Search found 1328 matches

by calima
Mon Apr 12, 2021 12:03 am
Forum: Newbie Help Center
Topic: Scrolling RPG maps
Replies: 69
Views: 4250

Re: Scrolling RPG maps

Only draw the side the player is moving towards.
by calima
Sun Apr 11, 2021 11:48 pm
Forum: SNESdev
Topic: About audio in rom bandwidth capabilities, and a external cpu...
Replies: 12
Views: 481

Re: About audio in rom bandwidth capabilities, and a external cpu...

You just described a mp3 cart like exist for SNES and Gen. Chip decodes mp3s and outputs analog audio to the cart pins.
by calima
Fri Apr 09, 2021 11:39 pm
Forum: GBDev
Topic: GBDK2020 - Is it smart trying to outsmart the compiler ?
Replies: 8
Views: 453

Re: GBDK2020 - Is it smart trying to outsmart the compiler ?

coto wrote:
Fri Apr 09, 2021 9:06 pm
ROM code generated by official tools are expected to behave better than open source counter parts, like GCC compilers.
In my experience, IBM, Nintendo, AMD and Nvidia compilers suck in comparison to gcc.
by calima
Wed Apr 07, 2021 12:26 am
Forum: SNESdev
Topic: SNES oscilloscope readings?
Replies: 30
Views: 1202

Re: SNES oscilloscope readings?

You probably need a powered usb hub, not a better extension cable. I had a similar issue, and hooking a powered hub at the end fixed everything, otherwise the voltage was too low for things to work.

Ie
comp -> 5m usb extension cable -> powered hub -> usb device.
by calima
Mon Apr 05, 2021 9:39 am
Forum: phpBB Issues
Topic: Achievement unlocked: human spammers
Replies: 8
Views: 860

Re: Achievement unlocked: human spammers

Now there are two more :D
by calima
Thu Apr 01, 2021 11:36 pm
Forum: GBDev
Topic: 8.8 Fixed-Point Numbers (signed) with GBDK2020
Replies: 8
Views: 707

Re: 8.8 Fixed-Point Numbers (signed) with GBDK2020

He is a spammer, just ignore them.
by calima
Thu Apr 01, 2021 11:34 pm
Forum: General Stuff
Topic: What keyboards do you use for programming?
Replies: 15
Views: 1227

Re: What keyboards do you use for programming?

This one is human, but yeah. I use MS Comfort Curve 3000. It sucks that nobody makes ergonomic mechanical keyboards. It's either the rail-straight normal ones, with or without gamer bling, or contraptions straight from a scifi flick that would take a month to adjust to. There is one nearly acceptabl...
by calima
Thu Apr 01, 2021 9:45 am
Forum: phpBB Issues
Topic: Achievement unlocked: human spammers
Replies: 8
Views: 860

Achievement unlocked: human spammers

We now have two active human spammers. Someone considers nesdev worth enough to actually pay for spammers to post here.
by calima
Wed Mar 31, 2021 11:50 pm
Forum: SNESdev
Topic: SNES programming Videos
Replies: 27
Views: 2905

Re: SNES programming Videos

The practical number I use is 5kb, covering for overhead and the OAM DMA of 544 bytes.
by calima
Tue Mar 30, 2021 11:28 pm
Forum: SNESdev
Topic: Need guidance with nes to snes.
Replies: 211
Views: 21330

Re: Need guidance with nes to snes.

Also remember the priority. Prio 0 sprites are under most BG.
by calima
Tue Mar 30, 2021 12:16 am
Forum: Other Retro Dev
Topic: 3DS reverse engineering
Replies: 281
Views: 210497

Re: 3DS reverse engineering

Nintendo makes the XL versions for the elderly.
by calima
Sun Mar 28, 2021 11:26 pm
Forum: Newbie Help Center
Topic: Scrolling RPG maps
Replies: 69
Views: 4250

Re: Scrolling RPG maps

Try visualizing it with paper.

Cut out two pieces, one square for your camera, and a 2x1 squares piece for your nametables A & B. Move the camera paper over the nametable paper in different positions, see how it goes over which parts.
by calima
Sun Mar 28, 2021 11:22 pm
Forum: NES Hardware and Flash Equipment
Topic: Famicom Network System (aka Famicom Modem) Investigations
Replies: 148
Views: 91608

Re: Famicom Network System (aka Famicom Modem) Investigations

...did they seriously name a stock trading program Mom's Famicom Trade?
by calima
Wed Mar 24, 2021 1:03 am
Forum: Reproduction
Topic: schematic DSP-1, DSP-2, DSP-3, DSP-4
Replies: 21
Views: 3905

Re: schematic DSP-1, DSP-2, DSP-3, DSP-4

No, I don't think DSP clone chips exist.
by calima
Mon Mar 15, 2021 2:31 am
Forum: NESdev
Topic: C compiler requests
Replies: 23
Views: 1744

Re: C compiler requests

Yes, you are correct. Although I suspect that it might be useful to see where C symbols ended up, no? Well, that's the map file, which is unrelated to debug symbols. Got it. Out of the box, the SDK will build all the examples with cmake, but obviously the compiler and linker are build system indepe...