Search found 1074 matches

by calima
Tue Mar 31, 2020 1:38 am
Forum: GBDev
Topic: FF4C and FF6C
Replies: 8
Views: 281

Re: FF4C and FF6C

Maybe that's how these kiosks operated?

Image
by calima
Mon Mar 30, 2020 11:31 am
Forum: NES Hardware and Flash Equipment
Topic: NES to USB Keyboard interface?
Replies: 42
Views: 9192

Re: NES to USB Keyboard interface?

The VM comparison was what first came to mind for absolute vs relative mouse issues. Surely everyone who's used VMs more than a few times has seen it.
by calima
Mon Mar 30, 2020 11:30 am
Forum: General Stuff
Topic: Is the last version of BSNES 64-bit only ?
Replies: 5
Views: 195

Re: Is the last version of BSNES 64-bit only ?

I suppose that's just the official binary, and you could compile a 32-bit bsnes yourself still.
by calima
Mon Mar 30, 2020 2:07 am
Forum: NES Hardware and Flash Equipment
Topic: NES to USB Keyboard interface?
Replies: 42
Views: 9192

Re: NES to USB Keyboard interface?

Absolute controls need much external interfacing, you need a way to reset, calibrate... Otherwise it'd be like VMs with a mismatched mouse integration. You may also want to include a 4th mouse byte for the wheel and third button.
by calima
Wed Mar 25, 2020 11:27 am
Forum: NESdev
Topic: NES ROM Explorer
Replies: 7
Views: 351

Re: NES ROM Explorer

Most Linux tools should run as-is on Mac.
by calima
Wed Mar 18, 2020 6:45 am
Forum: NES Hardware and Flash Equipment
Topic: Rainbow : a WiFi cart / mapper for the NES !
Replies: 18
Views: 11262

Re: Rainbow : a WiFi cart / mapper for the NES !

I mean batch bandwidth. If the NES does nothing but read or write, can the ESP keep up? Do buffers fill up and it has to wait? How fast is the transfer then?
by calima
Wed Mar 18, 2020 3:23 am
Forum: NES Hardware and Flash Equipment
Topic: Rainbow : a WiFi cart / mapper for the NES !
Replies: 18
Views: 11262

Re: Rainbow : a WiFi cart / mapper for the NES !

How do you pull power? By my calculations, any wifi board would pull far too much from the cart slot, requiring external power. What's the bandwidth like? That fceux branch has two implementations, and I'm not sure which one is actually used. A simpler UDP INLFirmware and then a http server with lot...
by calima
Tue Mar 17, 2020 11:47 am
Forum: NESdev
Topic: NES zapper + LCD
Replies: 80
Views: 52823

Re: NES zapper + LCD

Sample ROM with the calibration screens I imagined would work with the Hyperkin zapper. Unfortunately they showed the light sensor is not very good (shows lit if you shake the gun, or if too close to the TV even though pointing at black). The shooting part also showed some inaccuracies both ways (so...
by calima
Mon Mar 16, 2020 1:28 am
Forum: phpBB Issues
Topic: I'm disabling things in Firefox to troubleshoot blocking
Replies: 15
Views: 3849

Re: I'm disabling things in Firefox to troubleshoot blocking

They don't need a Nesdev account. "RCWN opens too many connections, which causes users to get blocked on some sites. See attached wireshark logs. Please disable this bad default".
by calima
Sun Mar 15, 2020 1:31 am
Forum: SNESdev
Topic: DMA Reload
Replies: 4
Views: 933

Re: DMA Reload

Unrelated, but I think they are only lost upon actual DMAing. There was that interview were a commercial SNES title used the ten bytes to get fastrom execution for a loop, on an otherwise slowrom cart.
by calima
Sat Mar 14, 2020 1:26 am
Forum: phpBB Issues
Topic: I'm disabling things in Firefox to troubleshoot blocking
Replies: 15
Views: 3849

Re: I'm disabling things in Firefox to troubleshoot blocking

Remember to file a Firefox bug, otherwise they may not be aware that RCWN causes users to get blocked.
by calima
Wed Mar 11, 2020 11:26 am
Forum: GBDev
Topic: GB Studio
Replies: 1
Views: 1298

Re: GB Studio

That WarpWorld game was done in GB studio. It was nice if you liked Ace Attorney.
by calima
Sat Mar 07, 2020 3:14 am
Forum: NESemdev
Topic: Where does the code starts on PRGROM?
Replies: 5
Views: 1614

Re: Where does the code starts on PRGROM?

That's most likely data instead of code.
by calima
Thu Mar 05, 2020 1:54 am
Forum: 2019 NESdev Competition
Topic: SaveTheKuin: action-adventure
Replies: 19
Views: 3646

Re: SaveTheKuin: action-adventure

Retrostage's is even solder-free, making it easy for everyone to make some.
by calima
Mon Mar 02, 2020 12:22 am
Forum: SNESdev
Topic: Need sound help emulating NES on SNES
Replies: 33
Views: 18819

Re: Need sound help emulating NES on SNES

This is static recompiling, not a generic emulator. Then any cart-side thing would run into the "why can't I do a Super GBC", not enough DMA BW. Aka SNES is not going to emulate NES except in very limited cases and with preprocessing.