Search found 1328 matches
- Mon Apr 12, 2021 12:03 am
- Forum: Newbie Help Center
- Topic: Scrolling RPG maps
- Replies: 69
- Views: 4253
Re: Scrolling RPG maps
Only draw the side the player is moving towards.
- Sun Apr 11, 2021 11:48 pm
- Forum: SNESdev
- Topic: About audio in rom bandwidth capabilities, and a external cpu...
- Replies: 12
- Views: 481
Re: About audio in rom bandwidth capabilities, and a external cpu...
You just described a mp3 cart like exist for SNES and Gen. Chip decodes mp3s and outputs analog audio to the cart pins.
- Fri Apr 09, 2021 11:39 pm
- Forum: GBDev
- Topic: GBDK2020 - Is it smart trying to outsmart the compiler ?
- Replies: 8
- Views: 453
- Wed Apr 07, 2021 12:26 am
- Forum: SNESdev
- Topic: SNES oscilloscope readings?
- Replies: 30
- Views: 1202
Re: SNES oscilloscope readings?
You probably need a powered usb hub, not a better extension cable. I had a similar issue, and hooking a powered hub at the end fixed everything, otherwise the voltage was too low for things to work.
Ie
comp -> 5m usb extension cable -> powered hub -> usb device.
Ie
comp -> 5m usb extension cable -> powered hub -> usb device.
- Mon Apr 05, 2021 9:39 am
- Forum: phpBB Issues
- Topic: Achievement unlocked: human spammers
- Replies: 8
- Views: 860
Re: Achievement unlocked: human spammers
Now there are two more 

- Thu Apr 01, 2021 11:36 pm
- Forum: GBDev
- Topic: 8.8 Fixed-Point Numbers (signed) with GBDK2020
- Replies: 8
- Views: 707
Re: 8.8 Fixed-Point Numbers (signed) with GBDK2020
He is a spammer, just ignore them.
- Thu Apr 01, 2021 11:34 pm
- Forum: General Stuff
- Topic: What keyboards do you use for programming?
- Replies: 15
- Views: 1230
Re: What keyboards do you use for programming?
This one is human, but yeah. I use MS Comfort Curve 3000. It sucks that nobody makes ergonomic mechanical keyboards. It's either the rail-straight normal ones, with or without gamer bling, or contraptions straight from a scifi flick that would take a month to adjust to. There is one nearly acceptabl...
- Thu Apr 01, 2021 9:45 am
- Forum: phpBB Issues
- Topic: Achievement unlocked: human spammers
- Replies: 8
- Views: 860
Achievement unlocked: human spammers
We now have two active human spammers. Someone considers nesdev worth enough to actually pay for spammers to post here.
- Wed Mar 31, 2021 11:50 pm
- Forum: SNESdev
- Topic: SNES programming Videos
- Replies: 27
- Views: 2908
Re: SNES programming Videos
The practical number I use is 5kb, covering for overhead and the OAM DMA of 544 bytes.
- Tue Mar 30, 2021 11:28 pm
- Forum: SNESdev
- Topic: Need guidance with nes to snes.
- Replies: 211
- Views: 21340
Re: Need guidance with nes to snes.
Also remember the priority. Prio 0 sprites are under most BG.
- Tue Mar 30, 2021 12:16 am
- Forum: Other Retro Dev
- Topic: 3DS reverse engineering
- Replies: 281
- Views: 210498
Re: 3DS reverse engineering
Nintendo makes the XL versions for the elderly.
- Sun Mar 28, 2021 11:26 pm
- Forum: Newbie Help Center
- Topic: Scrolling RPG maps
- Replies: 69
- Views: 4253
Re: Scrolling RPG maps
Try visualizing it with paper.
Cut out two pieces, one square for your camera, and a 2x1 squares piece for your nametables A & B. Move the camera paper over the nametable paper in different positions, see how it goes over which parts.
Cut out two pieces, one square for your camera, and a 2x1 squares piece for your nametables A & B. Move the camera paper over the nametable paper in different positions, see how it goes over which parts.
- Sun Mar 28, 2021 11:22 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Famicom Network System (aka Famicom Modem) Investigations
- Replies: 148
- Views: 91623
Re: Famicom Network System (aka Famicom Modem) Investigations
...did they seriously name a stock trading program Mom's Famicom Trade?
- Wed Mar 24, 2021 1:03 am
- Forum: Reproduction
- Topic: schematic DSP-1, DSP-2, DSP-3, DSP-4
- Replies: 21
- Views: 3908
Re: schematic DSP-1, DSP-2, DSP-3, DSP-4
No, I don't think DSP clone chips exist.
- Mon Mar 15, 2021 2:31 am
- Forum: NESdev
- Topic: C compiler requests
- Replies: 23
- Views: 1744
Re: C compiler requests
Yes, you are correct. Although I suspect that it might be useful to see where C symbols ended up, no? Well, that's the map file, which is unrelated to debug symbols. Got it. Out of the box, the SDK will build all the examples with cmake, but obviously the compiler and linker are build system indepe...