Search found 28 matches
- Wed Jul 22, 2020 8:52 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
After finishing 'Wolfling' (which became a decent C64 game instead of NES - unfortunately) and the Tetris-like 'From Below', I'm ready for some more cooperation. I have my own ideas but I'm also open to yours. What I'm really looking for is a multy-style game, like Star Wars for the NES (It was most...
- Mon Mar 23, 2020 6:44 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Hi Everyone! It's virus time outside, so I'm working at home, as most of you do. If you have some spare time for a NES project, but you are not so good at pixel art, maybe we can collaborate. Pm me if you wish, I have some free time as it seems :) Take care! - Zoltan Attached my new "portfolio". sho...
- Mon May 07, 2018 12:53 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
It's time I come here looking for a programmer/partner :) In the last year I was working with Lazycow on the comp project Wolfling, and I learnt a lot about the workflow and possibilities - and also about myself. So, in hope of finding somebody, I write about what I can do: EXPERIENCE - I'm experien...
- Fri Jul 07, 2017 3:50 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
This will be the last picture posted. I may rushed the last piece, but wanted to show. I'm working on the graphics and I hope someday we'll get a real game. Everything is a mockup.
- Fri Jun 30, 2017 3:43 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
I don't know how it will be shown, but a sublevel would look like this. Unfortunately it's more like a mockup, but without the ability to testing it is as it is 

- Wed Jun 28, 2017 11:50 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Thanks for the advice, in the end I decided to follow the games where the characters also lack of outlines (Metroid, Kid Icarus) and I will do background just where it's important, and everything else will be collidable or sprites.
- Mon Jun 26, 2017 2:56 pm
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Got some new version. I don't like to inspired this much by other games, especially when I prefer Castlevania more than Battle of Olympus, but it looks better - I think.
- Mon Jun 26, 2017 11:37 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Thanks the mockup, I will watch light source next time, however the roofs of the building turned right are a bit strange. Anyway I will try an other way, somehow I don't really like this polished background and I'm trying to make something more 'old school'.
- Sun Jun 25, 2017 11:28 pm
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Of course, let's see 

- Sun Jun 25, 2017 12:48 pm
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
The struggle is that most of the NES games uses tiny "general" tiles to compose the background, so they could use them over and over again (with a different palette), and I think that's almost a form of art (like on the first level of Castlevania the base of the columns inside are as good to be the ...
- Sun Jun 25, 2017 8:41 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
I'm struggling with the background. I can not decide if I should use: a) black background with some minor but vital background elements (like a big fountain or monument) used only one. Like in Metroid, and leave the other space to ground type tiles and make them more diverse. b) use some background ...
- Sun Jun 18, 2017 10:48 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Some mockup I made from the parts of a level. It's a bit thronged, but I wanted to show some key elements.
- Tue Jun 13, 2017 1:33 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Ah, now I understand, sorry I doesn't speak the language with such fluidity
I like the outcome, I will modify the portrait, thanks for pointing at the problem! 


- Mon Jun 12, 2017 8:11 am
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Frankengraphics: I'm open to any criticism, honestly I still modify my images here and there. Just one thing: let me keep your suggestions if I like them 

- Sun Jun 11, 2017 11:49 pm
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 66
- Views: 56610
Re: Pixel artist looking for partner
Thanks for the appreciation! Originally I liked the idea of a dwarven thief better, because it was a bad protagonist, rude, greedy, who mocks the bosses. But I wanted to make a game and none of the programmers liked it. Anyway, I have all the animations for the dwarf (removed the bag in the final fo...