Search found 1213 matches

by calima
Mon Oct 26, 2020 2:23 am
Forum: SNESdev
Topic: Retro Game Builder (make your own snes games)
Replies: 44
Views: 13087

Re: Retro Game Builder (make your own snes games)

The current projection at kicktraq says it's not going to make it, and I agree, looks very much like so.
by calima
Mon Oct 26, 2020 1:46 am
Forum: General Stuff
Topic: Starting a YouTube channel: where should I start?
Replies: 7
Views: 309

Re: Starting a YouTube channel: where should I start?

I believe the main point was flickering sprites that either disappear or appear normal, not chroma subsampling.
by calima
Sun Oct 25, 2020 1:55 am
Forum: SNESdev
Topic: Flashlight effect
Replies: 5
Views: 278

Re: Flashlight effect

Transparent subscreen could work indeed, will try. Thanks.
by calima
Sun Oct 25, 2020 1:48 am
Forum: Other Retro Dev
Topic: Reformatting GBATEK html version
Replies: 6
Views: 344

Re: Reformatting GBATEK html version

FWIW, even fullsnes.htm could use splitting, maybe main system on one page and all the weird extension devices on another.
by calima
Fri Oct 23, 2020 10:12 am
Forum: SNESdev
Topic: Flashlight effect
Replies: 5
Views: 278

Flashlight effect

I'm playing with a flashlight effect, but can't seem to get it looking as nice as desired. One brightness for the unlit bg, one for the beam edges and one for the beam center. On a multiply-capable system it'd be easy. Currently I'm using color math, sub+halve. The other three variants just look bad...
by calima
Fri Oct 23, 2020 12:47 am
Forum: General Stuff
Topic: Starting a YouTube channel: where should I start?
Replies: 7
Views: 309

Re: Starting a YouTube channel: where should I start?

You won't get any money by doing that. YT has been making it harder for years now, and most folks doing it fulltime still aren't making anything or just a pittance. It's the rough reality that to earn anything now you need to show tits and do something interesting. IOW, you should only spend what ti...
by calima
Tue Oct 20, 2020 10:30 am
Forum: Other Retro Dev
Topic: N64 game jam
Replies: 2
Views: 522

Re: N64 game jam

44 participants currently, 32 solo, 12 teams. Prize pool crossed 1k. Hopefully many of the brews get finished.
by calima
Mon Oct 19, 2020 9:31 am
Forum: SNESdev
Topic: Can layer 1 and 2 display 2bpp graphics?
Replies: 11
Views: 916

Re: Can layer 1 and 2 display 2bpp graphics?

Sydney Hunter was a widely advertised, Kickstarted, commercial offering in a series of games on many platforms.
by calima
Sun Oct 18, 2020 9:57 am
Forum: NESdev
Topic: How do you publish an NES ROM?
Replies: 15
Views: 1168

Re: How do you publish an NES ROM?

It's a lot of work, so naturally if somebody did it they'd want return on investment. I'm only aware of ggvm.
by calima
Sat Oct 17, 2020 10:51 am
Forum: NESdev
Topic: How do you publish an NES ROM?
Replies: 15
Views: 1168

Re: How do you publish an NES ROM?

For Steam specifically, you can use GPL emulators for free as long as you comply with the license. Ie share the emulator's source including all modifications, and if the particular emulator is GPLv3, no tivoization (not enabling the extreme DRM levels steam allows).
by calima
Tue Oct 13, 2020 10:33 am
Forum: Newbie Help Center
Topic: Best way to make sprites flicker or flash
Replies: 10
Views: 622

Re: Best way to make sprites flicker or flash

This is what I mean by a sparse box.
by calima
Tue Oct 13, 2020 12:46 am
Forum: Newbie Help Center
Topic: Best way to make sprites flicker or flash
Replies: 10
Views: 622

Re: Best way to make sprites flicker or flash

Just use a slow blink for the entire rectangle. 0.5s or 1s per state.
edit: if the box is so big it'd hit sprite-per-line limits, I would make it a sparse box.
by calima
Tue Oct 13, 2020 12:43 am
Forum: General Stuff
Topic: Nin. Switch audio buzzes when docked - can i make a ground loop isolator?
Replies: 10
Views: 686

Re: Nin. Switch audio buzzes when docked - can i make a ground loop isolator?

There's an easy way to test ground hum problems. Use some wire to connect the device's ground to your house's, see if it affects the hum. Most exposed large metal surfaces are a device's ground.
by calima
Sun Oct 11, 2020 12:29 am
Forum: Other Retro Dev
Topic: N64 game jam
Replies: 2
Views: 522

Re: N64 game jam

Prize pool has now increased to $887.73, rules require open source code for the entry, but allow using Nintendo's SDK and microcode. libdragon is an open source lib, allowing legal 2d development (sw or accel). Nintendo's SDK would allow 3d games, but using it is naturally illegal. They likely won't...
by calima
Sat Oct 10, 2020 9:51 am
Forum: Other Retro Dev
Topic: N64 game jam
Replies: 2
Views: 522

N64 game jam

https://old.reddit.com/r/N64Homebrew/comments/j67i12/introducing_the_first_nintendo_64_game_jam_ft/ Introducing the first Nintendo 64 Game Jam! Ft. David Doak, Neil Voss, Allan Findlay, Snooplax Sign up for the game jam via the discord here: October 13th: Theme for the Game Jam is announced; Game Ja...