Search found 1277 matches

by calima
Wed Jan 27, 2021 12:57 am
Forum: SNESdev
Topic: What is your process for creating graphics for the SNES?
Replies: 11
Views: 315

Re: What is your process for creating graphics for the SNES?

Draw in gimp/mtpaint. Save as PNG with the palette already ordered how it should be. Optimize on the PNG level using my tools (github.com/clbr/nes). Import the palette with them. Use superfamiconv to convert the PNG to CHR. In dumb mode, so it does no optimizations, no palette reordering. Everything...
by calima
Wed Jan 20, 2021 11:34 am
Forum: Newbie Help Center
Topic: A good 6502 physical reference book in 2021.
Replies: 8
Views: 340

Re: A good 6502 physical reference book in 2021.

I've read the 65816 book, it's a good one, though I already knew 6502 at the time and focused on the '816. It's split in chapters according to the cpus, so should be fine for 6502 too.
by calima
Wed Jan 20, 2021 1:31 am
Forum: Newbie Help Center
Topic: Where to start: SNES development for web developer
Replies: 4
Views: 172

Re: Where to start: SNES development for web developer

For assembly, can someone recommend a good video series anywhere paid or free?
WTF

Literally, WTF.

Go read "Programming the 65816" by David Eyes and Ron Lichty.
by calima
Mon Jan 18, 2021 3:22 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 42
Views: 2932

Re: Why don't we have a SNES Game Jam?

There's a SNES discord? Because of course there is. inb4 they have had 4 jams already and didn't bother to inform those old cranks on that steam-operated forum thingy.
by calima
Sun Jan 17, 2021 1:26 am
Forum: Homebrew Projects
Topic: Animated Optical Illusions
Replies: 4
Views: 278

Re: Animated Optical Illusions

That is much the same idea as packing 1-bit graphics into 16-color tiles ala the Sonic 3d intro etc.
by calima
Sun Jan 17, 2021 1:22 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 42
Views: 2932

Re: Why don't we have a SNES Game Jam?

I would probably take part, and it probably would pull random folks from elsewhere too. It's just a matter of someone organizing, for which there hasn't been much volunteering.
by calima
Sun Jan 17, 2021 1:20 am
Forum: phpBB Issues
Topic: Anti-spam suggestion
Replies: 3
Views: 243

Re: Anti-spam suggestion

Is that an offering to pay for such hosting? ;)
by calima
Wed Jan 13, 2021 1:20 am
Forum: General Stuff
Topic: problemkaputt.de is gone
Replies: 17
Views: 3571

Re: problemkaputt.de is gone

50cent/mo for both hosting and domain is dreaming, when just a domain goes for ~10/year.
by calima
Tue Jan 12, 2021 1:28 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 42
Views: 2932

Re: Why don't we have a SNES Game Jam?

As mentioned before, it wouldn't have much participation. N64 is C, and their discord had over a year of existence gathering interested folks before the jam. Discord being a closed platform it's not visible to the greater internet what happens there, so it's understandable it's not known. But if you...
by calima
Sat Jan 09, 2021 1:34 am
Forum: Newbie Help Center
Topic: CHR-ROM vs. CHR RAM
Replies: 16
Views: 9351

Re: CHR-ROM vs. CHR RAM

Sounds very GPL-violationy.
by calima
Thu Jan 07, 2021 1:32 am
Forum: Other Retro Dev
Topic: Good PS1 Homebrew
Replies: 13
Views: 1561

Re: Good PS1 Homebrew

A pain to develop for, and an inability to distribute games that run on unmodified consoles -> not much interest. Homebrew is easy to run on a barely modified PS1 with the disk swapping technique. The only modification needed (which is easily revertable) is to insert a match in a hole to make the c...
by calima
Wed Jan 06, 2021 2:01 am
Forum: Other Retro Dev
Topic: Good PS1 Homebrew
Replies: 13
Views: 1561

Re: Good PS1 Homebrew

There isn't much. OrionSoft sells a couple, those aren't freely available. The older Net Yaroze games aren't exactly homebrew, but close enough.

A pain to develop for, and an inability to distribute games that run on unmodified consoles -> not much interest.
by calima
Thu Dec 31, 2020 11:53 am
Forum: Newbie Help Center
Topic: Is it possible to have an array of addresses/labels?
Replies: 12
Views: 1635

Re: Is it possible to have an array of addresses/labels?

Confusing naming there, I would interpret it dwl as "data word low", meaning it takes 16 bits but the upper 8 bits are zero.
by calima
Wed Dec 30, 2020 3:01 am
Forum: NESdev
Topic: NES code portability
Replies: 8
Views: 1122

Re: NES code portability

"Mostly", "it depends". Organization is different.
by calima
Sat Dec 26, 2020 2:23 am
Forum: SNESdev
Topic: Snes Audio emulation accuracy in 2020
Replies: 8
Views: 1241

Re: Snes Audio emulation accuracy in 2020

No emulator has perfect audio emulation, but the things I've hit are more about glitches, not how it sounds. "it crashes when you do this" "this causes a small blip in the sound".