: okay I found his announcement and I researched the expression (it means to foresee a bad outcome). Announcement: https://www.kickstarter.com/projects/...
by nesrocks
Sun Oct 11, 2020 4:51 pm
Forum: NESemdev
Topic: How to compile fceux?
Replies: 22
Views: 22396

Re: How to compile fceux?

Hey, thanks! I had already got it last year :)
nesrocks wrote:
Wed Jan 30, 2019 7:52 am
edit2: Success!! With that it compiled perfectly!
by nesrocks
Wed Oct 07, 2020 4:53 pm
Forum: Newbie Help Center
Topic: Testing proximity
Replies: 2
Views: 1460

Re: Testing proximity

Objects must be "snapped" to the grid, no? And only one object can be at a cell in the grid at any given time? Then have a grid in memory that tells you what is on each grid cell. Then when you push up you only check if there's a box on the cell directly above the player.
by nesrocks
Mon Oct 05, 2020 9:39 am
Forum: Newbie Help Center
Topic: struggling with understanding pallets
Replies: 5
Views: 1900

Re: struggling with understanding pallets

Are you increasing the address as you write? Sound like you're writing all bytes to the same byte address.
by nesrocks
Sat Sep 26, 2020 10:03 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 63007

Re: Tool: MapEd Pro

never-obsolete wrote:
Sat Sep 26, 2020 9:35 am
I'll look into this. What size of metatiles do you happen to be using?
2x2. The same happens if I edit a palette, the metatiles will only be updated with that palette once I click on the map in the list of maps.
by nesrocks
Mon Sep 14, 2020 5:17 am
Forum: Newbie Help Center
Topic: Question on background tiles(and how to put them into the PPU)
Replies: 6
Views: 2483

Re: Question on background tiles(and how to put them into the PPU)

Shorterest version: write twice to 2006 to write the NAM address (in the range of $2000-$2400 for NAM 0), then write as many bytes as you want to $2007 (these are the tiles you want to see on screen). This will work, it will write to the nametable. After you've done that, you will notice there can b...
by nesrocks
Mon Sep 07, 2020 6:39 pm
Forum: Homebrew Projects
Topic: Incandescent
Replies: 6
Views: 4351

Re: Incandescent

I'm not sure why splitting the title screen is necessary. I tested here and NES Screen Tool seems to have generated a full nam of it in one CHR just fine?

Image
by nesrocks
Fri Sep 04, 2020 8:07 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 63007

Re: Tool: MapEd Pro

Thanks, done :) There's a minor one that I noticed: when leaving the metatile editor and going back to the map editor, the new metatiles aren't shown in the metatile picker. Only when I click the map on the maps list does it refresh. One can get used to that, but I was puzzled for a while hehe. Anyw...
by nesrocks
Fri Sep 04, 2020 5:38 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 63007

Re: Tool: MapEd Pro

Amazing, thank you! Will try it right away!
by nesrocks
Wed Sep 02, 2020 5:30 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 83
Views: 63007

Re: Tool: MapEd Pro

gauauu wrote:
Fri Oct 13, 2017 11:42 am
[...] if I try to edit the MCF I get "Run-time error '76' Path not found" and it crashes.
Been getting this error with 0.30 too, nothing I can do will get past this problem. Even if the path is simple like E:\mapedproj it will throw the error.
by nesrocks
Tue Sep 01, 2020 9:01 am
Forum: NESdev
Topic: Ca65 syntax guide for 6502?
Replies: 5
Views: 2839

Re: Ca65 syntax guide for 6502?

Thanks guys. I have just found this page on the wiki. https://wiki.nesdev.com/w/index.php/Programming_guide It seems to have basic info I should read. I'm writing a quick asm guide (for myself) for the concepts, practices and truths that I haven't fully embraced yet as an exercise. It seems to help ...
by nesrocks
Tue Sep 01, 2020 7:38 am
Forum: NESdev
Topic: Ca65 syntax guide for 6502?
Replies: 5
Views: 2839

Ca65 syntax guide for 6502?

I have always been somewhat lost as to the syntax used by ca65. I find the documentation hard to follow. For example: "4.5 Number format For literal values, the assembler accepts the widely used number formats: A preceding '$' or a trailing 'h' denotes a hex value, a preceding '%' denotes a binary v...