Search found 28 matches

by Zolionline
Wed Jul 22, 2020 8:52 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

After finishing 'Wolfling' (which became a decent C64 game instead of NES - unfortunately) and the Tetris-like 'From Below', I'm ready for some more cooperation. I have my own ideas but I'm also open to yours. What I'm really looking for is a multy-style game, like Star Wars for the NES (It was most...
by Zolionline
Mon Mar 23, 2020 6:44 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Hi Everyone! It's virus time outside, so I'm working at home, as most of you do. If you have some spare time for a NES project, but you are not so good at pixel art, maybe we can collaborate. Pm me if you wish, I have some free time as it seems :) Take care! - Zoltan Attached my new "portfolio". sho...
by Zolionline
Mon May 07, 2018 12:53 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

It's time I come here looking for a programmer/partner :) In the last year I was working with Lazycow on the comp project Wolfling, and I learnt a lot about the workflow and possibilities - and also about myself. So, in hope of finding somebody, I write about what I can do: EXPERIENCE - I'm experien...
by Zolionline
Fri Jul 07, 2017 3:50 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

This will be the last picture posted. I may rushed the last piece, but wanted to show. I'm working on the graphics and I hope someday we'll get a real game. Everything is a mockup.
by Zolionline
Fri Jun 30, 2017 3:43 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

I don't know how it will be shown, but a sublevel would look like this. Unfortunately it's more like a mockup, but without the ability to testing it is as it is :)
by Zolionline
Wed Jun 28, 2017 11:50 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Thanks for the advice, in the end I decided to follow the games where the characters also lack of outlines (Metroid, Kid Icarus) and I will do background just where it's important, and everything else will be collidable or sprites.
by Zolionline
Mon Jun 26, 2017 2:56 pm
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Got some new version. I don't like to inspired this much by other games, especially when I prefer Castlevania more than Battle of Olympus, but it looks better - I think.
by Zolionline
Mon Jun 26, 2017 11:37 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Thanks the mockup, I will watch light source next time, however the roofs of the building turned right are a bit strange. Anyway I will try an other way, somehow I don't really like this polished background and I'm trying to make something more 'old school'.
by Zolionline
Sun Jun 25, 2017 11:28 pm
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Of course, let's see :)
by Zolionline
Sun Jun 25, 2017 12:48 pm
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

The struggle is that most of the NES games uses tiny "general" tiles to compose the background, so they could use them over and over again (with a different palette), and I think that's almost a form of art (like on the first level of Castlevania the base of the columns inside are as good to be the ...
by Zolionline
Sun Jun 25, 2017 8:41 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

I'm struggling with the background. I can not decide if I should use: a) black background with some minor but vital background elements (like a big fountain or monument) used only one. Like in Metroid, and leave the other space to ground type tiles and make them more diverse. b) use some background ...
by Zolionline
Sun Jun 18, 2017 10:48 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Some mockup I made from the parts of a level. It's a bit thronged, but I wanted to show some key elements.
by Zolionline
Tue Jun 13, 2017 1:33 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Ah, now I understand, sorry I doesn't speak the language with such fluidity :) I like the outcome, I will modify the portrait, thanks for pointing at the problem! :)
by Zolionline
Mon Jun 12, 2017 8:11 am
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Frankengraphics: I'm open to any criticism, honestly I still modify my images here and there. Just one thing: let me keep your suggestions if I like them :)
by Zolionline
Sun Jun 11, 2017 11:49 pm
Forum: NES Graphics
Topic: Pixel artist looking for partner
Replies: 66
Views: 46391

Re: Pixel artist looking for partner

Thanks for the appreciation! Originally I liked the idea of a dwarven thief better, because it was a bad protagonist, rude, greedy, who mocks the bosses. But I wanted to make a game and none of the programmers liked it. Anyway, I have all the animations for the dwarf (removed the bag in the final fo...